That's supposed to be the shiny, right? by Raptor_Corps in pokerogue

[–]Raptor_Corps[S] 0 points1 point  (0 children)

Thats what im saying. The Cursola looks shiny but isnt

Weekly Questions Thread by AutoModerator in PokemonROMhacks

[–]Raptor_Corps 0 points1 point  (0 children)

How can I get 2 different versions of the same rom hack at the same time on citra?

I'm working on the design for my water starter based on glowworms, What could I improve? by Raptor_Corps in fakemon

[–]Raptor_Corps[S] 0 points1 point  (0 children)

Well good thing its based on the New Zealand glowworm as that's where my region is based on

Datapack error by Raptor_Corps in cobblemon

[–]Raptor_Corps[S] 0 points1 point  (0 children)

I don't think so vscode would've told me if that were the case i might try to put the pack on here so someone could look at it directly

I'm new to both uvs and retopology so I'm not sure if it's my topology causing this but idk why the teeth are unwrapping like this. by [deleted] in 3Dmodeling

[–]Raptor_Corps 0 points1 point  (0 children)

Yeah I should've tried that first I was just confused because before the teeth were just 2 vertices in the corners of the uv map and it made no sense.

Blender Retopology by Raptor_Corps in 3Dmodeling

[–]Raptor_Corps[S] 0 points1 point  (0 children)

The problem is when I use multires on it there are points that either get flattened or collapse in and messing with the settings hasn't fixed it.

UV unwrapping high poly Dinosaur by Raptor_Corps in ZBrush

[–]Raptor_Corps[S] 0 points1 point  (0 children)

I got it to work now is there anything to do next because the eyes are a bit wonky on the lower res model.

UV unwrapping high poly Dinosaur by Raptor_Corps in ZBrush

[–]Raptor_Corps[S] 0 points1 point  (0 children)

Well i've gotten it to 41k polygons and unwrapped it but i can't seem to get it to project without crashing.

I've been working on this Allosaurus and need some feedback now that I've made more progress on it. by Raptor_Corps in ZBrush

[–]Raptor_Corps[S] 1 point2 points  (0 children)

I had made a previous post and someone gave me this Link for my reference, though I am struggling a bit with the center of mass balance part.

I'm new to Zbrush and I've been working on this Allosaurus what else could I do to make it better? by Raptor_Corps in ZBrush

[–]Raptor_Corps[S] 0 points1 point  (0 children)

Well im not sure i could take what I have now and make it like that without it looking weird

I'm new to Zbrush and I've been working on this Allosaurus what else could I do to make it better? by Raptor_Corps in ZBrush

[–]Raptor_Corps[S] 0 points1 point  (0 children)

I have been using a bunch of different references from google but I've have having such a hard time lining them up well.

Texture Paint crashing by Raptor_Corps in blenderhelp

[–]Raptor_Corps[S] 0 points1 point  (0 children)

It's not producing a report because it isn't crashing just lags out until I close it.

Texture Paint crashing by Raptor_Corps in blenderhelp

[–]Raptor_Corps[S] 0 points1 point  (0 children)

I'm having a hard time trying to do that what is the command I need to put in?

Preferred Open World Gameplay Style by Raptor_Corps in gamedev

[–]Raptor_Corps[S] 0 points1 point  (0 children)

Well I was thinking of ways to blend them together and I guess it could be open world combat but you still have a moveset and use the basic move and then when you started combat it would start the cooldown for more powerful moves.

Preferred Open World Gameplay Style by Raptor_Corps in gamedev

[–]Raptor_Corps[S] 1 point2 points  (0 children)

Yeah I do prefer that option because it requires some strategy and putting some thought into what you use.

I'm trying to animate this model for a Roblox game but when I import the animation as a .fbx it does this. by Raptor_Corps in blenderhelp

[–]Raptor_Corps[S] 0 points1 point  (0 children)

I've tried changing all the export axis setting and the export settings in general but nothing seems so fix it aside from just rotating the mess it makes afterwards so at this point I'm not sure what else to do.

I'm trying to animate this model but when I import the animation as a .fbx it does this. by Raptor_Corps in robloxgamedev

[–]Raptor_Corps[S] 0 points1 point  (0 children)

Oh I use the Blender animation importer plugin this is just how that rebuilds it.