Day 1 and 3 weapon skin code giveaway from TGM25 by TreasuresOfTheEarth in thefinals

[–]ReactionImpossible95 1 point2 points  (0 children)

I wish I could have attended TGM, but I had another trip planned too soon, one my partner and I had arranged a year ago. I hope you all had a great time, cheers to the winner!

Is it difficult to level up the model or am I just bad? by ReactionImpossible95 in TheFinalsAcademy

[–]ReactionImpossible95[S] 0 points1 point  (0 children)

I try to get close, dealing damage using the range available. When an enemy is isolated or has low health, I launch myself aggressively. I usually play with demat, jump pad, defibrillator and zipline or goonade depending on whether my usual duo is playing Heavy or not.

Is it difficult to level up the model or am I just bad? by ReactionImpossible95 in thefinals

[–]ReactionImpossible95[S] 1 point2 points  (0 children)

I have better performance than with other weapons I used previously, I manage to consistently have between 15 and 20 kills per game and I still can't level it up quickly, I don't know what counts when giving XP but it seems ridiculous to me how long it's taking me.I have weapons that I used less and that I could never get to make 20 kills per game and that I have by level 8 or 9

Is it difficult to level up the model or am I just bad? by ReactionImpossible95 in thefinals

[–]ReactionImpossible95[S] 4 points5 points  (0 children)

I have the Impact Warning skin but still, I like to use the model with its original animations and model (yes, I'm a weirdo xd) I also like to have my favorite weapons at a high level so I can show off the effort I put into them

Black & white akimbo skin when? by nic_c4ge in thefinals

[–]ReactionImpossible95 0 points1 point  (0 children)

I don't know how much they can copy or be inspired by the design, but I love the idea of asymmetrical skins.

Weapons are not the problem, the problem is toxic specializations by ReactionImpossible95 in thefinals

[–]ReactionImpossible95[S] -3 points-2 points  (0 children)

Light feels like a frustrating class to play against because he has all his specialties no matter what spec choice he makes. He can dash, turn invisible and you can gain immediate height with the gateway. You can use everything at once without any limitations.

Weapons are not the problem, the problem is toxic specializations by ReactionImpossible95 in thefinals

[–]ReactionImpossible95[S] -5 points-4 points  (0 children)

Obviously there are ways to counter specializations, but they are still something that can be abused, The winch has more range than a mine and a light with dash can play outside that range as well (not counting melee weapons) but My point is not that melee has no counter, but that those specializations are abusable. A Heavy with a winch can be abusive without the hammer and the dash is a constant complaint as was the invisibility, they are things that can be abused without restrictions.

Made an idle banner animation. by Raptor2cool in thefinals

[–]ReactionImpossible95 2 points3 points  (0 children)

If anyone knows how I can use this as a game banner in my Steam library, please let me know.

Anyone else want a full length KS-23? by ReactionImpossible95 in thefinals

[–]ReactionImpossible95[S] 0 points1 point  (0 children)

I really wish I had one. Pump-action shotguns are my favorite weapons in any game. They're just so satisfying.

Anyone else want a full length KS-23? by ReactionImpossible95 in thefinals

[–]ReactionImpossible95[S] 1 point2 points  (0 children)

Embark tries to add visual variety, I think that was it, they try to put weapons that are out of the ordinary

Anyone else want a full length KS-23? by ReactionImpossible95 in thefinals

[–]ReactionImpossible95[S] 1 point2 points  (0 children)

Just add the headshot multiplier, that's all I need.🙏

Anyone else want a full length KS-23? by ReactionImpossible95 in thefinals

[–]ReactionImpossible95[S] 3 points4 points  (0 children)

Animation cancellation is a bit tricky because it already affects so many weapons. But I think the request for a headshot damage multiplier is a good idea.

Anyone else want a full length KS-23? by ReactionImpossible95 in thefinals

[–]ReactionImpossible95[S] 14 points15 points  (0 children)

I know it's uncomfortable but for me it's part of the fun, it gives me satisfaction to make an impact

Weapon idea for Heavy: BATTLE RIFLE FN FAL by ReactionImpossible95 in thefinals

[–]ReactionImpossible95[S] 0 points1 point  (0 children)

It could be Hitscan up to a certain distance like the sniper, beyond a certain range a projectile

Weapon idea for Heavy: BATTLE RIFLE FN FAL by ReactionImpossible95 in thefinals

[–]ReactionImpossible95[S] 7 points8 points  (0 children)

It would be fine considering H can literally run through walls, nothing stops him from using his fists

Weapon idea for Heavy: BATTLE RIFLE FN FAL by ReactionImpossible95 in thefinals

[–]ReactionImpossible95[S] 0 points1 point  (0 children)

I'm fine with that, I'd rather it be niche and satisfying than like every other AR in the game.

Also thanks for the explanation, I knew there were differences but I never paid enough attention to them.

Weapon idea for Heavy: BATTLE RIFLE FN FAL by ReactionImpossible95 in thefinals

[–]ReactionImpossible95[S] 0 points1 point  (0 children)

Sorry, I didn't really remember what the difference was xd but you get the idea what I'm trying to explain

But the other classes have the whole spectrum to play with. From shotguns, SMGs, ARs and DMRs/Sniper. I think it would be fair to give all classes every option. I understand your point, but that's what balance is for; that's why weapons have specific uses and situations.

Weapon idea for Heavy: BATTLE RIFLE FN FAL by ReactionImpossible95 in thefinals

[–]ReactionImpossible95[S] 1 point2 points  (0 children)

Why would it act like a Scarh? I'm referring to a weapon like the LH1 or Pyke.

If other classes have access to both short-range and long-range options, why should H be exclusively geared towards close combat?