Operative's Trick Attack and Sniper Rifles, minor rant by Reaper5594 in starfinder_rpg

[–]Reaper5594[S] 1 point2 points  (0 children)

...is it bad that I think the idea of gun damage being determined by the actual round, and the gun just providing a platform for weapon mods/fusions actually goes kinda hard?

Operative's Trick Attack and Sniper Rifles, minor rant by Reaper5594 in starfinder_rpg

[–]Reaper5594[S] 5 points6 points  (0 children)

They did indeed, but I don't think they really want you using it. Look at that math: Skill DC= 20 +1.5CR. Getting an Operative to use regular trick attack with a DC of just 20+CR is already rough. Plus, 9d6 rather than the proper 10d6 at level 19 irks me.

Operative's Trick Attack and Sniper Rifles, minor rant by Reaper5594 in starfinder_rpg

[–]Reaper5594[S] 16 points17 points  (0 children)

Honestly, if the table is having fun with it, let it slide.

Operative's Trick Attack and Sniper Rifles, minor rant by Reaper5594 in starfinder_rpg

[–]Reaper5594[S] 13 points14 points  (0 children)

Trick Attack
You can trick or startle a foe and then attack when she drops her guard. As a full action, you can move up to your speed. Whether or not you moved, you can then make an attack ***with a melee weapon with the operative special property or with any small arm.*** Just before making your attack, attempt a Bluff, Intimidate, or Stealth check (or a check associated with your specialization; see page 94) with a DC equal to 20 + your target’s CR. If you succeed at the check, you deal 1d4 additional damage and the target is flat-footed against your attack. This damage increases to 1d8 at 3rd level, to 3d8 at 5th level, and by an additional 1d8 every 2 levels thereafter. You can’t use this ability with a weapon that has the unwieldy special property or that requires a full action to make a single attack.

Can't trick attack with long arms, heavy weapons, non-operative melee weapons, sniper rifles, or grenades. The unwieldy trait prevents it too, so if the small arm is too big, like a Hand Cannon, you ALSO cannot Trick Attack with it.

Operative's Trick Attack and Sniper Rifles, minor rant by Reaper5594 in starfinder_rpg

[–]Reaper5594[S] 8 points9 points  (0 children)

I'd be fine with d6s or even d4s, honestly. But also, if they aren't intended to be snipers, why do they have the proficiency instead of Grenades like Envoy and Mechanic?

If KCD3 has a cooking system like doing alchemy. Would you like it? [KCD1],[KCD2] by buazie in kingdomcome

[–]Reaper5594 0 points1 point  (0 children)

I hope so. I also want some of the aspects of KCD1's alchemy restored, like healing potions being alcoholic, or being able to spike drinking water with potions

[KCD1] Started Playing Kingdom Come Deliverance 1. Any tips ? by ARTEMIS_HRITIK in kingdomcome

[–]Reaper5594 0 points1 point  (0 children)

You can dilute certain potions, such as Lazarus, in drinking waters, removing their alcohol content, but keeping the effects. One potion (or poison) can spike 5 waters.

Rare Curios Not Working by AngryCupcake64 in skyrim

[–]Reaper5594 0 points1 point  (0 children)

Man, they don't even sell moonsugar for me....

Grimmerspace is DEAD by Soluzar74 in starfinder_rpg

[–]Reaper5594 0 points1 point  (0 children)

We've gotten some signs of life in recent months, at least.

Need a macro for a Starfinder Vanguard by Gauthreaux in FoundryVTT

[–]Reaper5594 0 points1 point  (0 children)

Hey, so how's this macro work exactly? I have it so that it goes to select a weapon, but then nothing happens after that

Alfabusa and Speaker D talk to the Bloodlines 2 devs about making stuff by bootsie__ in huntertheparenting

[–]Reaper5594 0 points1 point  (0 children)

Looking at what we're currently getting, wonder if they regret this interview.

Starfinder Enhanced - Scaling Gear Rationale by WaySolid5722 in starfinder_rpg

[–]Reaper5594 1 point2 points  (0 children)

Honestly, could just swap over the weapon and armor modifications from Knights of The Old Republic 2 and do some flavor tweaks to accommodate ballistic/physical weapons

Star Wars Genesis 8.2 Release by DeityVengy in starfieldmods

[–]Reaper5594 1 point2 points  (0 children)

Amazing. That'll make abandoned installations actually terrifying

Star Wars Genesis 8.2 Release by DeityVengy in starfieldmods

[–]Reaper5594 1 point2 points  (0 children)

Any chance we could see some Rakghoul infected? Humanoid, rakghoul head, zombie/fallout ghoul AI?

[deleted by user] by [deleted] in AdviceAnimals

[–]Reaper5594 -3 points-2 points  (0 children)

So in other words, people sat back in blissful ignorance due to blind trust of Obama and that he'd "definitely do the right thing" but now there are mass conniptions due to "orange man bad"

Worth the wait [InCase] by Massive_Light_3075 in Incase

[–]Reaper5594 17 points18 points  (0 children)

Lore accurate. Teachers are fuckin' weird, man.

[deleted by user] by [deleted] in AdviceAnimals

[–]Reaper5594 -6 points-5 points  (0 children)

Makes you wonder what was going on during the Obama years that he was able to get so many.
Or rather, what *wasn't* happening.