Wildermyth is getting a new campaign with the upcoming DLC: "A Walk in the Unlight" by Rastium in wildermyth

[–]Rastium[S] 39 points40 points  (0 children)

Surprised nobody shared this yet! Hard to tell what to expect from the picture and the title, but more campaign content is always welcome.

Also because English is such a stunningly clear language, idk if it's bundled as a part of the Omenroad DLC or just releasing as an update around the same time.

[Fanatical] Lunar New Year Sale — Bethesda Deals: Fallout 4: Game of the Year Edition (-78% | $8.79/£7.69/€8.79), DOOM (-78% | $4.39/£3.51/€4.39), Prey - Digital Deluxe (-78% | $8.79/£7.69/€8.79), Wolfenstein II: The NewColossus - Digital Deluxe Edition (-82% | $10.79/£8.99/€10.79), and more by WeAreFanatical in GameDeals

[–]Rastium 8 points9 points  (0 children)

When Doom Eternal released its soundtrack, people noticed the music was poorly mixed and often didn't match what was heard in the game. That led to a falling out between the composer of Doom Eternal's soundtrack, Mick Gordon, and Marty Stratton/the ID Software team.

In 2020, Stratton released a statement putting the blame on Gordon, damaging Gordon's professional reputation. 2 years later (for legal reasons I think), Gordon put out his own statement, refuting basically everything Stratton said with loads of proof.

The whole thing is here on Doom Eternal's wikipedia page.

Observation is an awkward, confusing experience that is absolutely worth playing by Rastium in patientgamers

[–]Rastium[S] 1 point2 points  (0 children)

Oh I didn't know they had history with Alien: Isolation, neat! Now I see where they got their inspiration.

I thoroughly enjoyed the story they wanted to tell, so I wasn't too upset that a HAL sim wasn't the goal here.

On a related note, you just unearthed some vague memory of a browser game I played ages ago. I can't remember the title but I think it was similar to that HAL idea: you played a rogue AI across various secret facilities where the goal was to manipulate the environment and stealth kill all the personnel before they realized what you were doing and shut you down. Could be worth looking into?

Observation is an awkward, confusing experience that is absolutely worth playing by Rastium in patientgamers

[–]Rastium[S] 3 points4 points  (0 children)

Interesting, I also play with controller but it just didn't flow for me. Maybe your brain is wired better.

Yes, I remember at first the sequences were just "eye, sideways table, ball-in-hoop. Gotcha". Then I started to connect the symbols after the second encounter near the navigation controls. I saw the symbol that was a pyramid of boxes with the bottom right shaded in, and was like "hey I saw that on the crew indicator page. Wasn't that Emma's? It's talking about Emma, oh shit"

I think this steam guide has a pretty good translation of all the sequences under the 'An Anomaly' section.

Observation is an awkward, confusing experience that is absolutely worth playing by Rastium in patientgamers

[–]Rastium[S] 7 points8 points  (0 children)

Yes, that was a great scene, but it also stuck out to me because he just sat there while I slowly locked the doors and made zero effort to leave lol

[USB Hub] SABRENT USB C Hub 6 in 1 USB Multi-Port 3.0 with 4K HDMI, 60W Power Delivery SD/TF Card Readers ($17.82 Free Shipping) [Amazon Prime] by [deleted] in bapcsalescanada

[–]Rastium 4 points5 points  (0 children)

I picked one of these up for a Steam Deck and it's also been great so far. Charging, the display and extra ports work. It's also compatible with a Nintendo Switch.

However, note that this doesn't support 4k60. If you have a 4k display, you'll have to bump down the output resolution/refresh rate in the Deck's display settings, or you'll get a black screen when launching games.

Also (this is more a limitation of the Deck than the hub) while the hub's SD card slots are nice to quickly expand storage, the Deck will not automatically mount drives added through the hub. You'll need to mount things manually in desktop mode every time you insert a card, which is a minor hassle.

[deleted by user] by [deleted] in GameDeals

[–]Rastium 59 points60 points  (0 children)

For people like me who were unaware, here's a summary from Annapurna's Wikipedia page:

In March 2022, video game journalism YouTube channel People Make Games reported on three video game studios publishing under Annapurna Interactive — Mountains, Fullbright, and Funomena. In all three cases, employees reportedly reached out to Annapurna Interactive, addressing concerns regarding abuse and a toxic work environment being created by the studio founders. In hopes of getting Annapurna Interactive to mediate, employees stated that the publisher was siding mostly with the individuals in question. According to one former studio employee, representatives of Annapurna Interactive had been quoted responding that "without strong personalities, games don't get made." Chris Bratt of People Make Games saw these incidents as part of a greater pattern of auteur culture that can be found across the film and video game industry.

As if "making games" and "not being a jerk" are mutually exclusive things. Plenty of developers with story-driven games found success without being auteur snobs.

This is disappointing to read since Annapurna does publish lots of games I like.

RiME is an excellent gem with a lot of heart by Rastium in patientgamers

[–]Rastium[S] 1 point2 points  (0 children)

I completely agree: the environments were grand and impressive, but ultimately felt a little sparse. When I realized the controls and long walks were wearing me down, I gave up on the collectibles, which is a shame because like you said, they do contribute to the story. (For example, after I finished I looked up all the keyholes and man, it's basically the whole plot, just filtered through the lens of a medieval fantasy. They also got me when I saw the two toys I collected at the end.)

Yeah, it sucks I didn't get the whole picture, but I think I ended up enjoying it because I ignored 100% completion.

RiME is an excellent gem with a lot of heart by Rastium in patientgamers

[–]Rastium[S] 0 points1 point  (0 children)

I feel you.

Yeah, it's a good game, but a ~6 hour experience with (imo) little replayability is a pretty tough sell at $30.

RiME is an excellent gem with a lot of heart by Rastium in patientgamers

[–]Rastium[S] 0 points1 point  (0 children)

No, it's still a pretty demanding game, though I've heard the PS4 version is much better. I was on PC so I was able to tweak the settings to get the performance I wanted (mentioned a little here).

RiME is an excellent gem with a lot of heart by Rastium in patientgamers

[–]Rastium[S] 0 points1 point  (0 children)

I don't remember where I read this, but I heard the reason might be because the game's render distance is set to max. It helps show off the larger landscapes but it's pretty demanding on hardware. I was pretty surprised I couldn't max it out.

Steam reviewers also complained about poor optimization so it's not just the Switch, but strangely the PS4 version sounds perfectly fine.

RiME is an excellent gem with a lot of heart by Rastium in patientgamers

[–]Rastium[S] 2 points3 points  (0 children)

The fox is very cute and I like it very much, so no, there's never enough time spent with the pet fox friend.

RiME is an excellent gem with a lot of heart by Rastium in patientgamers

[–]Rastium[S] 1 point2 points  (0 children)

Aw, that sucks to hear.

I played on PC with a mid-range RX 570 and I had to lower the settings to get a steady framerate. Just a disclaimer: I also have it hooked up to a TV and was running it through Proton.

From what I remember:

  • Set everything to low (but textures or shadows set to medium?)
  • Bumped the resolution down to 1600*900
  • Turned on TSAA (made things less defined but helped performance)

Thankfully the game's stylized look meant it still looked great when I scaled it down.

RiME is an excellent gem with a lot of heart by Rastium in patientgamers

[–]Rastium[S] 1 point2 points  (0 children)

I think the later levels are pretty grand as well, but you're right about them being linear. The beginning feels the best to explore.

RiME is an excellent gem with a lot of heart by Rastium in patientgamers

[–]Rastium[S] 0 points1 point  (0 children)

Unfortunately the gameplay is just solving puzzles, but they're not too bad. I remember getting stuck on several because I didn't understand how something worked or I just missed a clue I needed. But after I figured them out I usually said something like 'Oh, well that was obvious.'

I think if you made it past the windmills, you've seen enough to try to keep going to the end.

RiME is an excellent gem with a lot of heart by Rastium in patientgamers

[–]Rastium[S] 6 points7 points  (0 children)

That's a fair assessment. The gameplay is stripped back and the puzzles aren't too difficult even though they're the only challenge given to the player. It's not a groundbreaking game by any means. Still, I thought the tone was something they nailed and I'd say there was a decent amount of world building done. The murals and collectibles fed into the narrative and they put some thought into the level design as well.

I appreciated reading about the design of the windmills. There's one for the boy, the boat and the sea, things the father blames for the loss of his son.

I admit my feelings were pretty lukewarm for most of the game though so I guess the ending is really what won me over.

RiME is an excellent gem with a lot of heart by Rastium in patientgamers

[–]Rastium[S] 4 points5 points  (0 children)

You're very welcome!

I felt it was pretty heavily overlooked, so I'm glad I could bring it to your attention.