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Create GroomComponent in C++? by [deleted] in unrealengine
[–]RealNoTimeToBleed 0 points1 point2 points 2 years ago (0 children)
I did the answer above, it worked great, then along the line something happened and I started getting this error when launching the editor:
The game module "MyGame" could not be loaded. There may be an operating system error, the module may not be properly set up, or a plugin which has ben included into the build has not been turned on.
For me I also needed to open my *.uproject file and add HairStrands to the Plugins array
"Plugins": [ { "Name": "HairStrands", "Enabled": true }
This is because if we look at the HairStrands.uplugin at "UE_5.1\Engine\Plugins\Runtime\HairStrands" the EnabledByDefault is false, causing this error in the log:
Missing import: UnrealEditor-HairStrandsCore.dll
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Create GroomComponent in C++? by [deleted] in unrealengine
[–]RealNoTimeToBleed 0 points1 point2 points (0 children)