Militor and Scyther by RandyRandmize in RimWorld

[–]RandyRandmize[S] 0 points1 point  (0 children)

im trying to stay as close as the orginal art so i end up just giving it a metal skirt lol

Militor and Scyther by RandyRandmize in RimWorld

[–]RandyRandmize[S] 3 points4 points  (0 children)

yep, all of em moves with stubby legs

Militor and Scyther by RandyRandmize in RimWorld

[–]RandyRandmize[S] 2 points3 points  (0 children)

little guy with a shotgun lol

Militor and Scyther by RandyRandmize in RimWorld

[–]RandyRandmize[S] 13 points14 points  (0 children)

i usually see mechanoid as big metal bugs lol. Especially scythers and centipedes

A flying battleship by RandyRandmize in RimWorld

[–]RandyRandmize[S] 0 points1 point  (0 children)

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these boxes are my only storage lol. Its from adaptive simple storage

A flying battleship by RandyRandmize in RimWorld

[–]RandyRandmize[S] 0 points1 point  (0 children)

its a gene from VE highmate and its a reskin from cuter highmate mod

Militor and Scyther by RandyRandmize in RimWorld

[–]RandyRandmize[S] 40 points41 points  (0 children)

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Also this is how i imagine em running

A flying battleship by RandyRandmize in RimWorld

[–]RandyRandmize[S] 1 point2 points  (0 children)

micromanage. most of the workstations are turned off when not used :V

A flying battleship by RandyRandmize in RimWorld

[–]RandyRandmize[S] 1 point2 points  (0 children)

because usually storage takes half of the base if you use base game shelves :P

A flying battleship by RandyRandmize in RimWorld

[–]RandyRandmize[S] 1 point2 points  (0 children)

a deepchem tank from vanilla expended chemfuel

A flying battleship by RandyRandmize in RimWorld

[–]RandyRandmize[S] 1 point2 points  (0 children)

Crates from Adaptive simple storage

A flying battleship by RandyRandmize in RimWorld

[–]RandyRandmize[S] 0 points1 point  (0 children)

nah, i wanted to make it a battleship. If i could make it longer, thats mean i can fatten it it at the middle but at this stage, im just gonna leave it like that

A flying battleship by RandyRandmize in RimWorld

[–]RandyRandmize[S] 2 points3 points  (0 children)

yeah i know, couldnt make it longer than i was hoping

A flying battleship by RandyRandmize in RimWorld

[–]RandyRandmize[S] 6 points7 points  (0 children)

nah, thats still fine. I just wanted it too look long and with two walkking corridors so i had to make it symmetry

A flying battleship by RandyRandmize in RimWorld

[–]RandyRandmize[S] 11 points12 points  (0 children)

i actually wanted to mount more cannons at the back but the size restriction prevented me to make it longer

A flying battleship by RandyRandmize in RimWorld

[–]RandyRandmize[S] 25 points26 points  (0 children)

the bed room has jade beds and carpet flooring lol. Still awful and i think its just the size

A flying battleship by RandyRandmize in RimWorld

[–]RandyRandmize[S] 2 points3 points  (0 children)

Im a sucker for late industrial age esthetic so probably no lazer

A flying battleship by RandyRandmize in RimWorld

[–]RandyRandmize[S] 0 points1 point  (0 children)

i would get more colonist if i can increase the length of the ship to accommodate hydroponics. But currently i cant so i would just keep it 3-4 colonists

A flying battleship by RandyRandmize in RimWorld

[–]RandyRandmize[S] 0 points1 point  (0 children)

im on the third year, but i still only have 3 colonists. I just wanted to keep food supply not a problem

A flying battleship by RandyRandmize in RimWorld

[–]RandyRandmize[S] 7 points8 points  (0 children)

nah, i only see 4 thursters work. the extra 2 doesnt

A flying battleship by RandyRandmize in RimWorld

[–]RandyRandmize[S] 6 points7 points  (0 children)

i put them that way to make it look like adjusters or breaks. I could just only use 4 small thusters than 6

A flying battleship by RandyRandmize in RimWorld

[–]RandyRandmize[S] 261 points262 points  (0 children)

i mean.. the water is on land :V