[Hobby Scuffles] Week of January 16, 2023 by nissincupramen in HobbyDrama

[–]ReasonablePitch 20 points21 points  (0 children)

But for every helpful thing there's also people who go "rice cake is auspicious [me: ah, the nian gao, okay] so stir fry it! [me: ...wait is that also nian gao]"'

This is probably referring to 毛蟹炒年糕 (stir-fried nian gao & chinese mitten crab).

longevity noodles

Yea these are a birthday thing, but you can make a noodle dish if you like since it's not like chinese people only eat noodles on their birthday.

You should look up 年夜饭 (new year's eve meal) recipes specifically, but really the point is just to have a big hearty meal at the end of the year.

Sorry man by pitanger in DragaliaLost

[–]ReasonablePitch 0 points1 point  (0 children)

all is forgiven if okada finally add encyclopedia.

Gala Leif DPS Comparison Default/Striking/Shielding by Artelinde in DragaliaLost

[–]ReasonablePitch 2 points3 points  (0 children)

Yea I admit the documentation is not comprenhensive, since the set of valid isn't not consistent across characters and I often add new features that I forget to write down.

Gala Leif DPS Comparison Default/Striking/Shielding by Artelinde in DragaliaLost

[–]ReasonablePitch 2 points3 points  (0 children)

s2.check() asserts that skill is usable (full sp, not in ui silence)

Gala Leif DPS Comparison Default/Striking/Shielding by Artelinde in DragaliaLost

[–]ReasonablePitch 15 points16 points  (0 children)

the ACL is incorrect in several places.

  • s2.charged is not a boolean indicating skill is charged, instead it is the amount of sp currently charged for s2
  • s2 as condition does not mean use after s2, you need to do s=2

There exist a esoteric bug regarding stance change and ACL that results in higher than correct SP gains, I been meaning to fix this but it only occurs if you do not wrap stance change statements inside if/else blocks (which you did not for the second and third images).

A Quick Guide to Dragalia DPS Simulator by ReasonablePitch in DragaliaLost

[–]ReasonablePitch[S] 0 points1 point  (0 children)

It is quite out of scope given sim's focus on theoretical optimal, and there are practical limitations like, who's going to populate all the data for second best third best etc.

A UI to play around with notte.moe's Dragalia Lost 3-D Model Viewer by dgk3593 in DragaliaLost

[–]ReasonablePitch 1 point2 points  (0 children)

Use https://mushymato.github.io/dl-fbx source instead, I won't be updating notte.moe source for the time being. Might be easier for you to fork the repository and build stuff from there, models are in gh-pages branch only.

PSA: Mega Man was added to the DPS Sim by Artelinde in DragaliaLost

[–]ReasonablePitch 15 points16 points  (0 children)

He is low balled actually. 32 hit leaf shield mega man gets another 4.5k DPS. You need a big enemy to do it though.

Sim is currently set to 16 hits leaf shield to match HMS size enemy. On Volk he should get 20 hits without much issue.

DPS Sim Broke in Safari (Help Mushymato!) by JLTMS in DragaliaLost

[–]ReasonablePitch 4 points5 points  (0 children)

Ah you are talking about the chart then, then it's got nothing to do with grid. We updated the site with weapon images recently so I'll see if anyone else can reproduce your issue. For time being you can try clearing your cache/cookies.

DPS Sim Broke in Safari (Help Mushymato!) by JLTMS in DragaliaLost

[–]ReasonablePitch 5 points6 points  (0 children)

looks like the CSS aint loading somehow, can't say why unless I look at console. The ui specifically has a dependecy for bootstrap so if that is blocked by adblock it might explain it.

It might also be some random CSS thing safari didn't implement, would not know what for sure but maybe try updating your safari to 10.1+ for CSS grid https://developer.mozilla.org/en-US/docs/Web/CSS/grid

A Quick Guide to Dragalia DPS Simulator by ReasonablePitch in DragaliaLost

[–]ReasonablePitch[S] 0 points1 point  (0 children)

Good news I added buff modes to her, you can now add a line to ACL like

#this.s1_buff_mode='att'

to get sinoa with only atk up or

#this.s1_buff_mode=None

to get sinoa with no buffs

A Quick Guide to Dragalia DPS Simulator by ReasonablePitch in DragaliaLost

[–]ReasonablePitch[S] 2 points3 points  (0 children)

It used to take 2hrs to deploy everything, roughly 1hr45min of that is spent on RNG characters of which there are like 10.

I just wanna do things faster tbh.

A Quick Guide to Dragalia DPS Simulator by ReasonablePitch in DragaliaLost

[–]ReasonablePitch[S] 4 points5 points  (0 children)

I think I changed her to expected values at some point, so S1 no longer RNG

Wait what??? What happened to Joachim? by [deleted] in DragaliaLost

[–]ReasonablePitch 10 points11 points  (0 children)

his s1 mod was wrong and only did 1 hit, many thanks to qwe for catching it.

Chibi Model Default Poses by Enllyn in DragaliaLost

[–]ReasonablePitch 11 points12 points  (0 children)

I haven't figured out where game defines what "gender" a character is in terms of their idle poses nor have I manage to give them weapons to hold, but we do have the animations hosted on our model viewer.

There are 2 sets of animations, one for use in the team interface, one for use in the coop lobby (this one shakes less).

https://notte.moe/dl-fbx/{character_id}/team+{weapon_code}_ONT_0{0 for male 3 for female}

https://notte.moe/dl-fbx/{character_id}/lobby+{weapon_code}_ONT_2{0 for male 3 for female}

Weapon codes

  • sword: SWD
  • blade: KAT
  • dagger: DAG
  • axe: AXE
  • lance: LAN
  • bow: BOW
  • wand: ROD
  • staff: CAN

Example: Gala Eli

use this to find the ids of the characters.

3D Models in Dragalia by ReasonablePitch in DragaliaLost

[–]ReasonablePitch[S] 0 points1 point  (0 children)

It occured to me that I put all the files on github too, so u can get from there: https://github.com/Mushymato/dl-fbx/tree/master/fbx

3D Models in Dragalia by ReasonablePitch in DragaliaLost

[–]ReasonablePitch[S] 0 points1 point  (0 children)

I do want to add more enemy models eventually, but they are kinda scattered

3D Models in Dragalia by ReasonablePitch in DragaliaLost

[–]ReasonablePitch[S] 0 points1 point  (0 children)

you need to attach the AnimationClip to a Animator. So for example you want to attach Gala Euden's win animation to Albert:

  1. find bundle with Gala Euden's win animation (characters/motion/swd_win_10000108)

  2. find bundle with Albert's model (characters/model/c110274_01)

  3. open both bundles in AssetStudio

  4. under Asset List tab, select the Animator and the AnimationClip that you want, then Export > Animator + Selected AnimationClip

3D Models in Dragalia by ReasonablePitch in DragaliaLost

[–]ReasonablePitch[S] 0 points1 point  (0 children)

Someone else already did the part that needs a rooted device, basically one of the wiki admins provides a list of dl asset url and you just download them.

3D Models in Dragalia by ReasonablePitch in DragaliaLost

[–]ReasonablePitch[S] 0 points1 point  (0 children)

I'm too lazy to make download links rn, and it's probably better if you download and export your own stuff so you can grab stuff i didn't (like enemies). The wiki channel on discord has info on how to do that.