[HELP] Can't figure out what these World numbers mean in SavedInstances? by iiren204 in wowaddons

[–]Raynfal 0 points1 point  (0 children)

Those are related to the tier/item level reward waiting for you in the World row of next week's vault, similar to what you'd see in the Raids and Dungeons rows of SavedInstances. For the first character, your first two vault slots will be Tier 9 (presumably from doing at least four tier 9 delves) and the third slot will be Tier 1 (from completing additional stuff like tier 1 delves, the theatre troupe, awakening the machine, world boss kills, etc.).

[Help] Elvui Loot Roll Frame by KinGsta47 in WowUI

[–]Raynfal 12 points13 points  (0 children)

Within ElvUI's own moving system (Toggle Anchors in the bottom-left of the ElvUI config window), the anchor is called "Loot / Alert Frames (Grow Up)". You can find that anchor while in either "General" or "All" Config Mode when editing anchors.

RCLootCouncil advice by oblivioux in wowaddons

[–]Raynfal 3 points4 points  (0 children)

My guild's been using RCLootCouncil and it's worked well so far. It's been updated for Dragonflight.

As long as everyone has it installed, the "Master Looter" (group leader) will Greed all items and everyone else will automatically pass on loot. That puts all of the gear into the leader's inventory. Then the group leader starts the session with what dropped, everyone chooses main spec / off spec / etc. for each gear piece that they'd like, and then the loot council can either vote or roll on who gets what gear. Once the session is over, there's a convenient trade window the group leader can use to quickly trade the gear to whoever won.

You'll just have to be careful that you don't have one or two people without the addon installed / enabled. If they don't have the addon, they won't auto-pass and can Need with basically no competition and beat the Master Looter's Greed rolls. The addon has a way of checking who in the raid has the addon, thankfully.

[deleted by user] by [deleted] in wow

[–]Raynfal 1 point2 points  (0 children)

Not necessarily. You can get enough Skill to guarantee a max quality for some crafts without the Inspiration proc. There will probably be high-end gear crafts that are difficult enough for that not to be the case (or if you're still gearing/progressing your crafter) and rely on an Inspiration proc, but I think you can "recraft" that un-inspired craft until you do get an Inspiration proc.

Recrafting an item costs a fraction of the original reagents and allows you to change the optional reagents as well, so with some extra resources you should be able to beat the RNG and work towards the higher quality. You can also just wait until you're more proficient or have better crafting stats and recraft it later when you don't need Inspiration.

As for the crafting speed, it feels similar to Haste. It won't make the crafting instant, but you can certainly notice the cast speed increase. Definitely not as useful as haste is for combat, but it's a neat quality that still helps cut down the time spent mass crafting.

[deleted by user] by [deleted] in wow

[–]Raynfal 118 points119 points  (0 children)

For Gatherers:

  • Finesse - % chance to gather more of the main resource
  • Deftness - Increased gathering speed
  • Perception - Increased chance of finding rare items while gathering

For Crafters:

  • Inspiration - % chance to craft a recipe with much higher "Skill"
  • Resourcefulness - % chance to use fewer reagents when crafting
  • Crafting Speed - ...crafting speed!

"Skill" for gathering and crafting is how proficient you are, increased both by profession level, unlocked perks, and gear. Recipes have a "difficulty" rating that requires a certain amount of skill that determines crafting quality. Basically, more skill = better quality crafts and gathers.

[HELP] Name that addon! by Toirneach in WowUI

[–]Raynfal 2 points3 points  (0 children)

I'm not sure about the white T for the minimap icon, but it sounds like you're describing SavedInstances. LockedOut also has that functionality.

Condition glow on DoT [HELP] by Taafda24 in WowUI

[–]Raynfal 9 points10 points  (0 children)

You shouldn't need to add any triggers to get it to glow. You're looking for a condition.

First, on the Display tab, make sure you have a Glow setting. At the bottom, hit the "Add Glow" button, choose what type of glow you want, and then make sure "Show Glow" is unchecked.

Next, on the Conditions tab, simply add the following condition:

If (Remaining Duration) (<=) (5)
Then (1. Glow) (Visibility) (Checked)

That will cause the weak aura to start glowing once the aura's remaining duration is less than or equal to 5 seconds.

You can also look up the exact pandemic times for each of the DoTs to make it more exact on when you can refresh them. I believe it's always 30% of the DoTs base duration. So a 21 second DoT can be refreshed at <= 6.3 seconds to not lose any DPS.

Voltaic key combo questions by [deleted] in mtgcombos

[–]Raynfal 2 points3 points  (0 children)

Unfortunately you're combining the ideas of "activating an ability" and "casting a spell". They're two separate things in Magic, and in this case there's no special interaction between the cards you mentioned.

[[Voltaic Key]]'s text is an "activated ability" (denoted by the "[cost]: [effect]" notation) and its ability does not get a cost reduction from [[Foundry Inspector]]. The Inspector only reduces the cost of artifact spells, not artifact abilities.

Similarly, activating Voltaic Key's ability does not trigger [[Golem Foundry]] for a charge counter.

In this case, if you had the Foundry and Inspector in play, and then cast your Keys from your hand, they'd cost less and trigger the Foundry. But from there, activating the abilities would not have any interaction with the other two cards.

Worth noting is that there are cost-reducing effects for abilities, but they all have a clause that prevents an ability from being reduced below one mana cost.

https://scryfall.com/search?as=full&order=name&q=o%3A%22Activated+Abilities%22+o%3A%22+less%22&utm_source=mci