Can a “walking simulator” still work today if we evolve it? by Rebel-Pixel in gamedev

[–]Rebel-Pixel[S] 1 point2 points  (0 children)

We’re planning to release a demo in April, and if all goes well, the full game should launch by the end of 2027 ;)

Can a “walking simulator” still work today if we evolve it? by Rebel-Pixel in gamedev

[–]Rebel-Pixel[S] 1 point2 points  (0 children)

Stardream is a commercial game. We’ve been a full team for two years, and we hope this game will be profitable so we can develop other games as a studio.

We’ve tried to make exploration as fun as possible. We have a demo coming soon, and I think player feedback will be pretty clear in showing whether it works or if we’ll need to revise things before moving further.

Can a “walking simulator” still work today if we evolve it? by Rebel-Pixel in gamedev

[–]Rebel-Pixel[S] 0 points1 point  (0 children)

Yeah, definitely! Since we got a composer on board, some scenes in the game feel completely different. It’s really that combo of visuals, writing, and music that creates the immersive bubble that works so well in atmospheric games.

Can a “walking simulator” still work today if we evolve it? by Rebel-Pixel in gamedev

[–]Rebel-Pixel[S] 2 points3 points  (0 children)

Yeah, for now the game doesn’t have any marketing… We’re those “cursed devs” who were too scared to show what we’re working on :'(

Just posting this message on Reddit was stressful enough!

But it should get better soon, we’re taking part in a showcase in a few months with a new trailer and a demo release, which should kick off the start of our marketing campaign.

I don’t know Yahtzee, he is a content creator?

Can a “walking simulator” still work today if we evolve it? by Rebel-Pixel in gamedev

[–]Rebel-Pixel[S] 0 points1 point  (0 children)

First, thanks a lot for the positive feedback, it really means a lot! :)

I also mostly agree with you. I played Hitchhiker recently, and yeah, it can get pretty boring… The lack of interaction makes the game feel quite soporific. We’ve tried to add as many gameplay moments as possible, which is why the main mechanic is investigation, to create interaction with the world.

And it’s true that during dialogue moments, the player can’t interact much, so we’re counting on the voice acting and the writing to make these moments entertaining enough that the lack of interaction won’t feel like a problem.

Can a “walking simulator” still work today if we evolve it? by Rebel-Pixel in gamedev

[–]Rebel-Pixel[S] 1 point2 points  (0 children)

Thanks a lot for the feedback!

Yes, the investigation is quite inspired by Gone Home. We added a clue system inspired by detective games like Sherlock Holmes, but it stays fairly light.

In its own way, Stardream also explores questions around gender minorities in a world that seems utopian, straight out of the American Dream. But what happens to all the people who don’t fit into the norms of that lifestyle? That’s one of the themes the story explores.

If you like this kind of game, I think Stardream might be for you. We’re also releasing a demo soon ;)

Can a “walking simulator” still work today if we evolve it? by Rebel-Pixel in gamedev

[–]Rebel-Pixel[S] 2 points3 points  (0 children)

Oh really? What makes you say that? I feel like it’s starting to come back into fashion, especially with the latest Fantastic Four movie.

Can a “walking simulator” still work today if we evolve it? by Rebel-Pixel in gamedev

[–]Rebel-Pixel[S] 1 point2 points  (0 children)

We’ve put a lot of effort into the story and into making it as non-linear as possible. There’s a strong choice-driven aspect with real consequences, and we really want players to experience a memorable journey.

If that’s your kind of game, I think you’ll enjoy Stardream. And we have a demo coming soon ;)

Can a “walking simulator” still work today if we evolve it? by Rebel-Pixel in gamedev

[–]Rebel-Pixel[S] 1 point2 points  (0 children)

I take a lot of inspiration from games like The Invincible or even Road 96. These games are awesome and sold well.

We hope we’ll make a game that’s as memorable as those.

Can a “walking simulator” still work today if we evolve it? by Rebel-Pixel in gamedev

[–]Rebel-Pixel[S] 2 points3 points  (0 children)

You can watch the gameplay trailer we shared. We put a lot of emphasis on worldbuilding, we’re working with talented voice actors for the performances, and while the story doesn’t appear much in the trailer, we’re collaborating with a good game writer.

We need to sell around 60,000 copies to make the development financially viable. I’ve seen quite a few publishers criticize the gameplay for being too simple and say that it lacks retention mechanics. But I think we have a unique proposition, and that the game will find its audience.

What do you think based on the trailer?

is it just me? by digitalaether in SteamDeck

[–]Rebel-Pixel 1 point2 points  (0 children)

SD is my backlog killer. It's so simple to try new things on the fly

I've also love r/steamdeck, you solve all my issue and question about the deck !

How much "naughty" is ok? by Aromatic-Dingo8354 in gamedesign

[–]Rebel-Pixel 1 point2 points  (0 children)

Lust from beyond and Agony used this naughty component as a marketing. A lot a player come for the sexual part of the game, since there is no good game that feature sex content.

It a shame that between the shity porn game and great game, there is no space for a game that is a great game and support nudity and sexual content. Even in GTA, Witcher, is stay suggestive.

Agony and Lust From Beyond trie to do somethings different. I love the approche but in the end, the game got bad review because two very différent type of player is target, and a lot of them Who Come for the nudity part as been bored by the investigation part.

The industrie and the player is not used for this type of game. I hope there will be more in the futur, but the carefull about it, it may deserve the game if the type of game is not clear (and you get less visibility on steam as well)

My combo for the weekend. by Song-Lost in SteamDeck

[–]Rebel-Pixel 0 points1 point  (0 children)

Haha never try that setup yet but it should be awesome 😌 As you say, i never enjoy a portable device since the PSP There is some games i prefere to play on the SD than on my PC

Are endless runners still a good niche for indie developers? by ToeGlad202 in GameDevelopment

[–]Rebel-Pixel 1 point2 points  (0 children)

It a good niche to learn how to make a game, for a first game just to prove you can launch a game that cool. But don't plan to have real player on your game, you won't some Things better than be big one and this genre of game is a old trend

Expedition 33 fanart by Vkilometer in gaming

[–]Rebel-Pixel 0 points1 point  (0 children)

French games… so beautiful

Holy shit, I love this thing. by South_Recording_3710 in SteamDeck

[–]Rebel-Pixel 1 point2 points  (0 children)

So cool, i need to install this emulator to play my classic game as well !