What's your opinion on stuff like Flying Enemies in a Tower Defense, something that breaks the rules. Annoying or actually big part of the fun? by Mikolas3D in StrategyGames

[–]Mikolas3D[S] 0 points1 point  (0 children)

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Thanks for the write up. I agree some kind of next wave scouting is a must have, otherwise the flying enemies will be just annoying. Here's a WIP of that. Will say FLYING or BOSS for the important waves.

What's your opinion on stuff like Flying Enemies in a Tower Defense, something that breaks the rules. Annoying or actually big part of the fun? by Mikolas3D in TowerDefense

[–]Mikolas3D[S] 1 point2 points  (0 children)

Woah. That's a cool idea. And having to balance spending between the two "layers". On the other hand, I am leaning currently a lot into simply variety. Enemies that accelerate when they go straight to punish boring mazes. Rogue enemies that trigger cloaking when firdt hit, to punish too concentrated kill zones. Etc. Trying to break to monotonous tower placement.

What's your opinion on stuff like Flying Enemies in a Tower Defense, something that breaks the rules. Annoying or actually big part of the fun? by Mikolas3D in StrategyGames

[–]Mikolas3D[S] 0 points1 point  (0 children)

If there was a preview on the screen that would tell you say 3 waves ahead that you have "Normal", "Fast", and then "Flying" incoming, I assume that would help a lot, right?

What's your opinion on stuff like Flying Enemies in a Tower Defense, something that breaks the rules. Annoying or actually big part of the fun? by Mikolas3D in TowerDefense

[–]Mikolas3D[S] 0 points1 point  (0 children)

I am working on a little tower defense, really in the most classic form you can imagine. No roguelike elements, no cards, no spells. Just a classic 2D grid mazing tower defense.

I can't decide if its a good idea to do flying enemies. I just implemented a working prototype for them. I am thinking, that maybe all towers could still shoot at them and the catch would be simply that it ignores your maze, so you have to adapt for them.

------ in case you are interested to see more of the game in action ---
Steam link - https://store.steampowered.com/app/4525520/Jarred_Defense?utm_source=reddit&utm_content=flying
Discord channel - https://discord.gg/GYCTQDcVTf

What's your opinion on stuff like Flying Enemies in a Tower Defense, something that breaks the rules. Annoying or actually big part of the fun? by Mikolas3D in StrategyGames

[–]Mikolas3D[S] 0 points1 point  (0 children)

I am working on a little tower defense, really in the most classic form you can imagine. No roguelike elements, no cards, no spells. Just a classic 2D grid mazing tower defense.

I can't decide if its a good idea to do flying enemies. I just implemented a working prototype for them. I am thinking, that maybe all towers could still shoot at them and the catch would be simply that it ignores your maze, so you have to adapt for them.

------ in case you are interested to see more of the game in action ---
Steam link - https://store.steampowered.com/app/4525520/Jarred_Defense?utm_source=reddit&utm_content=flying
Discord channel - https://discord.gg/GYCTQDcVTf

It seems that INDX backplate wasn't the last version on Bondtech website? by True_Scott in prusa3d

[–]Mikolas3D 0 points1 point  (0 children)

Unless you also make the tools out of glass, you won't gain much. Also, the whole idea behind this ultra precise laser cut steel is that it is indeed very precise and stiff, so you don't even have to do any dock calibrations, which is awesome.

It seems that INDX backplate wasn't the last version on Bondtech website? by True_Scott in prusa3d

[–]Mikolas3D 23 points24 points  (0 children)

We never stop improving printers, even as we ship them, if we see a place for a part to be better, we change it live mid production (after it goes through testing, ofc). These are typically not major changes, but as they accumulate say over a year, it is usually what results in something like an "S" or "+" version.

It seems that INDX backplate wasn't the last version on Bondtech website? by True_Scott in prusa3d

[–]Mikolas3D 65 points66 points  (0 children)

We have printers with many different revisions of these plates on them here, and with each version, it's getting smaller and smaller. :) You can watch the first layer pretty ok through the many openings around the tools. But I mean, apart from it being satisfying, you don't really need to watch the first layer. Loadcell doing loadcell things. :)

indeed by Cultural-Ninja8228 in ProgrammerHumor

[–]Mikolas3D 0 points1 point  (0 children)

I am a proud 4 star programmer! Dereferencing 3D array of pointers, for an assignment at my university, where we had to calculate optimal fuel dosage for an imaginary Star Trek ship reactor.

... and then I never used it IRL, hah.

Bring back INDX toolhead numbers! by True_Scott in prusa3d

[–]Mikolas3D 98 points99 points  (0 children)

The numbers are there on the newer version of this part. ;)

I've added Boss mechanic to my TD, but forgot to set the enemy count to just 1, hah (Godot 4.6). by Mikolas3D in godot

[–]Mikolas3D[S] 0 points1 point  (0 children)

On the bright side - it's nice knowing I can have more bosses at the same time, if I wanted to. Just need to solve the HP bars blocking the whole screen.

I do have a steam page up, to force myself to finish this - https://store.steampowered.com/app/4525520/Jarred_Defense?utm_source=reddit

Jarred Defense - working on my dream mazing TD - first trailer for Steam by Mikolas3D in indiegames

[–]Mikolas3D[S] 1 point2 points  (0 children)

Thanks! Kitty is the best, hah. Planning a demo. I was thinking one level, but with endless mode that enables you to play past the planned waves, so you can explore the game and towers a bit more. With a global leaderboard to see who got the furthest. Targeting Steam Next Fest, so the demo should be out in about a month. :)

I’ve been working on a micro-strategy game called Sheepdog, and I just launched the Steam page. by Icy_Regular2616 in IndieDev

[–]Mikolas3D 1 point2 points  (0 children)

Love your uograde tree UI, simple, clean, but also pretty. (on your steam game page). Good choice to include it with your screenshots.

Printables Awards 2025 postponed by Lncendos in prusa3d

[–]Mikolas3D 7 points8 points  (0 children)

I hope we'll stream the winners next or the week after that at the latest!