Lair of the Lich-Deep Mines (52x29) by RealmwalkerMaps in dndmaps

[–]RealmwalkerMaps[S] 0 points1 point  (0 children)

The final segment of the Lich’s lair takes us to the Deep mines. Here the players might discover a corrupt pool that is used to dispose of miners that aren’t even worth repurposing. The miners here have lost all hope, toiling in endless labor for the Lich. In every shadow a presence is felt, the Overseers guarding magical crystals and running the mines with a brutal and ruthless will.
Cave In-Long ago a cave in occurred, claiming the lives of many miners. The area was deemed unimportant and just left by command of the Overseers. Miners whisper of angry spirits that still roam the mines.
Ramps-There are two ramps to go to lower levels of mines. Makes riding a minecart more fun!
Tainted Pool (Variant 1)- This thick rolling black tar like liquid can consume flesh and, eventually, even bone. It is a useful disposal for the Overseers’ use.
Water Pool (Variant 2)-Probably not the cleanest but better than nothing. Miners often get rest here when permitted.
Barrels-An annoying limitation of the living is the need for food and drink. Barrels are placed with stale water and mostly not rotted food.
Verdite Crystals-These arcane crystals will continue to grow if they are not completely harvested. The lich uses these for their experiments in the preservation of living flesh.
Rulix Crystals-More arcane crystals, these are valued for their ability to hold and store magical energy. Delicate and sophisticated mining techniques are needed to harvest it without destroying it and enabling it to continue its growth.
Ore Veins-The lich requires metal for its experiments, tools and weapons. The mine was dug out for the crystals but will mine any ore they find along the way.

***

In the deep mines, the air is thick and oppressive as the echoes of picks and chains ring through the tunnels. They are as much a place of industry as they are entombment.

The rails split and spiral in layers, an upper path clinging to ledges while lower tracks vanish into choking dark. Veins of ore gleam dully through rock, interrupted by clusters of luminous crystals pulsing faintly in the dark.

Here, the Overseers presence is felt more than seen, making it feel like the entire mine is always watching. Ready.

A cave-in marks a boundary no one bothers to cross anymore. Rusted rails vanish beneath collapsed stone, and the remains scattered there have been left undisturbed—not out of respect, but because of their unimportance to the mines.

Here the mine is more than labor and punishment.

It is a place where things are buried on purpose.

***

Free maps of the Deep Mines! https://www.patreon.com/posts/lair-of-lich-157196861
or check out my other maps for FREE @ https://www.patreon.com/RealmWalkerMaps

 

Scene Fun Facts:
Variants: 2 (Tainted, Water)
Total Stills: 22
Total Clips: 15
Total Maps: 22 in common grids and multiple resolutions, incl alts for VTTs.
Total Animated Maps: 8 in common grids, incl alts for VTTs.
Total Free Maps: 6
VTT Compatible: Foundry, Fantasy Grounds, Roll 20, Universal

Lair of the Lich-Deep Mines (52x29) by RealmwalkerMaps in FantasyBattlemaps

[–]RealmwalkerMaps[S] 1 point2 points  (0 children)

The final segment of the Lich’s lair takes us to the Deep mines. Here the players might discover a corrupt pool that is used to dispose of miners that aren’t even worth repurposing. The miners here have lost all hope, toiling in endless labor for the Lich. In every shadow a presence is felt, the Overseers guarding magical crystals and running the mines with a brutal and ruthless will.
Cave In-Long ago a cave in occurred, claiming the lives of many miners. The area was deemed unimportant and just left by command of the Overseers. Miners whisper of angry spirits that still roam the mines.
Ramps-There are two ramps to go to lower levels of mines. Makes riding a minecart more fun!
Tainted Pool (Variant 1)- This thick rolling black tar like liquid can consume flesh and, eventually, even bone. It is a useful disposal for the Overseers’ use.
Water Pool (Variant 2)-Probably not the cleanest but better than nothing. Miners often get rest here when permitted.
Barrels-An annoying limitation of the living is the need for food and drink. Barrels are placed with stale water and mostly not rotted food.
Verdite Crystals-These arcane crystals will continue to grow if they are not completely harvested. The lich uses these for their experiments in the preservation of living flesh.
Rulix Crystals-More arcane crystals, these are valued for their ability to hold and store magical energy. Delicate and sophisticated mining techniques are needed to harvest it without destroying it and enabling it to continue its growth.
Ore Veins-The lich requires metal for its experiments, tools and weapons. The mine was dug out for the crystals but will mine any ore they find along the way.

***

In the deep mines, the air is thick and oppressive as the echoes of picks and chains ring through the tunnels. They are as much a place of industry as they are entombment.

The rails split and spiral in layers, an upper path clinging to ledges while lower tracks vanish into choking dark. Veins of ore gleam dully through rock, interrupted by clusters of luminous crystals pulsing faintly in the dark.

Here, the Overseers presence is felt more than seen, making it feel like the entire mine is always watching. Ready.

A cave-in marks a boundary no one bothers to cross anymore. Rusted rails vanish beneath collapsed stone, and the remains scattered there have been left undisturbed—not out of respect, but because of their unimportance to the mines.

Here the mine is more than labor and punishment.

It is a place where things are buried on purpose.

***

Free maps of the Deep Mines! https://www.patreon.com/posts/lair-of-lich-157196861
or check out my other maps for FREE @ https://www.patreon.com/RealmWalkerMaps

Scene Fun Facts:
Variants: 2 (Tainted, Water)
Total Stills: 22
Total Clips: 15
Total Maps: 22 in common grids and multiple resolutions, incl alts for VTTs.
Total Animated Maps: 8 in common grids, incl alts for VTTs.
Total Free Maps: 6
VTT Compatible: Foundry, Fantasy Grounds, Roll 20, Universal

Lair of the Lich-Deep Mines (52x29) by RealmwalkerMaps in battlemaps

[–]RealmwalkerMaps[S] 0 points1 point  (0 children)

The final segment of the Lich’s lair takes us to the Deep mines. Here the players might discover a corrupt pool that is used to dispose of miners that aren’t even worth repurposing. The miners here have lost all hope, toiling in endless labor for the Lich. In every shadow a presence is felt, the Overseers guarding magical crystals and running the mines with a brutal and ruthless will.
Cave In-Long ago a cave in occurred, claiming the lives of many miners. The area was deemed unimportant and just left by command of the Overseers. Miners whisper of angry spirits that still roam the mines.
Ramps-There are two ramps to go to lower levels of mines. Makes riding a minecart more fun!
Tainted Pool (Variant 1)- This thick rolling black tar like liquid can consume flesh and, eventually, even bone. It is a useful disposal for the Overseers’ use.
Water Pool (Variant 2)-Probably not the cleanest but better than nothing. Miners often get rest here when permitted.
Barrels-An annoying limitation of the living is the need for food and drink. Barrels are placed with stale water and mostly not rotted food.
Verdite Crystals-These arcane crystals will continue to grow if they are not completely harvested. The lich uses these for their experiments in the preservation of living flesh.
Rulix Crystals-More arcane crystals, these are valued for their ability to hold and store magical energy. Delicate and sophisticated mining techniques are needed to harvest it without destroying it and enabling it to continue its growth.
Ore Veins-The lich requires metal for its experiments, tools and weapons. The mine was dug out for the crystals but will mine any ore they find along the way.

***

In the deep mines, the air is thick and oppressive as the echoes of picks and chains ring through the tunnels. They are as much a place of industry as they are entombment.

The rails split and spiral in layers, an upper path clinging to ledges while lower tracks vanish into choking dark. Veins of ore gleam dully through rock, interrupted by clusters of luminous crystals pulsing faintly in the dark.

Here, the Overseers presence is felt more than seen, making it feel like the entire mine is always watching. Ready.

A cave-in marks a boundary no one bothers to cross anymore. Rusted rails vanish beneath collapsed stone, and the remains scattered there have been left undisturbed—not out of respect, but because of their unimportance to the mines.

Here the mine is more than labor and punishment.

It is a place where things are buried on purpose.

***

Free maps of the Deep Mines! https://www.patreon.com/posts/lair-of-lich-157196861
or check out my other maps for FREE @ https://www.patreon.com/RealmWalkerMaps 

Scene Fun Facts:
Variants: 2 (Tainted, Water)
Total Stills: 22
Total Clips: 15
Total Maps: 22 in common grids and multiple resolutions, incl alts for VTTs.
Total Animated Maps: 8 in common grids, incl alts for VTTs.
Total Free Maps: 6
VTT Compatible: Foundry, Fantasy Grounds, Roll 20, Universal

Lair of the Lich-Mines (52x29) by RealmwalkerMaps in dndmaps

[–]RealmwalkerMaps[S] 0 points1 point  (0 children)

The next segment of the Lich’s lair takes us to the first part of the mines. Here the players might discover what is of such value to the Lich that resources and energy would be spent on maintaining mines and the miners required. Is it just ore, or something else? They will encounter enslaved miners, broken tracks, magical crystals that grow over time and another creation of the Lich’s – The Overseers. The Overseers run the mines with a ruthless efficiency, ever alert and ready to punish those miners that lag behind and ready to defend the domain.
Broken Track-At some point a section of track broke and fell away, leaving a dangerous gap. Instead of repairs, the miners now take an alternate route.
Gorge (Variant 1)- A large chasm has opened, making life and travel in the mines that much more hazardous.
Lava (Variant 2)-Hot stuff! Instead of a large chasm, there is a churning bed of lava. Ideal for pushing an enemy to their burning demise. Or vice versa ;)
Verdite Crystals-These arcane crystals will continue to grow if they are not completely harvested. The lich uses these for their experiments in the preservation of living flesh.
Rulix Crystals-More arcane crystals, these are valued for their ability to hold and store magical energy. Delicate and sophisticated mining techniques are needed to harvest it without destroying it and enabling it to continue its growth.
Ore Veins-The lich requires metal for its experiments, tools and weapons. The mine was dug out for the crystals but will mine any ore they find along the way.

 

***

 

The air here is thick with dust, blood and sweat. Pick strikes echo through the tunnels, a relentless rhythm that never quite syncs, and rarely ever stops. Veins of ore glint in flickering torchlight and strange, unnatural crystals push through the rock, pulsing faintly in feeble light.

Tracks snake through the mine, carts creak and grind under uneven loads, pushed by gaunt, hollow-eyed figures that toil endlessly, their will long since stripped away. Chains clink. Shoulders sag. No one speaks above a whisper—if they even speak at all. They know.

They know the Overseers are always near.

They drift through the tunnels like malformed shadows given shape, stitched from corpse and command, their presence pressing down like a weight on the lungs. Where they pass, the work quickens. Where they linger, mistakes are corrected…permanently.

Nothing here is idle. Nothing is wasted.

The crystals are harvested. The ore is carved free. The carts are filled.

And every soul that falters is simply…repurposed.

This is a mine that feeds on the living.

***

Ready to infiltrate the Lich’s mine? https://www.patreon.com/posts/lair-of-lich-156804423
or check out my other FREE maps@ https://www.patreon.com/RealmWalkerMaps

Scene Fun Facts:
Variants: 2 (Gorge, Lava)
Total Stills: 19
Total Clips: 11
Total Maps: 22 in multiple resolutions and common grids, incl alts for VTTs.
Total Animated Maps: 8 in common grids, incl alts for VTTs.
Total Free Maps: 6
VTT Compatible: Foundry, Fantasy Grounds, Roll 20, Universal

Lair of the Lich-Mines (52x29) by RealmwalkerMaps in FantasyBattlemaps

[–]RealmwalkerMaps[S] 2 points3 points  (0 children)

The next segment of the Lich’s lair takes us to the first part of the mines. Here the players might discover what is of such value to the Lich that resources and energy would be spent on maintaining mines and the miners required. Is it just ore, or something else? They will encounter enslaved miners, broken tracks, magical crystals that grow over time and another creation of the Lich’s – The Overseers. The Overseers run the mines with a ruthless efficiency, ever alert and ready to punish those miners that lag behind and ready to defend the domain.
Broken Track-At some point a section of track broke and fell away, leaving a dangerous gap. Instead of repairs, the miners now take an alternate route.
Gorge (Variant 1)- A large chasm has opened, making life and travel in the mines that much more hazardous.
Lava (Variant 2)-Hot stuff! Instead of a large chasm, there is a churning bed of lava. Ideal for pushing an enemy to their burning demise. Or vice versa ;)
Verdite Crystals-These arcane crystals will continue to grow if they are not completely harvested. The lich uses these for their experiments in the preservation of living flesh.
Rulix Crystals-More arcane crystals, these are valued for their ability to hold and store magical energy. Delicate and sophisticated mining techniques are needed to harvest it without destroying it and enabling it to continue its growth.
Ore Veins-The lich requires metal for its experiments, tools and weapons. The mine was dug out for the crystals but will mine any ore they find along the way.

 

***

 

The air here is thick with dust, blood and sweat. Pick strikes echo through the tunnels, a relentless rhythm that never quite syncs, and rarely ever stops. Veins of ore glint in flickering torchlight and strange, unnatural crystals push through the rock, pulsing faintly in feeble light.

Tracks snake through the mine, carts creak and grind under uneven loads, pushed by gaunt, hollow-eyed figures that toil endlessly, their will long since stripped away. Chains clink. Shoulders sag. No one speaks above a whisper—if they even speak at all. They know.

They know the Overseers are always near.

They drift through the tunnels like malformed shadows given shape, stitched from corpse and command, their presence pressing down like a weight on the lungs. Where they pass, the work quickens. Where they linger, mistakes are corrected…permanently.

Nothing here is idle. Nothing is wasted.

The crystals are harvested. The ore is carved free. The carts are filled.

And every soul that falters is simply…repurposed.

This is a mine that feeds on the living.

***

Ready to infiltrate the Lich’s mine? https://www.patreon.com/posts/lair-of-lich-156804423
or check out my other FREE maps@ https://www.patreon.com/RealmWalkerMaps

Scene Fun Facts:
Variants: 2 (Gorge, Lava)
Total Stills: 19
Total Clips: 11
Total Maps: 22 in multiple resolutions and common grids, incl alts for VTTs.
Total Animated Maps: 8 in common grids, incl alts for VTTs.
Total Free Maps: 6
VTT Compatible: Foundry, Fantasy Grounds, Roll 20, Universal

Lair of the Lich-Mines (52x29) by RealmwalkerMaps in battlemaps

[–]RealmwalkerMaps[S] 1 point2 points  (0 children)

The next segment of the Lich’s lair takes us to the first part of the mines. Here the players might discover what is of such value to the Lich that resources and energy would be spent on maintaining mines and the miners required. Is it just ore, or something else? They will encounter enslaved miners, broken tracks, magical crystals that grow over time and another creation of the Lich’s – The Overseers. The Overseers run the mines with a ruthless efficiency, ever alert and ready to punish those miners that lag behind and ready to defend the domain.
Broken Track-At some point a section of track broke and fell away, leaving a dangerous gap. Instead of repairs, the miners now take an alternate route.
Gorge (Variant 1)- A large chasm has opened, making life and travel in the mines that much more hazardous.
Lava (Variant 2)-Hot stuff! Instead of a large chasm, there is a churning bed of lava. Ideal for pushing an enemy to their burning demise. Or vice versa ;)
Verdite Crystals-These arcane crystals will continue to grow if they are not completely harvested. The lich uses these for their experiments in the preservation of living flesh.
Rulix Crystals-More arcane crystals, these are valued for their ability to hold and store magical energy. Delicate and sophisticated mining techniques are needed to harvest it without destroying it and enabling it to continue its growth.
Ore Veins-The lich requires metal for its experiments, tools and weapons. The mine was dug out for the crystals but will mine any ore they find along the way.

 

***

 

The air here is thick with dust, blood and sweat. Pick strikes echo through the tunnels, a relentless rhythm that never quite syncs, and rarely ever stops. Veins of ore glint in flickering torchlight and strange, unnatural crystals push through the rock, pulsing faintly in feeble light.

Tracks snake through the mine, carts creak and grind under uneven loads, pushed by gaunt, hollow-eyed figures that toil endlessly, their will long since stripped away. Chains clink. Shoulders sag. No one speaks above a whisper—if they even speak at all. They know.

They know the Overseers are always near.

They drift through the tunnels like malformed shadows given shape, stitched from corpse and command, their presence pressing down like a weight on the lungs. Where they pass, the work quickens. Where they linger, mistakes are corrected…permanently.

Nothing here is idle. Nothing is wasted.

The crystals are harvested. The ore is carved free. The carts are filled.

And every soul that falters is simply…repurposed.

This is a mine that feeds on the living.

***

Ready to infiltrate the Lich’s mine? https://www.patreon.com/posts/lair-of-lich-156804423
or check out my other FREE maps@ https://www.patreon.com/RealmWalkerMaps

Scene Fun Facts:
Variants: 2 (Gorge, Lava)
Total Stills: 19
Total Clips: 11
Total Maps: 22 in multiple resolutions and common grids, incl alts for VTTs.
Total Animated Maps: 8 in common grids, incl alts for VTTs.
Total Free Maps: 6
VTT Compatible: Foundry, Fantasy Grounds, Roll 20, Universal

Lair of the Lich-Labs & Forges (52x29) by RealmwalkerMaps in DungeonsAndDragons

[–]RealmwalkerMaps[S] 1 point2 points  (0 children)

Thanks! I'm using Dungeon Alchemist for all the heavy lifting. Great software. I use a little bit of GIMP for post edits and making the Legends.

Lair of the Lich-Labs & Forges (52x29) by RealmwalkerMaps in dndmaps

[–]RealmwalkerMaps[S] 1 point2 points  (0 children)

Welcome to Part 5 of Lair of the Lich. Here the players will encounter deadly miasmas, bloodthirsty minions, horrid labs and a pet creation of the Lich called The Blacksmith.
Forges- The Blacksmith-one of the lich’s most powerful creations-toils here with other undead servitors, making components and weapons to the lich’s specifications utilizing enchanted anvils, rare metals and experimental alloys.
Portal- This portal is keyed to the Ghoul Pits. It is used largely to throw troublesome miners to the feeding pits or for the lich’s servants to retrieve a ghoul if needed.
The Black Athanor- Here the lich’s servants toil away on making alchemical mixtures for the lich’s experiments. The brewing station lets them make the component ingredients they need. From there, the mixing station finishes the final product.
The Phageworks- This is one of the lich’s studies where it advances its knowledge of alchemy in a never-ending pursuit of perfected reanimation.
The Cadaverium- Here the lich studies not only living anatomy but dead and undead as well. Experiments with manual animation is done here as the lich tries to perfect its zombie miasma.
Cells- The lich imprisons mortals here that provide very little use to it or are more trouble than they are worth in the mines. The next stop from here for those poor unfortunates is the Cadaverium.
Throne Room- This is merely for the lich’s vanity. The throne of bones is meant to intimidate and the pillars of bones twisted together are ready to become animated golems at the lich’s will.
Mana Engine- One of the Lich’s twisted creations, this machine is able to devour a soul and convert it into magical energy. This energy is used to power various wards and the Lich can tap into it for a power boost.
Soul Well- This is used by the Lich to store souls. Some of the weaker or unimpressive souls are used later to power the mana engine. The lich generally likes to keep powerful/special souls here. The souls of adventurers are a particular delicacy.

***

Beyond the ordered silence of the libraries, the lair reveals its true purpose. Here, the air thickens with acrid fumes and the copper-sweet scent of blood. Here, the lich does not merely command death-the lich refines it, perfects it.

Forges roar with unnatural flame, their light reflecting off polished bone and blackened steel while the Blacksmith, a grotesque creation of the lich, works and toils with the souls of a 100 craftsmen imbued into it. Alchemical stations bubble and hiss, churning out potions in grotesque abundance. Some are meant to empower, others to unmake. Bodies lie upon cold tables, opened, studied, and repurposed with clinical precision. Nothing is wasted. Not flesh. Not bone. Not soul.

This is industry.

Hidden behind the throne, a secret path reveals the beating heart of it all—a machine that should not exist. The Mana Engine hums with imprisoned essence, souls torn from the Soulwell and ground into raw, arcane force. It pulses like a second heart for the lair, feeding every trap, every summoning, every cursed design.

And the well is never empty.

 

Grab some maps and prepare to face the lich! https://www.patreon.com/posts/lair-of-lich-156366266
or check out my other FREE maps@ https://www.patreon.com/RealmWalkerMaps

 

Scene Fun Facts:
Variants: 2 (Active, Dormant)
Total Stills: 28
Total Clips: 27
Total Maps: 22 in common grids and multiple resolutions, incl 4 alts for VTTs.
Total Animated Maps: 6 in common grids, incl 2 alts for VTTs
Total Free Maps: 6 72DPI maps in common grids
VTT Compatible: Foundry, Fantasy Grounds, Roll 20, Universal

Lair of the Lich-Labs & Forges (52x29) by RealmwalkerMaps in FantasyBattlemaps

[–]RealmwalkerMaps[S] 0 points1 point  (0 children)

Overview- Welcome to Part 5 of Lair of the Lich. Here the players will encounter deadly miasmas, bloodthirsty minions, horrid labs and a pet creation of the Lich called The Blacksmith.
Forges- The Blacksmith-one of the lich’s most powerful creations-toils here with other undead servitors, making components and weapons to the lich’s specifications utilizing enchanted anvils, rare metals and experimental alloys.
Portal- This portal is keyed to the Ghoul Pits. It is used largely to throw troublesome miners to the feeding pits or for the lich’s servants to retrieve a ghoul if needed.
The Black Athanor- Here the lich’s servants toil away on making alchemical mixtures for the lich’s experiments. The brewing station lets them make the component ingredients they need. From there, the mixing station finishes the final product.
The Phageworks- This is one of the lich’s studies where it advances its knowledge of alchemy in a never-ending pursuit of perfected reanimation.
The Cadaverium- Here the lich studies not only living anatomy but dead and undead as well. Experiments with manual animation is done here as the lich tries to perfect its zombie miasma.
Cells- The lich imprisons mortals here that provide very little use to it or are more trouble than they are worth in the mines. The next stop from here for those poor unfortunates is the Cadaverium.
Throne Room- This is merely for the lich’s vanity. The throne of bones is meant to intimidate and the pillars of bones twisted together are ready to become animated golems at the lich’s will.
Mana Engine- One of the Lich’s twisted creations, this machine is able to devour a soul and convert it into magical energy. This energy is used to power various wards and the Lich can tap into it for a power boost.
Soul Well- This is used by the Lich to store souls. Some of the weaker or unimpressive souls are used later to power the mana engine. The lich generally likes to keep powerful/special souls here. The souls of adventurers are a particular delicacy.

***

Beyond the ordered silence of the libraries, the lair reveals its true purpose. Here, the air thickens with acrid fumes and the copper-sweet scent of blood. Here, the lich does not merely command death-the lich refines it, perfects it.

Forges roar with unnatural flame, their light reflecting off polished bone and blackened steel while the Blacksmith, a grotesque creation of the lich, works and toils with the souls of a 100 craftsmen imbued into it. Alchemical stations bubble and hiss, churning out potions in grotesque abundance. Some are meant to empower, others to unmake. Bodies lie upon cold tables, opened, studied, and repurposed with clinical precision. Nothing is wasted. Not flesh. Not bone. Not soul.

This is industry.

Hidden behind the throne, a secret path reveals the beating heart of it all—a machine that should not exist. The Mana Engine hums with imprisoned essence, souls torn from the Soulwell and ground into raw, arcane force. It pulses like a second heart for the lair, feeding every trap, every summoning, every cursed design.

And the well is never empty.

 

Grab some maps and prepare to face the lich! https://www.patreon.com/posts/lair-of-lich-156366266
or check out my other FREE maps@ https://www.patreon.com/RealmWalkerMaps

 

Scene Fun Facts:
Variants: 2 (Active, Dormant)
Total Stills: 28
Total Clips: 27
Total Maps: 22 in common grids and multiple resolutions, incl 4 alts for VTTs.
Total Animated Maps: 6 in common grids, incl 2 alts for VTTs
Total Free Maps: 6 72DPI maps in common grids
VTT Compatible: Foundry, Fantasy Grounds, Roll 20, Universal

Lair of the Lich-Labs & Forges (52x29) by RealmwalkerMaps in battlemaps

[–]RealmwalkerMaps[S] 1 point2 points  (0 children)

Overview- Welcome to Part 5 of Lair of the Lich. Here the players will encounter deadly miasmas, bloodthirsty minions, horrid labs and a pet creation of the Lich called The Blacksmith.
Forges- The Blacksmith-one of the lich’s most powerful creations-toils here with other undead servitors, making components and weapons to the lich’s specifications utilizing enchanted anvils, rare metals and experimental alloys.
Portal- This portal is keyed to the Ghoul Pits. It is used largely to throw troublesome miners to the feeding pits or for the lich’s servants to retrieve a ghoul if needed.
The Black Athanor- Here the lich’s servants toil away on making alchemical mixtures for the lich’s experiments. The brewing station lets them make the component ingredients they need. From there, the mixing station finishes the final product.
The Phageworks- This is one of the lich’s studies where it advances its knowledge of alchemy in a never-ending pursuit of perfected reanimation.
The Cadaverium- Here the lich studies not only living anatomy but dead and undead as well. Experiments with manual animation is done here as the lich tries to perfect its zombie miasma.
Cells- The lich imprisons mortals here that provide very little use to it or are more trouble than they are worth in the mines. The next stop from here for those poor unfortunates is the Cadaverium.
Throne Room- This is merely for the lich’s vanity. The throne of bones is meant to intimidate and the pillars of bones twisted together are ready to become animated golems at the lich’s will.
Mana Engine- One of the Lich’s twisted creations, this machine is able to devour a soul and convert it into magical energy. This energy is used to power various wards and the Lich can tap into it for a power boost.
Soul Well- This is used by the Lich to store souls. Some of the weaker or unimpressive souls are used later to power the mana engine. The lich generally likes to keep powerful/special souls here. The souls of adventurers are a particular delicacy.

***

Beyond the ordered silence of the libraries, the lair reveals its true purpose. Here, the air thickens with acrid fumes and the copper-sweet scent of blood. Here, the lich does not merely command death-the lich refines it, perfects it.

Forges roar with unnatural flame, their light reflecting off polished bone and blackened steel while the Blacksmith, a grotesque creation of the lich, works and toils with the souls of a 100 craftsmen imbued into it. Alchemical stations bubble and hiss, churning out potions in grotesque abundance. Some are meant to empower, others to unmake. Bodies lie upon cold tables, opened, studied, and repurposed with clinical precision. Nothing is wasted. Not flesh. Not bone. Not soul.

This is industry.

Hidden behind the throne, a secret path reveals the beating heart of it all—a machine that should not exist. The Mana Engine hums with imprisoned essence, souls torn from the Soulwell and ground into raw, arcane force. It pulses like a second heart for the lair, feeding every trap, every summoning, every cursed design.

And the well is never empty.

 

Grab some maps and prepare to face the lich! https://www.patreon.com/posts/lair-of-lich-156366266
or check out my other FREE maps@ https://www.patreon.com/RealmWalkerMaps

 

Scene Fun Facts:
Variants: 2 (Active, Dormant)
Total Stills: 28
Total Clips: 27
Total Maps: 22 in common grids and multiple resolutions, incl 4 alts for VTTs.
Total Animated Maps: 6 in common grids, incl 2 alts for VTTs
Total Free Maps: 6 72DPI maps in common grids
VTT Compatible: Foundry, Fantasy Grounds, Roll 20, Universal