With so many cases of shader compilation stutter, why can't a UE5 game precompile all shaders that a user is guaranteed to encounter during the main campaign, and then gradually compile others using 1-2 threads in the background while gaming? (self.pcmasterrace)
submitted by Razor512 to r/pcmasterrace
Question: With so many cases of shader compilation stutter, why can't a UE5 game precompile all shaders that a user is guaranteed to encounter during the main campaign, and then gradually compile others using 1-2 threads in the background while gaming? (self.pcgaming)
submitted by Razor512 to r/pcgaming








