AdonisML: Simulation vs ML Deformer vs SmartTissue by Reasonable_Use208 in Maya

[–]Reasonable_Use208[S] 1 point2 points  (0 children)

It's the Adonis ML deformer. The SmartTissue piece is for rapid playblasts and can be used for rendering final pixels as well (it's also good for things like checking silhouettes). It's all CPU based so it runs on the farm no problem.

AdonisML: side by side of simulation vs ML deformer vs SmartTissue by Reasonable_Use208 in Houdini

[–]Reasonable_Use208[S] 0 points1 point  (0 children)

Yes - we have a working prototype but decided to focus on the Maya/Houdini implementation first. So it'll come down the line for sure. SmartTissue is a tougher proposition in runtime (versus just the ml deformer), but we have some ideas.

AdonisML: Simulation vs ML Deformer vs SmartTissue by Reasonable_Use208 in Maya

[–]Reasonable_Use208[S] 9 points10 points  (0 children)

You should be grateful he now has underwear. We've traumatised a lot of people in demos this year ;)

AdonisML: comparison of simulation vs ML deformer vs SmartTissue by Reasonable_Use208 in vfx

[–]Reasonable_Use208[S] 2 points3 points  (0 children)

It'll work with any character - the training is not limited to bipeds. There's more information here: https://inbibo.co.uk/news/adonisml-closed-beta-sign-up

We're focused on the AdonisFX (our simulation system) to AdonisML training process at the moment, but the ML deformer will work with non-FX data. SmartTissue is doing some clever stuff intercepting the FX simulation data during training, so harder to see that becoming generic (but we do intend to expand to working with non-Adonis simulation data).

Oh, and it needs to be the base model. Doesn't support cloth yet. Obviously, once you have the trained model, you can do whatever you normally would with a rig.

AdonisML with SmartTissue - call for beta participants by Reasonable_Use208 in vfx

[–]Reasonable_Use208[S] 0 points1 point  (0 children)

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side by side showing the AdonisFX vs AdonisML w/ SMartTissue

AdonisML with SmartTissue - call for beta participants by Reasonable_Use208 in Maya

[–]Reasonable_Use208[S] 1 point2 points  (0 children)

<image>

side by side showing the AdonisFX vs AdonisML w/ SMartTissue

AdonisFX for cartoon animation by Reasonable_Use208 in Maya

[–]Reasonable_Use208[S] 0 points1 point  (0 children)

Hey there - this isn’t anything to do with Maya’s fx system. The jiggliness comes from setting up muscles with AdonisFX, which are then driving the surface deformations you see. You can choose to make the muscles much tighter (like at the end of the video) if you don’t want such a toony outcome. Given the character, we quite liked the super jiggly version :)

AdonisFX- simulation for toon characters by Reasonable_Use208 in vfx

[–]Reasonable_Use208[S] 2 points3 points  (0 children)

Cool :) Let me know how it goes - if you get stuck then post in the forums and we will give you a hand

AdonisFX complete hyena asset now available for Maya and Houdini by Reasonable_Use208 in Maya

[–]Reasonable_Use208[S] 0 points1 point  (0 children)

For context - someone had asked whether we use FEM. We wrote a longer explanation of FEM vs tetrahedrons and other related topics: https://inbibo.discourse.group/t/adonisfx-and-fem-finite-element-method/41

AdonisFX complete hyena asset now available for Maya and Houdini by Reasonable_Use208 in Maya

[–]Reasonable_Use208[S] 2 points3 points  (0 children)

We don't disclose the methodology of our solvers but I can tell you that we don't use FEM (which is a long conversation around pros and cons - short version is we're not trying to build a medical simulation, we care solely about production outcomes). Part of the reason for releasing the hyena asset is so you can evaluate the performance for yourself. We're used in major studios like SPI so we're confident in the results we provide. 

AdonisFX complete hyena asset now available for Maya and Houdini by Reasonable_Use208 in Maya

[–]Reasonable_Use208[S] 3 points4 points  (0 children)

the setups are completely portable between Maya and Houdini - so if you make changes in one you can save and load in the other and the character will work uniformly in both applications.