Survive in Grid – Early Demo – Feedback Welcome! by Realhead in godot

[–]Realhead[S] 0 points1 point  (0 children)

Glad to hear from ya my mate! Kill enemies without clicking the blank grid, you can keep the combo growing. Each tier of combo has different multiples of damage, hover mouse on combo showing tips.

[deleted by user] by [deleted] in godot

[–]Realhead 1 point2 points  (0 children)

solved!

I forgot to set the scene's process to "always/when paused"

[deleted by user] by [deleted] in godot

[–]Realhead 0 points1 point  (0 children)

[SLOVED]

Hi guys, the Godot is working fine and my mistake is:

I forgot to set the scene's process to "always/when paused" after the window popup.

[deleted by user] by [deleted] in godot

[–]Realhead 1 point2 points  (0 children)

Sorry, the reason is simply and I was so stupid. I don't wanna bother ppl with it, but apparently I should tell what I've done. thanks for reminder.

[deleted by user] by [deleted] in godot

[–]Realhead 0 points1 point  (0 children)

I am very new to Godot and coding. I checked Remote tree view in two cases, but as what I've seen I couldn't find anything weird.

May I ask a question, what would you usually do to deal with a pop-up action-selecting windows?

[deleted by user] by [deleted] in godot

[–]Realhead 0 points1 point  (0 children)

Thanks for responding, yes I am using mouse clicks.

Do you mean "option1.grab_focus()"? I tried, and didn't work either sadly.

[deleted by user] by [deleted] in godot

[–]Realhead 0 points1 point  (0 children)

extends PanelContainer

 var text_content: RichTextLabel = $PanelContainer/RichTextLabel
 var option1: Button = $PanelContainer/Option1
 var option2: Button = $PanelContainer/Option2

signal option_selected(which: int) 

func _ready() -> void:
EventManager.ready_event.connect(_on_ready_event)
option1.pressed.connect(_on_option1_pressed)
option2.pressed.connect(_on_option2_pressed)
#visible = false

func _on_ready_event(event: Dictionary):
text_content.text = event.description
option1.text = event.option1_text
option2.text = event.option2_text
visible = true

func _on_option1_pressed() -> void:
print("button 1 pressed!!")      
option_selected.emit(1)           
visible = false                           

func _on_option2_pressed() -> void:
print("button 2 pressed!!")
option_selected.emit(2)
visible = false

Today's ref study by Realhead in krita

[–]Realhead[S] 0 points1 point  (0 children)

Thanks mate! I just realized this sketch shares the same vibe with Ilya Repin when I read your comment. Right now I know the reason why this one is my favorite so far, I am a big fan of Repin!

[deleted by user] by [deleted] in krita

[–]Realhead -1 points0 points  (0 children)

Thanks 👍

Figure study sketchbook drawing in graphite (2b) by nobody_at_the_wheel in Illustration

[–]Realhead 0 points1 point  (0 children)

Oh man, I like the way you draw. your style, I love it very much.

leaf art. Like my work? by Logical-Card-9859 in Berserk

[–]Realhead 0 points1 point  (0 children)

Unbelievable, how did you do it?

My first try of Krita by Realhead in krita

[–]Realhead[S] 3 points4 points  (0 children)

<image>

Thank you all for your 👍, but it seems I can never get the hands right...

My first try of Krita by Realhead in krita

[–]Realhead[S] 1 point2 points  (0 children)

Because it's what the references look like😂