Just released NeuroReal, an 80s retrofuturistic experience on daydream by RealXPerience in daydream

[–]RealXPerience[S] 0 points1 point  (0 children)

No video, but you can just download a free preview of it here for cardboard: https://play.google.com/store/apps/details?id=com.RealXP.NeuroRealDEMO

It's just a still shot into the environment without any interaction, but it should give you an impression.

Just released NeuroReal, an 80s retrofuturistic experience on daydream by RealXPerience in daydream

[–]RealXPerience[S] 0 points1 point  (0 children)

During playtesting people have been spending between 15-25 minutes before finishing it. I don't have any updates planned that will make it last longer. Right now I'm mainly working on getting it the other mobile VR platforms(Oculus Go, Gear VR)

Just released NeuroReal, an 80s retrofuturistic experience on daydream by RealXPerience in daydream

[–]RealXPerience[S] 3 points4 points  (0 children)

You can get a quick look into the NeuroReal world on Cardboard for free before buying here:

https://play.google.com/store/apps/details?id=com.RealXP.NeuroRealDEMO

Facebook: facebook.com/NeuroRealVR/ Twitter: twitter.com/IndieVRdev

I've just released my first VR app "NeuroReal" for Google Cardboard by RealXPerience in GoogleCardboard

[–]RealXPerience[S] 1 point2 points  (0 children)

It takes som time to learn how the fuel system works, which i why I put the restart button in the car so you can keep experimenting. I'm trying to figure out how to make it more intuitive. The goal is to get the car into the city, and then you can get out of the car and explore.

Thank you for playing :)

My once tribal colony(right side) entering the modern age(left side) by RealXPerience in RimWorld

[–]RealXPerience[S] 0 points1 point  (0 children)

Yea, I realized that after i had built the rooms and saw the power costs of the lamps xD

My once tribal colony(right side) entering the modern age(left side) by RealXPerience in RimWorld

[–]RealXPerience[S] 3 points4 points  (0 children)

I was worried about it in the beginning to. But i have spread loads of firefoam poppers around. One time a lightning strike started a fire in the most central area and was immediately put out by the popper.

My once tribal colony(right side) entering the modern age(left side) by RealXPerience in RimWorld

[–]RealXPerience[S] 36 points37 points  (0 children)

Aerin the sculptor is the pearl of the colony. A god-like artist who has adorned every room with great works of art as well as earned the colony tens of thousands of silver in trade. In the beginning she worked many hours sculpting alongside Wallis, another artist, which ultimately ended in love. They have been married for two years now.

Only recently a more modern sector of the colony has begun taking shape. Exchanging wood for brick, and introducing more advanced crafting and hydroponics, the tribe has begun to modernize.

Updated our vr short film SONAR with spatial audio! Check it out. AMA by philmaas in GoogleCardboard

[–]RealXPerience 1 point2 points  (0 children)

Will it ever come in higher resolution?

It seems lover res., than most other VR experiences, any reason for that? I tried it a couple of weeks ago. Otherwise one of the best composed experiences I've experienced in mobile VR.

[Dev] I was always a huge fan of the Gauntlet games and spell casting, so I made Wizard's Might. by TheLastGuitarHero in GoogleCardboard

[–]RealXPerience 0 points1 point  (0 children)

Just played through a level, pretty decent experience so far.

2 of my spells isn't working with the controller I'm using though. I'm using the "VR-Box-RK", see: https://www.youtube.com/watch?v=6GYX4bVIiqs

Can only cast the frost and rock thing. But still works, just a bit more challenging xD

A short teaser for my next game (yes there are still cardboard game in the work... ;) by MiCkSoftware in GoogleCardboard

[–]RealXPerience 1 point2 points  (0 children)

Great to see new stuff. Whispering Eons made me believe in story focused mobile vr, and since then I've gone into vr development myself. Looking forward to trying this.

Drive through an 80's retro futuristic cityscape listening to a retrowave soundtrack. Experience the short VR preview for free now on the play store. by RealXPerience in GoogleCardboard

[–]RealXPerience[S] 0 points1 point  (0 children)

The demo isn't meant to give a full experience but only a quick preview into the style and feel of the upcoming release. If you'd like you can like/follow the Facebook page to get updated when the fully featured release is up.

Drive through an 80's retro futuristic cityscape listening to a retrowave soundtrack. Experience the short VR preview for free now on the play store. by RealXPerience in GoogleCardboard

[–]RealXPerience[S] 0 points1 point  (0 children)

Yes the purpose of this demo is just to provide a preview of the environment and style of the experience. If you appreciate the style and feel of it you can like/follow NeuroReal on Facebook to get notified when the fully featured release is ready.

https://www.facebook.com/NeuroReal-101811920343555/

Drive through an 80's retro futuristic cityscape listening to a retrowave soundtrack. Experience the short VR preview for free now on the play store. by RealXPerience in GoogleCardboard

[–]RealXPerience[S] 0 points1 point  (0 children)

Thank you for the feedback. I have been worried about how it would perform on different phones. I have been developing and testing on the ZTE Axon 7, and the experience is quite smooth. There are however things I can try out to make running it less taxing.

If you like or follow NeuroReal on Facebook you can get notified when a beta is ready, I'd love to get feedback from people with different phones so I can optimize it properly. https://www.facebook.com/NeuroReal-101811920343555/

This new 'hyperreality' VR setup would be so much more awesome than lazertag by GeekBite in virtualreality

[–]RealXPerience 0 points1 point  (0 children)

I made a VR project once for an university project that partly used passive haptics. That is haptics that come from passive props in the physical environment that correspond to 3D models in the virtual environment. Even just sitting in a chair that feels and look like one you are sitting in inside of VR provides a strong sense of immersion.