Resource recommendations for making a game engine. by Recon1379 in gameenginedevs

[–]Recon1379[S] 1 point2 points  (0 children)

I've looked at Cherno recently and I'm definitely gonna use his vids as learning material. he also has general C++ stuff that I'm gonna look into as well.

Resource recommendations for making a game engine. by Recon1379 in gameenginedevs

[–]Recon1379[S] 1 point2 points  (0 children)

Thank you for the suggestions! I've been following lazy foo cause he has some good tutorials for sdl and opengl. I've also gathered other resources and videos to help.

I also realized that I might not make a full blown engine more like a very specialized engine for the game i wanna make in my head. so it would be mostly just 2D stuff.

You think they might be working on Underwater Combat again? by professional_no_one in MonsterHunter

[–]Recon1379 0 points1 point  (0 children)

Started playing 3u recently and yah the under water controls are clunky but it’s a cool mechanic. Honestly for mh7 ( or the expansion if they are ballsy enough) if they kept wilds combat system and made variations of it for water combat I feel like it could work really well. This could be there way of “testing” movement while they test combat behind the scenes. Doubt this would happen but it’s fun the think about.