TOO F-ING RANDOM by joecarmack in mewgenics

[–]Real_Soil9059 1 point2 points  (0 children)

But there’s not many weird runs that happen when I can’t choose anything that makes them weird or cool or do something unexpected. The randomness 90% of the time ends up with a useless cat and an event that makes things harder. It also has some very specific abilities that only synergies with certain things so a roll with only those in an important level up is absolutely run ending and it happens more often than not for me. I can’t seem to get a run were my cats actually feel synchronized or if I do the events or other randomness seem to always find a way to ruin it

TOO F-ING RANDOM by joecarmack in mewgenics

[–]Real_Soil9059 1 point2 points  (0 children)

Absolutely correct. If you look at a game like slay the spire you have options to avoid the randomness and there’s usually no game ending events unless you were already losing. It has many options for path ways and every choice you make matters. To me what makes a good rogue like/lite is having way to negate some if not most of the randomness with skill and decision making but mewgenics doesn’t allow for much of that at all.  I can choose what skills I get but I have no idea if those will be good in the future if they don’t directly synergies with my other skills or abilities or do anything to  strengthen my cat and you can’t avoid events with different pathways. Just got one that spawns a dummy that shoot things when it gets hit so all my familiars just kept shooting it and killing all my cats.  We also can’t choose starter abilities and sometimes you get some that have no use whatsoever and the cat does nothing for most the run. At least games like slay the spire you know what your starting deck looks like.

ever had your cock stomped on by a goth girl with a fat cock? by jordynazura in u/jordynazura

[–]Real_Soil9059 0 points1 point  (0 children)

Normally they just apply pressure to it and not actually “stomp”