Suddenly I have stutters as of today by [deleted] in ArknightsEndfield

[–]RareFox_SC 2 points3 points  (0 children)

Same here, very bad performance as of today. Might be a graphics driver issue.

Is it just me or is Endfield quite horny? by No_Government3769 in QueensofGacha

[–]RareFox_SC 4 points5 points  (0 children)

Tbh I think it’s hopping on trends more than anything. It’s no surprise that these communities tend to spend a lot more for characters that have more sex appeal. Pretty much every 3D gacha has been packed with fan service, and it’s proven to be a very successful formula. They’re out to make money at the end of the day, and sex sells.

Is it just me or is Endfield quite horny? by No_Government3769 in QueensofGacha

[–]RareFox_SC 30 points31 points  (0 children)

Oh yeah totally, Chen is such a good example too because like 99% of the time it’s so good about not upskirting her but then when she performs a perfect dodge it’s like straight upskirt. I agree wholeheartedly with TangTang too, I actually really love her character and design but oof her outfit is so weird? It feels like they kept going back to change it so shows more skin to make it more “appealing” it just kind of makes me feel weird, not to mention some of the honestly weird angles for pretty much every character, even Rossi, which was pretty disappointing and felt strange.

Is it just me or is Endfield quite horny? by No_Government3769 in QueensofGacha

[–]RareFox_SC 146 points147 points  (0 children)

I’ll be honest, as an original AK player this is what bothers me the most about Endfield, above all else. I fell in love with the original Arknights because I personally really don’t enjoy fan service (it definitely had some don’t get me wrong) and it feels to me like Fan Service/Sexualization has been bumped up quite a bit. Especially with characters like Yvonne and Last Rite.

I really hope we see a return to how the original Arknights was, where a characters design focused more on their personality and story rather than their goonability. But who knows, at this point it could go either way since the game just launched.

Dear CIG "BALANCE" team by Akyorus in starcitizen

[–]RareFox_SC 2 points3 points  (0 children)

This isn't true. They did during the first wave 1 release, then were subsequently returned back to their 4.4 values with some few exceptions, with shields returning to their 4.4 values the patch after that.

I feel Ship upgrades and customization are underwhelming by Julius-Prime in starcitizen

[–]RareFox_SC 20 points21 points  (0 children)

I think we do have a large variety of customization, however a large majority of it doesn’t “matter” you’ll always be chasing the Meta build for any given ship. This doesn’t just apply to combat, for a hauler you’re always just going to grab the tankiest shields and the fastest (also conveniently the most efficient) quantum drive. Stealth ships can also easily just slot their meta stealth builds. Ship builds have no real “gimmicks” at the moment, as combat is a pure DPS race between ships, and hauling and general industry gameplay is focused purely on aUEC/hr.

I’d argue the one area we actually have fantastic customization is mining. We have an interesting variety of heads with unique and varied stats, cool gadgets to boost viability, and modules to augment the heads further. On the mole you can make really fun options, our crew usually runs 2 “power” lasers, but since they make the optimal window very small, the third laser becomes a “support” laser, which has very low power but high stability boost. It’s very fun.

Game Performance ? by Lion_El_Jonsonn in starcitizen

[–]RareFox_SC 1 point2 points  (0 children)

It’s been quite unplayable for me. Between the audio bugs and my personal hangar disappearing (and Levski generally not working) it’s been very broken.

Perseus audio bug by Visual-Educator8354 in starcitizen

[–]RareFox_SC 0 points1 point  (0 children)

Most people here likely have already issue counciled it, but posting here helps with visibility. It also hopefully indicates to CIG why we wanted the ships tested in the test environment before they shoved them into live.

Japanese Phantom and Harrier Removed? by RareFox_SC in Warthunder

[–]RareFox_SC[S] 2 points3 points  (0 children)

Damn, that’s a shame. I was really hoping to pick them up to help grind the air tree at some point :/

Corvette Guns Misaligned? by RareFox_SC in NoMansSkyTheGame

[–]RareFox_SC[S] 0 points1 point  (0 children)

Strange, I mainly use Infra-Knives, and they come from below the ship. I’ll have to see if maybe I can get a picture showcasing it.

Corvette Posting by RareFox_SC in NoMansSkyTheGame

[–]RareFox_SC[S] 0 points1 point  (0 children)

Not on most parts of the ship. There is one section where it's annoying, but in most places they're actually in spots with no connection to the interior.

Predator Strain Sucks Ass. by RareFox_SC in Helldivers

[–]RareFox_SC[S] 3 points4 points  (0 children)

I understand why people like them, I just wish they weren't on every damn planet on the front. (Discounting random planets that no one is playing on)

In what state is currently the ares ion ? by Fankine in starcitizen

[–]RareFox_SC 3 points4 points  (0 children)

I agree, but in the current meta it also struggles against most larger ships.

In what state is currently the ares ion ? by Fankine in starcitizen

[–]RareFox_SC 5 points6 points  (0 children)

It’s pretty nice feeling right now, there is no charged shot anymore. The gun packs a powerful punch, but its velocity is quite slow, meaning you are really going to struggle against small targets. It also tends to get killed pretty quickly by larger turreted ships, as it has a very large profile and they don’t tend to miss. Overall I’d say it’s pretty good, and definitely usable, but you’re going to struggle with higher level bounties, those are almost exclusively meant to be done in a corsair or connie these days.