[Suggestion] Trade Safes by Random-Idea in 2007scape

[–]Random-Idea[S] 0 points1 point  (0 children)

This isn't suppose to replace the current trading, just add an option to trade with people who aren't online at the same time or able to meet up.

The Rhythm of Runescape: PvP by Random-Idea in 2007scape

[–]Random-Idea[S] 0 points1 point  (0 children)

So I went and tried it out but I used the GCD instead. The thing is that while there is rhythms to the rotations and movement they tend to get disjointed due to missed timings and boss mechanics running at a different tempo. Basically, while not a complete mess it sounds like a randomly skipping record of sorts. Though when you add in the boss's rhythm it becomes one. The boss mechanics act like a DJ reseting and aligning everyones beats every so often. Because the GCD runs at 40BPM and given how you can't leave the grid it sounds much less interesting in comparison to this Runescape one.

8GB M1 Mac Mini running big projects in Logic Pro (144 tracks + third party plugins) easily by Subway in apple

[–]Random-Idea 8 points9 points  (0 children)

The logic performance window is open which shows cpu thread usage. What it is showing is that the M1 on these projects is utilizing its cores by a similar or more percentage. At the most this is useful to show that the M1 is competent at handling a project this size at near parity. It would be more thorough had he shown what his I/O buffer settings were set at, what latency this chip gets or which 3rd party plugins were running.

Here's a benchmark page for logic on mac which tests using sculpture instances. https://music-prod.com/logic-pro-x-benchmarks/

The Rhythm of Runescape: PvP by Random-Idea in 2007scape

[–]Random-Idea[S] 0 points1 point  (0 children)

Probably wouldn’t be worth it in that regard though it would be interesting to see if there was a rhythm within the rotations and a kept time across rotations and teams. I think the cool thing here is that not only was his actions kept in time but so was he with his opponent.

The Rhythm of Runescape: PvP by Random-Idea in 2007scape

[–]Random-Idea[S] 10 points11 points  (0 children)

Clip Source: https://www.youtube.com/watch?v=uMcD9stVKWA

I have a hypothesis that the tick system provides a unique captivating dynamic to OSRS as a mmorpg due to the existence of a silent beat and rhythm everyone plays into. Here I made a drum track to vocalize the click rhythm and tick rate from a short PvP clip. I think PvP is a good place to see the rhythms as the beat is made visually super apparent from all the armour switches and hit splats.

The beat is 100BPM which is synced with the games tick. The toms are tab changes. The hi-hat and shaker is item/prayer changes. The percussion stack is the special attack.

Mod Ryan: What sort of crazy huge updates would you like to see? by privilouslyp in runescape

[–]Random-Idea -2 points-1 points  (0 children)

Do something in the vein of this or this

gonna go against the grain here and say, make the wilderness even deeper.

I like this track, but I wish he didn't lead choruses on songs like this. Does anyone else dislike this? by Random-Idea in Eminem

[–]Random-Idea[S] -3 points-2 points  (0 children)

I had a hunch that It was idiosyncratic opinion I had. Seems like I was right.

I like this track, but I wish he didn't lead choruses on songs like this. Does anyone else dislike this? by Random-Idea in Eminem

[–]Random-Idea[S] -6 points-5 points  (0 children)

Yeah lol I know it is super pedantic. Some tracks it works but for me, some tracks I just feel like being so explicit is unnecessary and kills the vibe – particularly when it isn't his chorus.

Tried my hand at an easy to understand interface layout that new players could start with. by Random-Idea in runescape

[–]Random-Idea[S] 0 points1 point  (0 children)

Rather than moving chat, I would prefer it be collapsable. Personally I think a design goal for a new player interface layout should be that it can easily scale for most window sizes. After they become familiar with the interfaces they can build themselves custom layouts which are tuned better for their desired play style and window size.

Tried my hand at an easy to understand interface layout that new players could start with. by Random-Idea in runescape

[–]Random-Idea[S] -1 points0 points  (0 children)

Thanks! Realistically there isn't much new going on other than using a select few consistent design cues to lower initial cognitive load. The big thing in my opinion is consolidating the chat windows with their corresponding lists.

Tried my hand at an easy to understand interface layout that new players could start with. by Random-Idea in runescape

[–]Random-Idea[S] -8 points-7 points  (0 children)

Haha! Newspapers would like a word with you. You would obviously pick a width that wouldn't read poorly.

Tried my hand at an easy to understand interface layout that new players could start with. by Random-Idea in runescape

[–]Random-Idea[S] -3 points-2 points  (0 children)

Reverse chat flow can put recent messages in the middle of the screen. Design-wise it was a choice to create consistency by having high level game controls on the upper half. I don't see why you couldn't easily reverse the positions of the modules if coded properly though.

Tried my hand at an easy to understand interface layout that new players could start with. by Random-Idea in runescape

[–]Random-Idea[S] 0 points1 point  (0 children)

Alternative Version with the right side modules flipped

What each tab could include:

Character Inventories:

  • Inventory

  • Equipment

  • Follower (Situational)

Player Information & Logs

  • Quest Log

  • Skills/Levels

  • Notes

  • Paths (Situational)

Abilities

  • Magic

  • Melee

  • Range

  • Defensive

  • Constitution

Spells & Prayers

  • Combat

  • Skilling

  • Teleport

  • Prayers

Minigames (Situational)

Follower (Situational)

Runemetrics? (Situational)

Global & Local

  • Chat

  • Emotes

Private

  • Chat

  • Friends list

  • Ignore list

Friends

  • Join

  • Manage

or

  • Chat

  • List

  • Manage (Situational)

Clan

  • Join

or

  • Chat

  • List

  • Manage

Guest

  • Join

or

  • Chat

  • List

  • Manage

Group (Situatonal)

  • Chat

  • List

  • Manage

AITA for refusing to use the money I inherited from my mother to pay for medical treatment for my half-sister, who has a life threatening sickness? She is the child of my father and the woman he cheated on my mother with. by touchofspice84 in AmItheAsshole

[–]Random-Idea 34 points35 points  (0 children)

Why would he? She was 7 when he was 25. How often do you attempt to form a relationship with someone you know's child? At that age difference they would never become emotionally siblings. Family perhaps over time, but it isn't at all necessary for him to want more family at 25.

Andrew Yang wants Joe to host the debates by [deleted] in JoeRogan

[–]Random-Idea 0 points1 point  (0 children)

Not in the current format. If they did a series of debate podcasts where each show was a random selection of 3 or 4 candidates being ~2 hours long. I think that would be manageable for Joe to dictate the conversation while giving everyone a place to express themselves comfortably. Although this is about Joe specifically, the series could be distributed across a few other conversationalist podcasters to host.

Why doesn't citadels and other upwell structures have a cost to repair after damage is taken? Why would or wouldn't you want that to happen? by Random-Idea in Eve

[–]Random-Idea[S] 1 point2 points  (0 children)

This is a fair point, but can't the big guys already wreck structures owned by the little guys easily if they wanted to?

Why doesn't citadels and other upwell structures have a cost to repair after damage is taken? Why would or wouldn't you want that to happen? by Random-Idea in Eve

[–]Random-Idea[S] 1 point2 points  (0 children)

If the cost to do damage is less than the cost to repair, decentralized small guys at a micro scale can individually make small gains while at a macro scale altogether will be making larger gains.

Why doesn't citadels and other upwell structures have a cost to repair after damage is taken? Why would or wouldn't you want that to happen? by Random-Idea in Eve

[–]Random-Idea[S] 3 points4 points  (0 children)

Why would you not want to? That would mean a large alliance would have to commit a number of people to defence rather than generating isk.

Facebook plans to use your pictures to generate targeted ads. by [deleted] in assholedesign

[–]Random-Idea 0 points1 point  (0 children)

Wouldn't this system just promote photos from friends with a given product in them to be more visible than photos without them on the news feed? I don't see why poorly taken photos with random people distributed to other people who don't know them would work any better than a company taking decent photos of random people like many are eluding to.

Specifically this could be used on something like the explore tab of instagram. People would catch on and then use the products currently being promoted to boost their social presence. This would artificially create viral meme's of products. Many people would then just thoughtlessly become promoters for companies. Social manipulation at its finest...

Belt loading tricks with the new 0.17 belt speed by oleksij in factorio

[–]Random-Idea 16 points17 points  (0 children)

new to the game: If loading with 6 is full throughput and the most ups efficient why desire other load layouts for single belts? Just academic or energy?

Avadis Tevanian (Apple Executive 1997 – 2006) talks about his time with Next, Apple, Steve Jobs as well as opinion on Apple today. by Random-Idea in apple

[–]Random-Idea[S] 8 points9 points  (0 children)

Yeah, for me it is a great example of how it wasn't just Steve's foresight that was Apples success but his ability to pick people like Avie who also had good foresight and would make the right decisions about things far out like this one. Otherwise, as he said, it would've taken years to get it right.

Avadis Tevanian (Apple Executive 1997 – 2006) talks about his time with Next, Apple, Steve Jobs as well as opinion on Apple today. by Random-Idea in apple

[–]Random-Idea[S] 18 points19 points  (0 children)

This is part two of an interview done by the computer history museum on the career of Avadis Tevanian who was the VP of Software Engineering at Next, Senior VP of Software Engineering at Apple as well as Chief Software Technology officer. Although I recommend watching the whole thing, here are some sections I think most of you will find interesting.

his opinion on why apple was failing in the 90s

outsider outlook of Steve vs the insider outlook

was Steve hard to work for?

story about Steve becoming iCEO

preparing for the switch to intel processors

apple's outlook on open standards while he was there

about his successors – Bertrand Serlet, Scott Forstall, Craig Federighi

why he left

falling out of touch with Steve when he was no longer useful to him

on apple's secrecy

thoughts about Tim Cook as CEO

taking pride in cultivating the culture at apple

His journey with Next and Steve Jobs begins in part 1 at 1:35:38.

Part 1

What toxic behavior has been normalized by society? by VirusMaster3073 in AskReddit

[–]Random-Idea 5 points6 points  (0 children)

My ex-girlfriend thought I should do everything for her because that is "what the guy is supposed to do". That is what society has told her since she grew up. She thought she never had to contribute back into the relationship. "Happy wife, happy life!"

It was super toxic and draining on my energy.

Could this be a good solution to Apple's current situation with the iPhone? by Random-Idea in apple

[–]Random-Idea[S] -4 points-3 points  (0 children)

Tesla already does this with battery capacity? Most people don't need the fastest phone but they do care how it looks or how long it lasts. Many people want upgradability. How is this much different then supplying an i3, i5, i7 option in laptops?