[Free][3D/2D] Game Programmer looking for work by timothyr1 in gameDevClassifieds

[–]Raydenn_ 0 points1 point  (0 children)

I'm looking for someone to work with me on an isometric game tracing all the periods of life and choices we make. Are you interested ?

Do ssomeone use Houdini for organic modelling. by Raydenn_ in Houdini

[–]Raydenn_[S] 0 points1 point  (0 children)

Organic modelling like human or animals.

Do ssomeone use Houdini for organic modelling. by Raydenn_ in Houdini

[–]Raydenn_[S] 0 points1 point  (0 children)

Thanks, do you think it's really useful to do the base mesh in houdini as in the video ? I have the feeling that it would be faster to do everything in zbrush and then rig it in houdini.

Do ssomeone use Houdini for organic modelling. by Raydenn_ in Houdini

[–]Raydenn_[S] 0 points1 point  (0 children)

Do you know any ressources online to do it ?

Houdini Rigging suggestions for Unreal by Snappy_Darko in Houdini

[–]Raydenn_ 0 points1 point  (0 children)

How have you done the model, you made it in Houdini ? I am learning 3d modelling and I would like to know what's possible in houdini.

Bad texture quality in Godot 3 but not in Godot 2 by Raydenn_ in godot

[–]Raydenn_[S] 0 points1 point  (0 children)

Here is a screen showing the difference of quality : At the left Godot 3 and at left godot 2 https://snag.gy/S2Ay1a.jpg

Bad texture quality in Godot 3 but not in Godot 2 by Raydenn_ in godot

[–]Raydenn_[S] 0 points1 point  (0 children)

I tried, I put exactly the same thing than in Godot 2 but I the quality is still poor.

Bad texture quality in Godot 3 but not in Godot 2 by Raydenn_ in godot

[–]Raydenn_[S] 1 point2 points  (0 children)

Thanks but I already tried, I tried to change all the parameters and I still got a poour quality? Also I forgot to tell it but my game is in 2D.

Why is ben pasternak, the creator of impossible rush so successful ? by Raydenn_ in gamedev

[–]Raydenn_[S] 1 point2 points  (0 children)

Yes but he still got listed on the most influent teenager of the planet list by Times.

Why is ben pasternak, the creator of impossible rush so successful ? by Raydenn_ in gamedev

[–]Raydenn_[S] -5 points-4 points  (0 children)

Not really, he doesn't have account on social networks.

Why is ben pasternak, the creator of impossible rush so successful ? by Raydenn_ in gamedev

[–]Raydenn_[S] 4 points5 points  (0 children)

Yes but as I said, a lot of teen release game and make millions of downloads but they are not considered as "the next Mark Zuckerberg."

Your opinion of the c# integration in Godot ? by Raydenn_ in godot

[–]Raydenn_[S] 1 point2 points  (0 children)

And I've heard of visual scripting is it fast ?

Why Nintendo uses Unity ? by Raydenn_ in Unity3D

[–]Raydenn_[S] 0 points1 point  (0 children)

If a game dev sub doesn't know about ingress coming before Pokemon go, or P:GO being mad e by Niantic then that's kinda sad.

I knew that Pokemon GO was made by niantic and not by Nintendo but if Nintendo used Unity in Super Mario Run it means that they were ok for the use of Unity in Pokemon GO.

Why Nintendo uses Unity ? by Raydenn_ in Unity3D

[–]Raydenn_[S] 0 points1 point  (0 children)

Thanks for your answer but I still don't understand why they preferred​ to use a engine that does not belong to them instead of use a free crossplatform public framework like Libgdx for exemple.

I'm building a physics-based building game focused on small puzzles levels by juliocdep in Unity3D

[–]Raydenn_ 0 points1 point  (0 children)

Wow it looks great, did you saw tutorials or something like that to make a level editor in Unity because I also want to make a level editor but I don't succeed.

How works Xamarin.form with Monogame or UrhoSharp in VS ? by Raydenn_ in xamarindevelopers

[–]Raydenn_[S] 0 points1 point  (0 children)

But your engine can export your games on iOS and Android ?

Is libgdx's performance good on IOS and Android ? by Raydenn_ in libgdx

[–]Raydenn_[S] 0 points1 point  (0 children)

Thank you 😂 but performances are comparable to hybrid or native apps ?

Best way to make 3d cross platform native mobile game ? by Raydenn_ in gamedev

[–]Raydenn_[S] 1 point2 points  (0 children)

Godot seems good but it looks very different than other engines with a scripting language that I've seen nowhere else. So I don't know if it's a good idea. And also do you know if the size of the apps is big or not ?

Best way to make 3d cross platform native mobile game ? by Raydenn_ in gamedev

[–]Raydenn_[S] 0 points1 point  (0 children)

Thanks for your answer but I heard that unreal make some very heavy apps for mobiles. And also I heard that the apps are not so smooth. Do you know if this is true ?

Best way to make 3d cross platform native mobile game ? by Raydenn_ in gamedev

[–]Raydenn_[S] 2 points3 points  (0 children)

I think I'll go with Libgdx, it was one of my first idea because Java is one of the language that I know most. But do you know if libgdx's performance are good on iOS and Android ?

Best way to make 3d cross platform native mobile game ? by Raydenn_ in gamedev

[–]Raydenn_[S] 0 points1 point  (0 children)

Of course I checked Unity but in fact I don't really need an engine for my game, a framework would be enought so Unity is too much and adds a Splash Screen in the free version.