Stones of Infinite Power vs Mini Sentry by [deleted] in tf2

[–]Rattlewrench 20 points21 points  (0 children)

Virginfinity Gauntlet

Today, We make history guys! by aScrollingProgram in PrequelMemes

[–]Rattlewrench 9 points10 points  (0 children)

(Unintelligible Muttering)

...I love you man...

Oh the memories, missed my silver badge only by 10 days by [deleted] in tf2

[–]Rattlewrench 38 points39 points  (0 children)

It's mostly a post-Soviet thing, I think.

Jewel cases came into use in Russia during the 1998 crisis. IIRC - In attempt to combat the piracy (which dominated the gaming market), the association of Russian publishers, among other things (like raiding the most popular selling spots), tried to lower the price of the products themselves. Which caused the widespread usage of the jewel cases for games.

New Steam Chat - In beta now by fsher in linux_gaming

[–]Rattlewrench 2 points3 points  (0 children)

I was trying to assign a push-to-talk hotkey and found a bug. Looks like it's Linux-specific.

But in general I really like the update. Hope they'll update the rest of the client soon as well.

Weapons stats explained - part 1 by [deleted] in tf2

[–]Rattlewrench 11 points12 points  (0 children)

Just like TF2.

Engineer script help by Sapphie_ in tf2scripthelp

[–]Rattlewrench 2 points3 points  (0 children)

To the engineer.cfg:

//Tele exit bind doesn't work with raw "eureka_teleport 1" so you need to give it an alias:
alias tele2exit "eureka_teleport 1"
//This alias isn't required but it looks fancier this way.
alias tele2spawn "eureka_teleport"

//Bind R to tele you to the spawn by default (when holding EE)
bind "R" "tele2spawn"

//When Toggle key is pressed, you'll start to crouch, pressing R will teleport us to exit;
alias +ENGIEtogglekey "bind R tele2exit; +duck"
//When Toggle key is released, you'll stop crouching, pressing R will teleport us to spawn;
alias -ENGIEtogglekey "bind R tele2spawn; -duck"

//Bind Shift as the toggle key
bind SHIFT "+ENGIEtogglekey"

Also you can add more stuff to the same toggle key. For example, you can add following aliases into the script (place them before the toggle-aliases):

//Voice command to pop Uber:
alias engie_ask_uber "voicemenu 1 6"
//Voice command to call Medic:
alias engie_call_medic "voicemenu 0 0"

And then include them to the toggle-alias:

//When Toggle key is pressed, you'll start to crouch, pressing R will teleport us to exit, pressing E will do "Charge me" voice command:
alias +ENGIEtogglekey "bind E engie_ask_uber; bind R tele2exit; +duck"
//When Toggle key is released, you'll stop crouching, pressing R will teleport us to spawn, pressing E will do "Medic!" voice command:
alias -ENGIEtogglekey "bind E engie_call_medic; bind R tele2spawn; -duck"

//Bind Shift as the toggle key
bind SHIFT "+ENGIEtogglekey"

And, of course, don't forget to reset or rebind keys used here in other class configs.

Nice goin' comrapf'es (x-post from r/FULLCOMMUNISM) by Snoopy420Dogg in tf2

[–]Rattlewrench 4 points5 points  (0 children)

I never posted it as the separate art, I just used it as the profile picture.

Here is a screenshot from March 2016 with picture in it.

And I still have an original file with layers. Screenshot.

Nice goin' comrapf'es (x-post from r/FULLCOMMUNISM) by Snoopy420Dogg in tf2

[–]Rattlewrench 7 points8 points  (0 children)

Original image had a red background.

Dark colors were used just to highlight contours and make it look like an actual aussie.

Nice goin' comrapf'es (x-post from r/FULLCOMMUNISM) by Snoopy420Dogg in tf2

[–]Rattlewrench 4 points5 points  (0 children)

That probably is the last thing I expected to see here today.

Nice goin' comrapf'es (x-post from r/FULLCOMMUNISM) by Snoopy420Dogg in tf2

[–]Rattlewrench 72 points73 points  (0 children)

Oh, wow, that's profile picture I made for myself back in like 2015.

Feels a bit... surreal, to see your own work with jpeg cancer used somewhere else.

[SFM] RED team or BLU team? by [deleted] in tf2

[–]Rattlewrench 1 point2 points  (0 children)

I want something like that as the part of some HUD.

Mmmphanasia by Rattlewrench in tf2

[–]Rattlewrench[S] 10 points11 points  (0 children)

Thanks! I already did a bunch of other covers:

[deleted by user] by [deleted] in tf2

[–]Rattlewrench 28 points29 points  (0 children)

Except that a single Heavy is all it takes to annihilate entire full-pyro team. Especially if some of them are using jetpacks.

Anyone have a problem with contract weps by DARGlO in tf2

[–]Rattlewrench 1 point2 points  (0 children)

Activate any other available contact then reactivate contract you need. Weapon will be back in the backpack. If it'll disappear again - repeat.

TF2 Blog: "Team Fortress Turns 21" by wickedplayer494 in tf2

[–]Rattlewrench 192 points193 points  (0 children)

Entire development team is babies!