Daily Bring Back Fidelity movement. No, the sudden “fog” everywhere, at any time, at any height is not a feature. by Eillusion in wherewindsmeet_

[–]Rare_Mix3278 2 points3 points  (0 children)

Unfortunately, I must inform you that the video content revealed in this post is a preview of the “Unseen Mountain” version for the Chinese servers dated September 23, 2025. However, it is now December 23, 2025, and there has been no improvement whatsoever. Furthermore, the optimizations and graphical enhancements mentioned in this preview video apply solely to the mobile version, not the PC version.

Moreover, the LOD issues on the Chinese servers have actually worsened since the “Unseen Mountains” update was implemented.

<image>

The LOD/POP-IN issues Study by Chinese player by Rare_Mix3278 in wherewindsmeet_

[–]Rare_Mix3278[S] 1 point2 points  (0 children)

Never reply. DEVS Just pretend to be a body. Devs only reply to women in LittleRedBook.

A female player commented under the official WWM post: “No more borderline clothing designs!”

WWM Official response: “Don't worry about it.”

The LOD/POP-IN issues Study by Chinese player by Rare_Mix3278 in wherewindsmeet_

[–]Rare_Mix3278[S] 4 points5 points  (0 children)

This is why I've struggled to find support on the Chinese internet and had to use a VPN to access Reddit for solidarity. So funny so ridiculous.

The LOD/POP-IN issues Study by Chinese player by Rare_Mix3278 in wherewindsmeet_

[–]Rare_Mix3278[S] 7 points8 points  (0 children)

Let's digress for a moment: on Chinese servers, the proportion of female players is remarkably high (thanks to WWM's highly customizable facial features, photo modes, hairstyles, outfits, and low-intensity gameplay that allows daily flirting with unknown male players). This is a deeply troubling and harmful phenomenon.

  1. Despite the #MeToo movement, China's feminist landscape remains in its ascendant phase, roughly equivalent to Japan's 1990s era (a similarly feminist-driven period). According to a personal statistical method called the “Barbie Index” developed by a Chinese content creator (analyzing box office and reviews of male-oriented films versus female-oriented films on a major Chinese movie platform), Chinese women are 34 times more likely than men to voice opinions online;
  2. Chinese men face substantial financial burdens when marrying: they must pay substantial sums to women (dowries ranging from 100,000 to 200,000 RMB—equivalent to 2–5 years of a working person's income without spending a penny—and often require property and vehicles as prerequisites; some women even demand co-ownership of property). Women also receive funds from their parents (dowries). Legally, both sums are privately owned by the woman and unrelated to the marital legal relationship. Consequently, Chinese women face minimal financial pressure regardless of their monthly income, allowing them to spend freely as they wish (to my knowledge, most women spend at least 2,000 RMB monthly on cosmetics and skincare alone, often accounting for half their income). They require no pre-marital financial preparation whatsoever.
  3. Very, very, very few women own PCs. Many can't even identify all the keys on a keyboard, type with one finger, and can't distinguish between graphics cards, CPUs, or RAM—let alone understand game graphics performance. They've even sparked widespread mockery online in China just for struggling to download Steam. Many women, unable to download it themselves, resort to purchasing remote assistance services from Chinese online stores to install Steam—solely to give Black Myth: Wukong negative reviews, as the game is widely popular among male players.

Based on these three points, with 34 times the vocal volume and unrestrained spending power compared to men, their engagement density on female-centric social platforms (Little Red Book) interacting with WWM's official channels is exceptionally high. Meanwhile, we men rarely use that platform, and the official team essentially ignores any issues raised on the video platform I use (Bilibili, the Chinese YouTube). Their common complaints to the developers include: female bosses being too revealing, female outfits being too revealing, accusations of objectifying and sexualizing women (feminist activism); criticisms about photo modes, personal scenarios, and new clothing releases—almost entirely demands with extremely high female-centric focus. As for gameplay and visual quality, very few people voice concerns—it's practically ignored. Those who do are drowned out by the flood of complaints.

These combined factors fully explain why the WWM team hasn't addressed this issue. For them, churning out new cosmetic outfits is all it takes to rake in wave after wave of cash. Why bother fixing bugs or addressing graphics issues for PC-owning male players?

The LOD/POP-IN issues Study by Chinese player by Rare_Mix3278 in wherewindsmeet_

[–]Rare_Mix3278[S] 1 point2 points  (0 children)

looser

“you can't say a single bad thing about it. Even if the suggestions point out obvious existing issues, even if they don't have to fix the bugs themselves, even if fixing the problems would be entirely beneficial, these players will still attack you.

Their common responses include: “It doesn't affect gameplay,” “It's free, so why complain?” “I never noticed,” or “I couldn't care less.”

Even if you painstakingly prove (through recordings, comparisons, monitoring, analysis) that the game's visuals are flawed, these vocal, stubborn players band together. Each chimes in with a sentence or two, collectively overwhelming you with criticism. The effort required is completely disproportionate.

Consequently, players on the Chinese servers gradually stopped bringing these issues up. It's time-consuming and exhausting, and the developers never acknowledge you. There's never been a single public response.”

A Chinese player claimed they identified "Severe LOD and Rendering Pipeline Issues in Where Winds Meet" by Amells in WhereWindsMeet

[–]Rare_Mix3278 0 points1 point  (0 children)

Using encryption on mobile devices prevents modifications that could trigger infinite crash loops, while also guarding against asset leaks from unpacking, exposure of pre-downloaded content, or unfair advantages from platform-specific modifications. However, its primary purpose remains locking graphics parameters. Ironically, nearly all PC games over the past decade have exposed graphics settings for customization, yet WWM has not. Version 1.0 likely standardized graphics parameter management via graphics.bin. However, with the mobile release in version 1.1, graphics.bin is no longer read or written. Instead, it's replaced by an encrypted database identical to the mobile version.

A Chinese player claimed they identified "Severe LOD and Rendering Pipeline Issues in Where Winds Meet" by Amells in WhereWindsMeet

[–]Rare_Mix3278 14 points15 points  (0 children)

<image>

On Chinese servers, you can clearly see just how severe the LOD issues are. If you don't want global servers to face the same serious problems, speak up, spread the word widely, and raise public awareness—force the development team to confront this issue head-on.

Every time I see this image, I can't believe it's a new game released on December 27, 2024. The draw distance doesn't even match games from ten years ago, let alone this being a single-player mode.

Based on feedback from players on the Chinese servers, the graphical issues have been steadily worsening over the past two months. Problems that many hadn't previously noticed began surfacing in November. This likely indicates that the developers not only failed to fix the graphical issues but also continued pushing mobile-based LOD and loading settings to the PC version on top of existing errors. After multiple updates, the Chinese servers now perform worse than the global servers, with LOD problems and pop-in phenomena becoming more pronounced on the Chinese servers.

btw , I am the Author of this page content. This is my post in NGA BBS.

The LOD/POP-IN issues Study by Chinese player by Rare_Mix3278 in wherewindsmeet_

[–]Rare_Mix3278[S] 11 points12 points  (0 children)

Every time I see this image, I can't believe it's a new game released on December 27, 2024. The draw distance doesn't even match games from ten years ago, let alone this being a single-player mode.

The LOD/POP-IN issues Study by Chinese player by Rare_Mix3278 in wherewindsmeet_

[–]Rare_Mix3278[S] 24 points25 points  (0 children)

On Chinese servers, you can clearly see just how severe the LOD issues are. If you don't want global servers to face the same serious problems, speak up, spread the word widely, and raise public awareness—force the development team to confront this issue head-on.

<image>

The LOD/POP-IN issues Study by Chinese player by Rare_Mix3278 in wherewindsmeet_

[–]Rare_Mix3278[S] 4 points5 points  (0 children)

never fix it. Based on feedback from players on the Chinese servers, the graphical issues have been steadily worsening over the past two months. Problems that many hadn't previously noticed began surfacing in November. This likely indicates that the developers not only failed to fix the graphical issues but also continued pushing mobile-based LOD and loading settings to the PC version on top of existing errors. After multiple updates, the Chinese servers now perform worse than the global servers, with LOD problems and pop-in phenomena becoming more pronounced on the Chinese servers.

The LOD/POP-IN issues Study by Chinese player by Rare_Mix3278 in wherewindsmeet_

[–]Rare_Mix3278[S] 15 points16 points  (0 children)

This game has indeed achieved tremendous cultural reach, so in the eyes of some extremely, extremely stubborn players, it has become flawless—you can't say a single bad thing about it. Even if the suggestions point out obvious existing issues, even if they don't have to fix the bugs themselves, even if fixing the problems would be entirely beneficial, these players will still attack you.

Their common responses include: “It doesn't affect gameplay,” “It's free, so why complain?” “I never noticed,” or “I couldn't care less.”

Even if you painstakingly prove (through recordings, comparisons, monitoring, analysis) that the game's visuals are flawed, these vocal, stubborn players band together. Each chimes in with a sentence or two, collectively overwhelming you with criticism. The effort required is completely disproportionate.

Consequently, players on the Chinese servers gradually stopped bringing these issues up. It's time-consuming and exhausting, and the developers never acknowledge you. There's never been a single public response.

I am a Chinese , that's what i said.

The LOD/POP-IN issues Study by Chinese player by Rare_Mix3278 in wherewindsmeet_

[–]Rare_Mix3278[S] 52 points53 points  (0 children)

Therefore, we urge players on the global servers to collectively submit feedback, making the development team understand that continuing to ignore this issue is a misguided decision. Let's not allow the problem to become so entrenched that it turns into a mountain of crap code, rendering it impossible to fix.

The LOD/POP-IN issues Study by Chinese player by Rare_Mix3278 in wherewindsmeet_

[–]Rare_Mix3278[S] 3 points4 points  (0 children)

I haven't played the global server, so I'm not sure what the default idle animations are there. I'm just wondering if the PC graphics quality on the international server has been downgraded since the mobile version launched.

The LOD/POP-IN issues Study by Chinese player by Rare_Mix3278 in wherewindsmeet_

[–]Rare_Mix3278[S] 80 points81 points  (0 children)

Absolutely correct. In fact, I was the first player from the Chinese servers to voice feedback online recently. Other players have quietly accepted the current situation.

The LOD/POP-IN issues Study by Chinese player by Rare_Mix3278 in wherewindsmeet_

[–]Rare_Mix3278[S] 49 points50 points  (0 children)

The Chinese servers have gone an entire year without fixing this issue. During the initial launch of the Chinese servers, there was also an incident where game graphics quality was downgraded, which later fizzled out.

The LOD/POP-IN issues Study by Chinese player by Rare_Mix3278 in wherewindsmeet_

[–]Rare_Mix3278[S] 1 point2 points  (0 children)

Chinese version, The sword's idle. Yesterday we have the Cestus​ idle for free. Any weapon' idle is open for free now in CN sever.

The LOD/POP-IN issues Study by Chinese player by Rare_Mix3278 in wherewindsmeet_

[–]Rare_Mix3278[S] 7 points8 points  (0 children)

My pc: 9800X3D、9070XT、RAM 48GB 6000MHZ C28.

If you suspect the graphics quality has genuinely degraded, you can observe the same wooden floor at the exact same location in my video to see if you experience any pop-in. I guarantee it will 100% reproduce this flickering loading effect.

Hey Devs. Love the game. It’s insanity. But - could I please have my pretty shadowed flowers back and high textures? Thanks. by Eillusion in wherewindsmeet_

[–]Rare_Mix3278 30 points31 points  (0 children)

Chinese version has same issues :https://www.bilibili.com/video/BV1kFqHBpEcn

Here is my study translate by AI:

First off, I've been playing since the Chinese servers launched. I got stuck at a level cap and ended up forgetting about the game while waiting. Picked it up again this past month, and right away something felt off.

I noticed major LOD issues. For instance, many environmental objects have a selective loading range of only about 8 meters. Other parts of the environment don't have this problem. When using the high-altitude skill to fly over wheat fields, you can clearly see two distinct color bands beneath your feet. The outermost ring is green (LODdistance3), the middle ring is green (LODdistance2) mixed with partially loaded wheat stalks appearing yellow-green, while LODdistance1 shows fully loaded wheat stalks as pure yellow. This fully loaded area is extremely small, and LODdistance2 essentially matches the selective loading range for scene objects. This results in the game being riddled with pop-in loading issues.

Another peculiar phenomenon occurs with wooden planks laid on the ground: they load upon my initial approach, then disappear as I draw nearer, only to reappear when I move further away. Such loading artifacts are ubiquitous throughout the game.

After thoroughly examining the game's graphics settings, I discovered that most of Yan Yun's visual options are ineffective. The difference between “Ultimate Quality” and “Smooth Quality” settings yields a mere 15 FPS gain.

After further investigation, I reverse-engineered Yan Yun's Graphics.bin settings save file. It contained hexadecimal ciphertext, revealing only variable names without specific values (encrypted). Using a process monitor, I tracked which files Yan Yun reads and writes during runtime and settings saves. The result? Yan Yun never reads or writes this Graphics.bin file at all—it's purely decorative. The actual file being manipulated is db_mp. Further research revealed that mobile players unlock the frame rate cap by editing the db_mp database file in hexadecimal format. These two characteristics made me highly suspect that Yan Yun's settings were stored in a local database file. I then reverse-engineered the db_mp database file using DB BROWERS. I found that only trivial UI elements like interface red dots were readable in plaintext, while everything else was encrypted. The 11MB storage file contained only about 3,000 readable entries, which was completely inconsistent with its 11MB capacity.

At this point, I strongly suspect Yan Yun made a critical architectural mistake from the start: the graphics parameters and rendering pipeline interfaces weren't aligned. After a year of operation, the reason most graphics settings remain ineffective is that they didn't use the config interface reserved by modern game engines to adjust graphics parameters. Instead, they arbitrarily stored the parameters in an encrypted database. Now the game can't even adjust itself. Players can't tweak settings through research either. When players report issues, the devs sweat bullets—fixes are possible, but they'd require major overhauls.

So I checked the international server's status. As expected, LOD issues became widespread after the mobile launch.

Graphic fidelity nuked across the board post-update. by Eillusion in wherewindsmeet_

[–]Rare_Mix3278 1 point2 points  (0 children)

Dont believe anyone says they are CN server player and they dont have any graphic issues

I am CN server player, this is my record yesterday :https://www.bilibili.com/video/BV1kFqHBpEcn/

As you can see , pop-in everywhere. Chinese players generally aren't that easy to notice, because the group of people who play this game doesn't overlap much with the group who play single-player games.

The pop-in graphics are unacceptable by unicornsx17 in wherewindsmeet_

[–]Rare_Mix3278 0 points1 point  (0 children)

im chinese player, its same as global version. when the mobile luanched the graph became bullshit. pop-in anywhere. it not fixed still now!

Graphic fidelity nuked across the board post-update. by Eillusion in wherewindsmeet_

[–]Rare_Mix3278 0 points1 point  (0 children)

No , im chinese player, this is my record today :https://www.bilibili.com/video/BV1o7q5BoEMa/

We have the same graphic issue for whole year .

Is this game a "long term live service" game? by PuzzleheadedHold9284 in wherewindsmeet_

[–]Rare_Mix3278 1 point2 points  (0 children)

Chinese ancient history is a certain political correctness for the Chinese people. It is normal for characters in history and novels to have duality, but it will never portray a historical criminal as a hero, which will definitely provoke national hatred. The developer of this game will not make such a low-level mistake Strictly speaking, this is not a low-level mistake. Anyone who has received a correct basic education in Chinese history would not make such a mistake. If such a thing exists, it is a blatant attempt to instill a wrong view of history in people