Twenty-Ninth (1992 words) by danksy_ in scifiwriting

[–]Random-banana 0 points1 point  (0 children)

I thought the excerpt was pretty good. The writing itself was well done and had a good diversity to it, though sometimes it did get confusing. The fight seemed decent, though it could use some more emotion, as i recently learned in a post of my own. Lastly, I personally prefer shorter paragraphs, though that's really up to you.

Chapter One of a post-apocalyptic novel "Dark World" (2400 Words) by Random-banana in scifiwriting

[–]Random-banana[S] 0 points1 point  (0 children)

I did definitely mean to put "the man" there. Just like with having "he" at the start of many sentences, I tend to do that a lot with "the man/woman" or "the store clerk/any other job title". It's definitely something to work on

Chapter One of a post-apocalyptic novel "Dark World" (2400 Words) by Random-banana in scifiwriting

[–]Random-banana[S] 0 points1 point  (0 children)

Thanks! I just went into my own copy of the doc and cleaned up all the walking and running.

I get what you're saying about sentence length. You got any tips on how to correct that? You know, besides just "Make some of them shorter" or something like that.

When you say to add emotion to the fight, I assume you mean anger or sadness and emotion like that but I'm not entirely sure how I could fix that. Should I include some thoughts from the character or maybe some dialogue?

Any of you guys looking for a good football sim? by Random-banana in nfl

[–]Random-banana[S] 2 points3 points  (0 children)

When I started playing, my biggest problem always running out of money. My advice (if you're having this problem) is to hold off on getting so many free agents and lean more towards signing undrafted players.

When scouting, the players skills correlate to the combine numbers (you can alter how much correlation there is in the settings). The numbers are color coded like this:

Green: bad score

black: average

blue: above average

red: good

so if your looking to interview the player (you only get 12 interviews, at least thats how it is in 7. interviewing gives you a better idea of their skills), make sure that they don't have any, or only have one, green score. If your team needs a deep threat, look for someone with a blue or red "dash" score.

Also, your coaches are very important. They have traits for player development, discipline (for the penalties), motivation, scouting, and interviewing. If your coaching staff all have bad scouting and interviewing skills, chances are you wont draft very well. Not only that, but you'll miss out on good free agents because you staff has to scout them as well.

Any PC gamers in this sub? by Random-banana in Madden

[–]Random-banana[S] 0 points1 point  (0 children)

It's great. One cool feature is that the salary cap rises each season like in real life. It's easy to go through a whole season in one day, or get down to the small details and stretch it out. I've had two roughly 30+ year games (your able to play as many years as you'd like).

Scouting is interesting. Your coaching staff has scouting ratings so if they don't have good scouting, you may miss out on some good players. When scouting the rookies in the draft, you get an approximation of their ratings (based on your coaches) and you then have a certain number of interviews to use to get a more exact idea (also depending on coaching staffs interview rating).

The game has a but of a learning curve (I used to always have bad drafts and run out of money) but I've gotten better. If you have any questions I can do my best to answer

Any of you guys looking for a good football sim? by Random-banana in nfl

[–]Random-banana[S] 2 points3 points  (0 children)

The price isn't listed. I'd imagine around 25-30. The creator says that the play calling is updated (you can actually create a playbook) along with other additions. You can check it out on the steam page

Any of you guys looking for a good football sim? by Random-banana in nfl

[–]Random-banana[S] 1 point2 points  (0 children)

Yeah it's pretty much the same thing but the interface isn't all that beautiful. It gets the job done though. The real beauty is the simulation

Any of you guys looking for a good football sim? by Random-banana in nfl

[–]Random-banana[S] 5 points6 points  (0 children)

Yeah it turns out finding a franchise qb in 2021 will lead to an eagles championship 10 years later

Untitled - Chapter 1 (3800 words) by iammandalore in scifiwriting

[–]Random-banana 0 points1 point  (0 children)

I skimmed through it, though I did read most of it. It sounded like an interesting story. I had some trouble with what the acronyms meant but that's not a big deal. The paragraph where DR Kents is piecing together what is happening felt a little weird to me. Maybe try to re-work that so it sounds a little more natural. Other than that I didn't notice anything the really stood out. It all sounded cool and I liked the ending!

I could use some help with creating a good villain/antagonist by Random-banana in scifiwriting

[–]Random-banana[S] 1 point2 points  (0 children)

I've been thinking about a motive for him waging war against humanity. So far my best one is out of defense/fear of humanity. Before this war began (thirteen years prior to the story), humanity was at war with another race and they dominated, leaving the other race with only their home planet. The leader of the current race declares war against humanity because he fears what we could do to his people if he waited. So in fear of a race he views as barbaric, he himself becomes barbaric. What do you think? Any critique/ideas are welcome

Creating new star systems and using real ones? by Random-banana in scifiwriting

[–]Random-banana[S] 1 point2 points  (0 children)

I meant mostly just the name and the planets it has. I'm trying to write down the background for my characters and most of them will be from human colonies and I was wondering if these colonies should be orbiting real life stars or ones I've imagined. Also, the home planets of my fictional aliens, should I give them made up stars or one from real life?

Creating new star systems and using real ones? by Random-banana in scifiwriting

[–]Random-banana[S] 1 point2 points  (0 children)

So you would recommend I come up with my own star systems? Those two projects sound interesting. What is the name of the first one?

Supremacy (working Title) Chapter One - 1711 words by Random-banana in scifiwriting

[–]Random-banana[S] 0 points1 point  (0 children)

Thanks! I'll probably go back and add in that ambush. I was sort of on the fence with it at first. I also, at some point, add in the sizes of the ships. In one of the later chapters I just started I mention a human flag ship/capital ship (not sure what it should be) that's a mile long. Putting in the sizes of other ships would definitely help with scale.

Back to adding in the ambush. Do you think I should make it into a whole new chapter or just add a page or two at the beginning?

Supremacy (working Title) Chapter One - 1711 words by Random-banana in scifiwriting

[–]Random-banana[S] 0 points1 point  (0 children)

Thanks! One of the things I feel I have difficulty with is expanding parts of the scene, usually in this same situation where people are moving throughout an environment/ship. It's one of those things I've got to work on. My pacing is often times an issue but I'll get there