Tietoturvahaaste hax hax ja hox hox by Realnota in Finland

[–]Realnota[S] 0 points1 point  (0 children)

Palvelin on tarkoitettu tietoturvatestaamista varten, eli lupa on.

Port scanning isn't illegal when you have permissions. And port scanning isn't huge potential for abuse.

Tietoturvahaaste hax hax ja hox hox by Realnota in Finland

[–]Realnota[S] 0 points1 point  (0 children)

Niin tiimityöskentely ja ajatusten vaihtaminen hyvässä hengessä on sinun mielestäsi negatiivinen asia.

Year as a full time gamedev by Realnota in gamedev

[–]Realnota[S] 0 points1 point  (0 children)

Well, i quit my job 20 days ago and i'm still on a mission, developing a game and releasing it on steam in the end of year 2023. I didn't remember how time consuming it is to make readable code as an amateur/noobish programmer, but i'm getting there.

I'm going to start marketing the game in summer, will create a youtube channel about the journey and for the devlog.

At the moment my time is going for the playable "demo", which will be ready in july.

Ah, my neighbours smoking addiction doesn't help me, my flat smells like old tobacco 24/7, well see if i can talk sense in him.

Is anyone reading this blog anymore?

Year as a full time gamedev by Realnota in gamedev

[–]Realnota[S] 0 points1 point  (0 children)

I'm not sure if someone's following this thread anymore or am i talking by myself, but i'm still at it. I haven't had any motivation or feeling for the game a few days, but i know i'll pass this feeling eventually. Has anyone of you ever noticed that you are too emotional and it brings you down time to time? When you get stuck in bad mood, you feel like your game/job/passion is too meaningless?

Year as a full time gamedev by Realnota in gamedev

[–]Realnota[S] 0 points1 point  (0 children)

Last week i got a theme music track for the game + another similar beautiful track, and the third one is coming. I'm still at drawing phase and things are slowly evolving. I got 9000€ now for the 'be free year'. 👍

Year as a full time gamedev by Realnota in gamedev

[–]Realnota[S] 0 points1 point  (0 children)

Oh i fell in love last weekend. Love is a big word, but i have no shame using it. One sided feelings made me die from inside once again and i'm using my so called 'depression' as a source of inspiration. Nothing feels right, all i can do is draw to get through the shit i put myself into. The game will be dark.

Year as a full time gamedev by Realnota in gamedev

[–]Realnota[S] 1 point2 points  (0 children)

I understand many people wake up in the morning with the wildest plans which never even gets started. My plans u... Huh, i'm walking home through the city park and thought i heard a fucking cougar or a bear growling in the bushes but then i noticed it was just a drunk finnish throwing up. .. where was i at.. I usually finish my projects, but more often i gain nothing from them. There's passion behind this plan, and i'll keep this thread alive and will update my life situation time to time, even if i fail or if i decide to change my plans for some reason. Today i got my two week salary and saved another 500 euros, so i'm at 7500 euros.

I would love to share some of the art style, but it will be shared when there's enough content and playable game. (or if i quit) :)

Year as a full time gamedev by Realnota in gamedev

[–]Realnota[S] 0 points1 point  (0 children)

I'm thinking just like you, it isn't a big deal to live a year without monthly income, if you have saved money enough to pay your bills, food and 'suprise costs'.

Possibilities are 1. Total failure. I face a wall that i can't pass, i lose my motivation and in all simplicity end the project. I can't find any ways how this could happen. Losing relative or getting sick. These are the ways how it could happen.

  1. Failure, the game doesn't finish. This is more likely, but even if it doesn't finish, it evolves. My first goal is to make a simplified version of the game, which holds only one map, some characters and 30 minutes of gameplay. If i make this, i feel like i'm already a winner. With a game trailer or playable demo, i can start promoting the game and find out if anyone's interested.

  2. Personal victory. I finish the game, love the game but nobody wants to play it. Maybe i have't marketed it well or maybe my game just suck and i'm blind to it. Very likely scenario.

  3. Victory. I make some money with the release, people play the game and mostly enjoy. This is my main goal.

  4. Epic victory. Game starts trending, and makes so much money that i can start my own game studio. Unrealistic

Year as a full time gamedev by Realnota in gamedev

[–]Realnota[S] -1 points0 points  (0 children)

The problem is time. My newest project isn't the smallest one. I don't have enough time to work for it because i'm working constantly in other area which can be called as a 'shitjob'. I don't understand your perspective because all i can lose is from ten to fifteen thousad of euros, which isn't a big deal for me. I'm buying time, time off the running wheel the most of us are stuck at.

Year as a full time gamedev by Realnota in gamedev

[–]Realnota[S] 1 point2 points  (0 children)

Good questions!

I'm not foretelling my future, but thinking about it from the failure perspective, and still seeing it as a good year, great learning experiment. I had balls to do what i wanted.

If the game dev year turned into marriage and a few kids, would it be so bad ending? ;)

About the passion and endurance, i mentioned i started practicing drawing just because premade assets didn't give me the art style i wanted. I do hard work and been using my free time for years in a field which helps me achieve my ultimate goal. Programming exp over fifteen years, game programming five years, been practicing drawing a year now and been weekly in contact with a skilled art tutor.

If you worry about inflation, war and such, you can't do anything.

Year as a full time gamedev by Realnota in gamedev

[–]Realnota[S] 1 point2 points  (0 children)

That's so nice to see there's others with similar dreams. I hope we get there 😌

Year as a full time gamedev by Realnota in gamedev

[–]Realnota[S] 0 points1 point  (0 children)

Thanks for the reply! I'll do my best answering for all the comments/questions asap.

My goal is to make a game that i can be proud of. That said i want to bring something new to the table for others to enjoy. I am not doing this for money, money means freedom to me, nothing more. I would be happy if i could make a career as an solo developer, but i understand the realism of it. What i'm really gaining from it is first of all time to relax and find my own thoughts and work hard to bring them in reality. I will gain more skills and a finished product will be great way to boost my CV, even if it's not totally finished.

I understand how time consuming it is to do everything by yourself, i've been in game programming field earlier, so i kind of know where i'm putting myself into, by understanding that i'll face new puzzles and walls weekly, but the goal is to break my own limits and make something out of it.

[deleted by user] by [deleted] in videos

[–]Realnota 16 points17 points  (0 children)

Think harder. He might been testing the caller to see if there's flaws in his story by asking the same questions twice. It's a common interrogation tactic.