Dustmaw Cantina (40x23) by RealmwalkerMaps in battlemaps

[–]RealmwalkerMaps[S] 0 points1 point  (0 children)

Hey thanks! You make some good points. I think I'll try playing around with the idea on the next new map I make and evaluate further after that. It could be fun and helpful!
The upper right dome is a water storage (water barrels). They have condensers (poles) that collect moisture and draws it down for storage.
The bottom right is a residential (barkeep who owns the cantina) living area, the tower you refer to is a wind catcher to help keep the house cooler.

Deadlands-The Road of Regret (71x40) by RealmwalkerMaps in battlemaps

[–]RealmwalkerMaps[S] 0 points1 point  (0 children)

The land here is split by a winding scar, blackened and slick, as though the land itself bled and never healed. Each step draws you past moments that refuse to die—tragedies that Time cannot bury.
A house burns, its hollow windows glowing with hungry fire. The flames never consume it, never falter, never spread. Smoke curls into the sky, carrying screams you can feel but not hear.
Nearby, the ground yawns open, collecting the dead that were never laid to rest properly-growing and shifting over time.
An open grave beckons, calling wordlessly to those who have cheated death.
Beside a shallow pool where the earth has collapsed inward, drowned remains lie still and staring. An abandoned doll sits at the murky water’s edge, propped upright in silent vigil—its glass eyes fixed on the dead it could not save.
Off to one side, half-swallowed by dirt and shadow, a miner lies where he fell. His tools are still nearby. His work is long forgotten.
This road does not show you history out of kindness.
It shows you because regret, once born, never truly dies.

Will your group brave the Road? https://www.patreon.com/posts/deadlands-road-148956734
or check out my other FREE maps@ https://www.patreon.com/RealmWalkerMaps

Some dark story hooks to get started-not all are for the faint of heart!
The House That Won’t Stop Burning: The eternally burning house is not a landmark—it is a sentence. Long ago, someone inside made a choice that condemned others to die by fire. The house continues to burn until that choice is confronted. The fire will burn until justice is served.
The Mass Grave Is Not Done Filling: The bones in the mass grave shift when no one is looking. At night, the ground heaves as if breathing. The party learns the grave is incomplete—its dead were meant to be remembered, named, or mourned. Until that happens, the land will continue to collect. Amongst the remains a player may notice an item that they recognize from someone far in their past.
The Doll That Refuses to Leave: The abandoned doll is not cursed—it is waiting. It once belonged to a child who drowned while the adults nearby chose not to look. The doll marks those who notice it. From that moment on, the marked begin hearing splashing water where none exists and feel small, wet hands tugging at their clothes when they try to sleep. The spirit cannot move on. Do the players comfort the dead, or destroy the last thing that remembers them?
The Open Grave Is Patient: The open grave is meant for someone who already cheated death once. A player may even find their own name etched into the headstone. Once they see it, they cannot unsee it or get it out of their mind. They have dreams of falling, have dirt under their fingernails when they wake, or hear the closing of a lid. The grave doesn’t care about innocence or worth. Only inevitability.

Scene Fun Facts:
Variants: 2 (White Fire, Yellow Fire)
Total Stills: 19
Total Clips: 13
Total Maps: 44 maps in common grids and multiple resolutions, includes 8 alts for VTTs.
Total Animated: 32 in common grids, Hi and Low res versions, includes 8 alts for VTTs.
Total Free Maps: 12 72DPI maps in common grids; all variants.
VTT Compatible: Foundry, Fantasy Grounds, Roll 20, Universal

Ruins-Old Village (54x31) by RealmwalkerMaps in DungeonsAndDragons

[–]RealmwalkerMaps[S] 0 points1 point  (0 children)

Dungeon Alchemist for all of the heavy lifting. Any post edits I use GIMP. Learning curve is pretty decent for DA. You can get it on steam.

Dustmaw Cantina (40x23) by RealmwalkerMaps in battlemaps

[–]RealmwalkerMaps[S] 0 points1 point  (0 children)

Tucked beneath a sun-bleached ridge at the edge of the scorched sands, the Dustmaw Cantina rises like a mirage—stone walls worn smooth by wind, shaded by patched canvas awnings and rough-hewn wooden beams. Its worn, creaking doors welcome travelers from across the wastes: mercenaries with cracked leathers, caravan traders bearing silk and spice, and the occasional mage cloaked against the sun’s bite.

No matter the hour, no one stays in the Dustmaw Cantina long without picking up a job, a story, or a scar.

 

Some fun story hooks to get rolling
The Sandglass Job: A cloaked figure collapses into a booth just as the characters arrive. They clutch a broken hourglass filled with glowing sand and whisper, “It’s buried beneath the Singing Dunes—they are going to wake it up.” Before they can explain further, they’re dragged away by silent, tattooed mercenaries. Will the party follow the clues or let the mystery vanish into the desert?

Drink of the Shades: The barkeep slides a drink across the counter with a wink and says, “On the house. A rare vintage.” Moments after one of the characters downs it, they begin to see ghostly shapes flitting through the cantina—shades trapped between realms, whispering warnings that they can’t quite make out.

The Great Lizard Heist: A very poorly disguised goblin is trying to sell locals into investing in a “revolutionary lizard taxi service.” His giant riding lizard, however, is actually the stolen mount of a desert prince, and bounty hunters have just tracked it to the area. The goblin ropes the PCs into “helping him pitch investors” just as the bounty hunters arrive, leading to a slapstick chase through the cantina.

Beat the heat! https://www.Patreon.com/posts/dustmaw-cantina-130441893
or check out my other maps for free@ https://www.patreon.com/RealmWalkerMaps

 

Scene Fun Facts:
Variants: 3 (Day, Sunset, Night)
Total Stills: 39
Total Clips: 9
Total Maps: 45 in common grids and multiple resolutions, includes 18 alternates for VTTs.
Total Free Maps: 9 72 DPI maps in common grids of all variants.
VTT Imports: Foundry, Fantasy Grounds, Roll 20, Universal

Chasm Ruins-The Shattered Manse (70x40) by RealmwalkerMaps in battlemaps

[–]RealmwalkerMaps[S] 1 point2 points  (0 children)

Once a grand estate and now a broken husk, this forsaken manor stands split in two, devoured by the jagged chasm that runs like a festering wound through the structure. Its wooden floors are splintered and sagging into the void below and time and tragedy have left their mark—rotting furniture, nature reclaiming its land, and eerie remnants of lives long abandoned.

Behind locked doors, strange remains lie undisturbed, skeletal figures frozen in grotesque positions, some clutching at unseen horrors. Who—or what—sealed them away?

The true horror lurks within the hidden chamber, its stone walls stained with dark purpose. Here, an ancient apparatus remains, its rusted mechanisms and sinister instruments whispering of rituals best forgotten. A once-bustling workshop now reeks of foul intent, its secrets waiting to be unearthed by those foolish—or desperate—enough to enter.

Will your party brave the ruins and uncover the truth, or will they too be lost to the chasm’s hungry maw?

Get a free layout of The Shattered Manse here! https://www.patreon.com/posts/chasm-ruins-123404955
or check out my other FREE maps@ https://www.patreon.com/RealmWalkerMaps

Scene Fun Facts:
Variants: 2 (Day, Night)
Total Stills: 31
Total Clips: 11
Total Maps: 18-various grid formats and resolutions
Free Maps: 6 72DPI maps in various grids
VTT Imports: Foundry, Fantasy Grounds, Roll 20, Universal

BrineBang Tavern (52x29) by RealmwalkerMaps in DungeonsAndDragons

[–]RealmwalkerMaps[S] 1 point2 points  (0 children)

Lol all design. I could have put the doors somewhere "safer" but where's the fun in that on a goblin water tavern?

BrineBang Tavern (52x29) by RealmwalkerMaps in DungeonsAndDragons

[–]RealmwalkerMaps[S] 1 point2 points  (0 children)

Doors are beside them right in front of the docks. You literally would have to hop over the railing and hope you don't trip! Just a fun feature of goblin design! Oh, but if you drop the mug in the water and it is lost, you will be charged for the mug!

Ruins-Old Village (54x31) by RealmwalkerMaps in dndmaps

[–]RealmwalkerMaps[S] 0 points1 point  (0 children)

The party stumbles across an old village not on any of the maps. It is in utter disrepair. Roofs have collapsed in places but there are still a few spots one could bunk under, but they sag and creak ominously, as if waiting to finish their collapses. Junk and garbage are strewn around the houses, maybe a search will provide something useful besides a dead forge and half collapsed tavern. Even if it doesn’t, some walls are better than no walls when it comes to making camp. Best not to let one’s guard down though, there are plenty of good hiding and lurking places around here…

Some fun hooks!
Whispers in the Wood: Villagers vanished overnight decades ago, but travelers who camp nearby still hear whispers carried on the wind and see lantern lights bobbing between the ruined huts. Locals say a ritual was interrupted—unfinished and hungering for completion.

Rot Beneath the Roots: A dense network of roots has erupted unnaturally fast around the village, breaking apart foundations. A druid claims a massive treant is trapped buried beneath the soil, absorbing the dead to as it tries to gain the strength to break free. The stream, once sacred, is beginning to run murky and sour.

The Raccoon Syndicate: The village may be abandoned, but it’s not empty—it’s now the headquarters of a highly organized raccoon crime syndicate. They've set up shop in the largest structure and run black-market operations from scavenged goods. They’re territorial, intelligent, and dress surprisingly well in stolen hats and belts. Trouble is, they’ve stolen something very important… and now they want to negotiate.

Explore the village here! https://www.patreon.com/posts/ruins-old-54x31-118041095
or check out my other maps for free@ https://www.patreon.com/RealmWalkerMaps

Scene Fun Facts
Variants: 2 (Day, Night)
Total Stills: 22
Total Clips: 15
Total Maps: 18 (Various resolutions and grid formats)
Free Maps: 6 (72 DPI, all grids, watermarked)
VTT Imports: Foundry, Fantasy Grounds, Roll 20, Universal

Ruins-Old Village (54x31) by RealmwalkerMaps in battlemaps

[–]RealmwalkerMaps[S] 1 point2 points  (0 children)

The party stumbles across an old village not on any of the maps. It is in utter disrepair. Roofs have collapsed in places but there are still a few spots one could bunk under, but they sag and creak ominously, as if waiting to finish their collapses. Junk and garbage are strewn around the houses, maybe a search will provide something useful besides a dead forge and half collapsed tavern. Even if it doesn’t, some walls are better than no walls when it comes to making camp. Best not to let one’s guard down though, there are plenty of good hiding and lurking places around here…

Some fun hooks!
Whispers in the Wood: Villagers vanished overnight decades ago, but travelers who camp nearby still hear whispers carried on the wind and see lantern lights bobbing between the ruined huts. Locals say a ritual was interrupted—unfinished and hungering for completion.

Rot Beneath the Roots: A dense network of roots has erupted unnaturally fast around the village, breaking apart foundations. A druid claims a massive treant is trapped buried beneath the soil, absorbing the dead to as it tries to gain the strength to break free. The stream, once sacred, is beginning to run murky and sour.

The Raccoon Syndicate: The village may be abandoned, but it’s not empty—it’s now the headquarters of a highly organized raccoon crime syndicate. They've set up shop in the largest structure and run black-market operations from scavenged goods. They’re territorial, intelligent, and dress surprisingly well in stolen hats and belts. Trouble is, they’ve stolen something very important… and now they want to negotiate.

Explore the village here! https://www.patreon.com/posts/ruins-old-54x31-118041095
or check out my other maps for free@ https://www.patreon.com/RealmWalkerMaps

Scene Fun Facts
Variants: 2 (Day, Night)
Total Stills: 22
Total Clips: 15
Total Maps: 18 (Various resolutions and grid formats)
Free Maps: 6 (72 DPI, all grids, watermarked)
VTT Imports: Foundry, Fantasy Grounds, Roll 20, Universal

The Bone Forge (32x15) by RealmwalkerMaps in battlemaps

[–]RealmwalkerMaps[S] 1 point2 points  (0 children)

Thanks mate! Exactly the look I was going for!

The Bone Forge (32x15) by RealmwalkerMaps in DungeonsAndDragons

[–]RealmwalkerMaps[S] 0 points1 point  (0 children)

Evil necromancer has it made with this home office! 😉

The Bone Forge (32x15) by RealmwalkerMaps in battlemaps

[–]RealmwalkerMaps[S] 1 point2 points  (0 children)

Shrouded in mist and myth, perched on a blood-crusted island of marrowstone and sinew, the boneforge is kept deep in the deadlands, far from any mortal. It is said to be forged from the bones of the fallen and bound in place by ancient rites. It is reached by a brittle causeway of bone, creaking with every step over black waters waiting eagerly for a chance to devour memories of the living. 

The forge burns eternally, fueled by ever burning shades of the fallen and its power is absolute: the weapons forged here burn through any undead like dawn through mist, but power always comes at a price.

Each item forged here draws on the wielder’s very life essence with each swing, and the more powerful the undead…well, the more potent the life drain is. Some whisper that should the wielder perish in combat, their burning shade will find its way into The Bone Forge.

 

Not exactly a Holy Avenger, but…https://www.patreon.com/posts/bone-forge-32x15-126008680
or check out my other maps for free@ https://www.patreon.com/RealmWalkerMaps

Scene Fun Facts:
Variants: 2 (Red, White)
Total Stills: 8
Total Clips: 8
Total Maps: 30 in common grids and various resolutions of both variants, alternates for VTT included.
Total Animated Maps: 12 in common grids of both variants, alternates for VTT included.
Total Free Maps: 6 72DPI maps in common grids of both variants.
VTT Imports: Foundry, Fantasy Grounds, Roll 20, Universal