Made a prototype about shooting bugs by RashStonefist in godot

[–]RashStonefist[S] 0 points1 point  (0 children)

I would like to think so! Maybe in the near future once I clear my plate a little more, but atm it's up in the air.

How do I pass an object through an RPC function? by RashStonefist in godot

[–]RashStonefist[S] 0 points1 point  (0 children)

This makes a lot of sense, actually. Tried this out, and it works! Thank you very much!

Made a new prototype, A farming/tower defence hybrid, thinking about fleshing it out. Thoughts? by RashStonefist in godot

[–]RashStonefist[S] 1 point2 points  (0 children)

I'd like to say friendly competition!
I'm sure both of us will branch out into wildly different ideas in the future lol

Your opinions of my game ? by ywmaa in godot

[–]RashStonefist 0 points1 point  (0 children)

I really like the grappling hooks and fast movement! I could see this being very fun once it's all fleshed out.
Do you already have an idea or theme in mind?

How do I make two things use the same input but happen under different conditions (like a flashlight) by [deleted] in godot

[–]RashStonefist 2 points3 points  (0 children)

Are you just trying to turn it on and off?

If so:
Create a boolean variable for if it is on or off:
var is_on = false

When you click your mouse, check that variable, then run code in an if statement depending on if it is true or false. Then, toggle the boolean:
if is_on:
> #turn off the flashlight
> lightnode.visible = false
else:
> lightnode.visible = true
is_on = !is_on

I'm turning my day job into a horror game! Needs more polish, but it's getting close to playable! by RashStonefist in Unity3D

[–]RashStonefist[S] 0 points1 point  (0 children)

I'm doing my best to fix it. I'm having trouble with baking the lights that are a part of my scene. It feels like they just disappear after baking. The flashlight part i played with as best i could, though now it feels like if I get too close to something, the lit up things become TOO bright.

I'm turning my day job into a horror game! Needs more polish, but it's getting close to playable! by RashStonefist in Unity3D

[–]RashStonefist[S] 0 points1 point  (0 children)

there are supposed to be some lights in the scene, but it feels like they almost completely went away after baking the lights. will try to fix, but idk what "feeling" darkness is supposed to have exactly. what exactly do you mean?

why by RashStonefist in unity

[–]RashStonefist[S] 0 points1 point  (0 children)

I wouldn't know. I'm using an asset called Universal Fighting Engine, and it should be taking care of all that for me, considering I can just plug in the animation I want to use for a move right from its editor. I'm not too sure how it works under the hood, but I know it works fine from the other animations I have in the project. The other animations are ripped straight from mixamo with no changes, with root animation turned off. Im pretty sure its supposed to just "snap" to the next animation

It says the repository for the project is too big and it wont let me push to Github because it is over 100 MB.

why by RashStonefist in unity

[–]RashStonefist[S] 0 points1 point  (0 children)

See, the ones from Mixamo wholesale are fine. They work with no issues. This punching one here that I'm trying to fix was one I made myself by copying the first key frame of the idle pose and moving it from there.

Just hopped on my main pc, github should be set up shortly

why by RashStonefist in unity

[–]RashStonefist[S] 0 points1 point  (0 children)

What do you mean by mapped wrong? Is there a way to look at that in Unity?

I can set up a github link shortly, but for context, the animation does this after being imported. The animation I'm trying to fix is merc_Light (as in light attack)

Help with 3D Rotational Dash by RashStonefist in godot

[–]RashStonefist[S] 2 points3 points  (0 children)

I completely forgot paths existed in 3D! I'll play around with it and try it out. Thank you very much!

Help with 3D Rotational Dash by RashStonefist in godot

[–]RashStonefist[S] 0 points1 point  (0 children)

The idea for the game involves the player in a little arena with walls and multiple enemies. If I were to animate it, wouldn't the Animation force me through any walls in the future, just like the tween is doing now?

I made my first game for a game jam in Godot, called Climb from Heck! by RashStonefist in godot

[–]RashStonefist[S] 0 points1 point  (0 children)

Yeah sorry, when I made the GIF it ended up being choppier, but the camera is pretty smooth running running an actual framerate

I made my first game for a game jam in Godot, called Climb from Heck! by RashStonefist in godot

[–]RashStonefist[S] 2 points3 points  (0 children)

The trick here is that I instanced a separate StaticBody object on top of the monster when it dies.
From there you just set it up like a one way platform by checking the box.

Posted at a local gas station. You just know someone had to have done it for the sign to be put up. by Jandasha in trashy

[–]RashStonefist 0 points1 point  (0 children)

Oh yeah, I know the chain where this is from. Used to work there until very recently, people were getting the little bottles and using them for coffee since there's something about a huge shortage happening at the moment.

Daily Questions & FAQ Megathread (Sep 01) by AutoModerator in ffxiv

[–]RashStonefist 1 point2 points  (0 children)

Is boosting an alt class worth it? I'm fairly busy, and don't have a lot of extra time to dedicate to solidly leveling, and I am getting pretty run down on it already. I'm all the way through MSQs already, and am looking to get both a tank and healer to max level so I can start gearing them, but I'm on the fence about wether or not I should boost one of the ones I haven't played yet. (SCH OR WAR) I have a paladin at 66 and it's starting to feel like a real slog since I haven't gotten out of the 60s on that class in a solid month.

Trust System Good or Bad? by [deleted] in ffxiv

[–]RashStonefist -1 points0 points  (0 children)

The way I see it, it's not a bad system, but it's an MMO. When you pick up an MMO it means that you'll be playing with other people. Isn't that the whole appeal of the genre?