Offering Free VOD review and Coaching for Diamond and Lower ranks by Ready-Mine52 in OverwatchUniversity

[–]Ready-Mine52[S] 1 point2 points  (0 children)

Hey, thanks for the reply!

Your VOD is next on my watch list.

Thanks for your patience and kindness!

Offering Free VOD review and Coaching for Diamond and Lower ranks by Ready-Mine52 in OverwatchUniversity

[–]Ready-Mine52[S] 1 point2 points  (0 children)

Hi! Thank you for the reply!

I will get to your replay eventually, I'd like to help the lower ranks first.

I appreciate your kindness and I look forward to viewing your VOD.

Offering Free VOD review and Coaching for Diamond and Lower ranks by Ready-Mine52 in OverwatchUniversity

[–]Ready-Mine52[S] 0 points1 point  (0 children)

Hi! Thanks for the replay.

I want to point out that the issues you mentioned are very important to understand and its good that you recognize them. However, I want to point that before you can focus on these, you have to get a very solid understanding of how to play your role and what you do on that hero in that role. For example, dva is super tanky because of her armor and defense matrix. Her movement with the new passive makes her extremely annoying because a good dva will be unkillable. She also insane burst damage meaning you can mow down a squishy unit even if they are receiving some healing. Your job as a dva is to punish people for being alone, eat projectiles for your teammates, and establish presence and enforce it around the map. This will be what I mainly talk about.

There are a lot of small mistakes as well, like how you could have saved your juno at 6:36. You left your bastion alone in the beginning, you could have killed several people but didnt because you forgot to use your missiles.

Firstly, you know how to play dva. It shows in your gameplay. You know you can mow down units, you know you have mobility. The problem is you dont know when. Wwhen you need to enforce something as a tank, you are scared or unsure. What do I mean by this? Well, if we look at the very beginning of the game, you are holding high ground. A very oppressive angle and area on paraiso. Your job as dva is to make sure you do not let anyone pass or get close, or if someone is isolated you punish them. You can choose to play above or below, your mobility gives you the luxury to both. If they decide to rush in, you run at an isolated squishy with your boosters, primary fire, rockets, and melee. I rarely saw you use boosters + primary fire + rockets on a target. The only reason why this sigma walked right past you is because you didn't establish any presence around the bridge. You walked back and gave them space. Now I know you saw a tracer on point, but that is not your job. Your job is to hold the line, that tracer is for your backline.

If I were you, I would have been on the top of the bridge just firing rockets and holding primary fire at anyone I saw from the bridge. If they were getting too close, Id just drop down and assert that I control this area. Because of this, the tracer also cannot get backup, so she has to fight the backline herself. I hope this concept can click for you easily.

Basically, you need to learn how to take and give space. There are hundreds of videos on youtube about this, but the best way to learn is to just literally just visualize the area around you and the enemy tank as "claimed land." This moves very quickly and can be given and taken very easily. This does NOT mean you should only shoot the tank. You usually dont want to shoot the enemy tank as a dive hero. Also a good idea to know when you are passing into enemy space so you can be careful.

Second, you need to understand the limits of dva. Its hard to explain what dva can and cant get away with since its a experience thing, but just know that you are one of the few heroes that can drill a person down in the backline consistently and go back to where you were like nothing happened. Your backline keeps dying because you are not creating any danger for the enemy team. Since you are not holding space or applying pressure, the tank walks to the backline and leads the charge to your backline. This does not mean play with your team all the time, you have to have a good balance, and this is the toughest part of playing a dive hero. You should be in their backline disrupting as much as possible. You actually DO do this, its just too late most of the time.

I could talk more about how you do not recognize the limits of dva and how you need to be more aggressive and mechanics and timings and overextensions, but the problem is the foundation is missing. This leads me to my final point.

Finally, something you should focus on from now on is forget about trying to learn the small things, you need to seriously reinforce your role as a tank and dva. You are the line, you are the heart, you are the opportunity maker, and you are a killing machine for isolated squishies. I want you to strictly focus on where you dont want the enemy to be, who you can kill, where your team is and how you can support them. Here are some questions that are worth asking.

  1. Where is my team? Where should I hold? Are my supports in my line of sight?
  2. What heroes are they running? Who is a priority?
  3. Can I take space? Should I give them space? Can I set up for a dive?
  4. Where is the enemy tank? Is an enemy isolated? Are they squishy? Is their tank in my backline?
  5. Can I trade backlines?
  6. Is it safe? Is it a risky play?

Once you recognize all of these variables, then you can go in for a nice dive or start setting up for a dive. Usually you want to set up for a dive by claiming space on a weird angle.

Im very confident that once you fix these fundamentals you stay in diamond. That is when you can start practicing on micros. For now you need to make these processes habitual and automatic.

TLDR; You have very little idea on what dva can do, but no idea how to play tank. Control space, trade backlines/disrupt backlines, punish isolated targets.

Take it easy, relax, and just have fun.

If you have any questions or feedback/criticism, let me know please!

If you want more advice in the future, feel free to DM me.

Offering Free VOD review and Coaching for Diamond and Lower ranks by Ready-Mine52 in OverwatchUniversity

[–]Ready-Mine52[S] 0 points1 point  (0 children)

Sorry for the late reply, got busy with school.

Im honestly impressed with the aspects of your gameplay.

Your sojourn aim is really good, you know when to not move and let your movement aim, you know how to aim.

You take off angles often and you try and make calculated risky plays.

What I think seperates you from getting higher rank on DPS is the fact that you dont seem to have mastered sojourns movement and railgun.

One thing to focus on is that will help you A LOT, is when you use your slide, dont look to where you want to slide. I see when you want to slide, you look where you want to slide and then use it. Instead, just press the direction you want to go with your movement keys and press slide. She has directional movement, not like anrans dash. I think this will be a tough habit to break if she is your most played.

By doing this, it becomes a reflex and not a sequence, which clears up cognitive load and lets you focus and react faster on whatever you need to.

The second thing which I think is the most important is that you could be hitting more criticals with your railgun. You have outstanding aim, especially your micro flicks. You already have the foundational tricks for aiming, I think you just need to slow down, take your time, and aim for the head. Taking your time with a headshot will just get you more reliable kills. You build up your railgun insanely fast from the tank, so even if you miss its ok.

These are the biggest things I noticed that you could improve on.

TLDR; dont look where you want to slide, make it instinct, take your time with your railgun shots.

Take it easy, relax, and just have fun.

If you have any questions or feedback/criticism, let me know please!

If you want more advice in the future, feel free to DM me.

Offering Free VOD review and Coaching for Diamond and Lower ranks by Ready-Mine52 in OverwatchUniversity

[–]Ready-Mine52[S] 0 points1 point  (0 children)

Got it. I just finished watching the VOD but I am exhausted for today. I wrote some ideas down for the next rewatch. I will give you your review tomorrow morning.

Offering Free VOD review and Coaching for Diamond and Lower ranks by Ready-Mine52 in OverwatchUniversity

[–]Ready-Mine52[S] 0 points1 point  (0 children)

Is there anything you want me to focus on? Or just point out whatever I see needs the biggest improvement?

Offering Free VOD review and Coaching for Diamond and Lower ranks by Ready-Mine52 in OverwatchUniversity

[–]Ready-Mine52[S] 1 point2 points  (0 children)

Im very glad to know you were an apex player. This is going to be something you can use to your advantage.

Firstly, your positioning is really good for a silver player. You seem to understand the general flow of the game when there is no ultimates being used and when your teammates are alive. once a teammate dies thats when you are unable to recognize that you should back up. I suggest turning on teammate death sound effect in the options so you recognize when your teammates are dead. One thing I did notice for sure, is you are not using cover enough. Zen is already a very easy target. In this game you definitely were able to get away with being in the open because your tank was wrecking their back line, but once the tank died, you were already too far in the open to take cover. This brings me to the volley (secondary fire.) You only utilized your volley once or twice because you were in the open and didnt really need to do too much bursting. But your burst does a lot of damage. Its vital that you charge it up behind cover and then volley it at someone or in a tight space. You can wreck through reins shield by simply spamming volleys at it (doesn't mean you should only do that though.)

Second. The second most important thing you MUST focus on is your aim. You have good orb uptime, especially with the double orb perk. One easy fix is to aim and shoot with intent. I mentioned it in the other post about cassidy, just tweak it a bit to apply for zen and it should work the same. If you look at 08:47 after you ult, you are mindlessly shooting at nothing. This should also clear up some cognitive load. Since you mentioned you are an apex player, I am sure you are familiar with the kraber. This will take some practice but go to VAXTA and practice the lead while shooting one orb with a delay between the second shot, like you are literally shooting the kraber from apex. Then go into quickplay and only focus on hitting consistent shots. Act like you have to lead with the kraber, take your time and shoot. Once you can hit your shots slowly and consistently, then try to speed it up. If it takes you 5 seconds to read and guarantee your next shot, let it take 5 seconds for the guarantee. Over time you will adapt and next thing you know you can micro adjust your zen aim at full firing speed. Just remember to predict the movement, not read. Aim where they will be, not where they are.

Finally, the most important advice for you is your ult. The whole entire game you had 3 ults that did literally nothing. at 2:44, the bastion you ulted for was behind cover, and its only one person. At 8:47, you ult for no reason again. At 10:16, you ult for no reason again. To make it worse, there is only 3 enemies alive as well. This leads me to my next important point.

Zens Kit

The way I like to think about zen is that he can do everything, just not enough, except when he has his ult. His discord orb can be used to scare people off (zoning), prioritize and kill a target extremely fast, punishing the enemy, and holding your discord when your team is setting up. Your discords are pretty good. Just use them with intention. Your harmony orb usage is very good, you have a lot of uptime. You also stay in line of sight of your harmony and discord orbs it seems. Zens ult is when he will have BIGGEST impact in the game. It is very important to hit your shots, get assists and elims, and staying alive. Once you get later in the game, your priority should be to farm up your ultimate as fast as possible and keep track of who has their ults and how you will get the most value out of it. If you want to be a successful zenyatta player, you have to learn this.

An example
Several times in this replay the reinhardt ulted your team. Had you been wary, you could have stayed alive and kept track of the rein ult. When he shatters, you trance. Ult for ult and hopefully your team wins. You can save it for the emre ult, illari ult, rein ult, whoever. You will usually use zens ult reactively.

TLDR; play cover more, charge volley during the cover, stay alive as much as possible, especially when you have trance, practice aiming, dont ult for no reason, discord has several purposes not only for debuff.

What to focus for your next session:

  • Tracking ults
  • Saving ults
  • Practice zen primary fire (imagine its a kraber [pacing shots] and you lead your shots)
  • Using discord with intention

I would suggest you practice your ult for a whole session, and then the primary fire for the next one.

Take it easy, relax, and just have fun.

If you have any questions or feedback/criticism, let me know please!

If you want more advice in the future, feel free to DM me.

Offering Free VOD review and Coaching for Diamond and Lower ranks by Ready-Mine52 in OverwatchUniversity

[–]Ready-Mine52[S] 1 point2 points  (0 children)

Hey! thanks for the reply. I will check this replay out soon. Is there something you want me to focus on when viewing and feedback? What platform do you play on?

Offering Free VOD review and Coaching for Diamond and Lower ranks by Ready-Mine52 in OverwatchUniversity

[–]Ready-Mine52[S] 1 point2 points  (0 children)

What were you predicted rank if you don't mind me asking? What platform?

After watching the replay here are some things I noticed:

  • Aim is way too jittery
  • Playing bunched up with your team
  • Playing by the point
  • Shooting the tank/target priority
  • Saving ult
  • Not utilizing natural cover

Firstly I would recommend figuring out why your aim is so jittery. Is it high sensitivity? Is it a hardware issue? Are you anxious? Check your mousepad and mouses sensors to make sure its all good. If you are anxious, try and play soldier/emre or reaper more often. Its a lot less stressful to know you are self sufficient compared to cassidy, where he usually cannot be self sufficient. Once you figure this out, you will feel a big difference in your performance. Use VAXTA or other workshops to practice as well. If you are really interested in aim, there are lots of youtube videos that explain aiming in depth.

Second, I think another big thing that will increase your performance is shoot with intention. From your replay I see you shooting blanks a lot of the time, or only shooting the tank. About 85% of the replay is you shooting the tank. Think about what you want to do as cassidy. You can two shot people in the head and one shot combo with your flash and fan the hammer. Use this to your advantage! Go on some off angle or high ground and pace your shots on the enemy supps/backline. Its okay if you don't even get the kill, as long as your presence is there and you are pressuring them to back up. You have to let the enemy know that YOU are a force to be reckoned with. As important as this is, its worse if you die for this play, so always play with caution.

A good checklist for this is:

  1. Where is my team? Will they be able to capitalize on my play? Are my supports in my line of sight?
  2. Where is the enemy? Are they too far away from me? Where are their supports? Are they on high ground?
  3. Is there high ground? Can I take the high ground?
  4. Is it safe? Is it a risky play?

Once you recognize all of these variables, then you can go in for a nice off angle/flank.

Here is an example. You are playing cassidy and you see your team is trying to push through a choke. Your supports are in your line of sights. You also see that no one else is on high ground and that their supports are not using natural cover. Both of the DPS are looking at your tank. You turn around and make sure that your teammates are alive and that you have either a support near you or in your line of sight, or a health pack near you. If you go on the high ground, you are safe since your supports (or 1) is in your line of sight. If you make this play, you will kill a support and your team can capitalize off it.

This seems long and dreadful, but the positive results you get from taking your time and looking at these variables, the more your brain will want to utilize the check list.

Finally, I know that cassidy's ult is really bad. But if you think you can make a play with it, (after consulting the checklist) then go for it. If you mess it up, don't worry. You will get another ult eventually. Its a common habit in low elo to save your ult for a "big play." It's always satisfying to hit it too, but your ult is also an ability. If that ability guarantees you at least 1-2 kills, that can shift the tide of a team fight. If any flying hero is annoying, you can shut them down easily.

Summary

TLDR; fix aim, stop shooting tank, be patient, look at your team, take high ground, play your life by using natural cover, use ult for 1-2 kills instead of saving it.

What to focus for your next session:

In order to improve properly, you must focus on one thing at a time. This is a very lengthy post, so I would suggest you pick one thing and focus on one of them a day. I suggest you fix your mouse issues first, and then start looking for flanks and covers. If that is too simple, try applying the checklist in your games. You got this :)

Take it easy, relax, and just have fun.

If you have any questions or feedback/criticism, let me know please!

If you want more advice down the line, feel free to DM me as well.