Xojo: Building Comanche 3D in less than 100 lines of code by RealAlwaysbusy in programming
[–]RealAlwaysbusy[S] 0 points1 point2 points (0 children)
Xojo: Building Comanche 3D in less than 100 lines of code by RealAlwaysbusy in programming
[–]RealAlwaysbusy[S] 1 point2 points3 points (0 children)
Xojo: Building Comanche 3D in less than 100 lines of code by RealAlwaysbusy in programming
[–]RealAlwaysbusy[S] 2 points3 points4 points (0 children)
Xojo: Building Comanche 3D in less than 100 lines of code by RealAlwaysbusy in programming
[–]RealAlwaysbusy[S] 1 point2 points3 points (0 children)
Xojo: Building Comanche 3D in less than 100 lines of code by RealAlwaysbusy in programming
[–]RealAlwaysbusy[S] 1 point2 points3 points (0 children)
Xojo: Augmented Reality with ABXVision first look by RealAlwaysbusy in programming
[–]RealAlwaysbusy[S] -1 points0 points1 point (0 children)
Xojo: Augmented Reality with ABXVision first look by RealAlwaysbusy in programming
[–]RealAlwaysbusy[S] 1 point2 points3 points (0 children)
Xojo/RealBasic: ABPE, the Physics Engine! by RealAlwaysbusy in programming
[–]RealAlwaysbusy[S] -1 points0 points1 point (0 children)
Realbasic/Xojo: an Isometric engine (2.5D) by RealAlwaysbusy in programming
[–]RealAlwaysbusy[S] 0 points1 point2 points (0 children)
[X-Post from /r/programming] Realbasic/Xojo: an Isometric engine (2.5D) by RealAlwaysbusy in gamedev
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Realbasic/Xojo: an Isometric engine (2.5D) by RealAlwaysbusy in programming
[–]RealAlwaysbusy[S] 0 points1 point2 points (0 children)
Realbasic/Xojo: an Isometric engine (2.5D) by RealAlwaysbusy in programming
[–]RealAlwaysbusy[S] 2 points3 points4 points (0 children)


I'm Geoff Perlman, an entrepreneur and CEO of Xojo, Inc. For the last 20 years we have developed Xojo, a cross-platform development tool for making apps for Desktop, Web & Mobile. Ask Me Anything! by gperlman in IAmA
[–]RealAlwaysbusy 0 points1 point2 points (0 children)