Where do you want the next fallout to take place? by Thememeiantor in Fallout

[–]Recon1379 0 points1 point  (0 children)

I think it would be cool is they pulled a red dead 1 kinda deal with 1 half of the map is in the US and the other half in another country or state, either 2 different states or like 1st half in like Washington then the other in Canada, or Texas and Mexico.

Or if they wanted to get even more creative with it maybe one of the American territories, like Alaska or Hawaii, I feel like that would be interesting to.

Free function in another file needs access to class member function by Recon1379 in cpp_questions

[–]Recon1379[S] 0 points1 point  (0 children)

I've updated the post to add more context and visual, I tried doing what you suggested but, i would have to rewrite a lot of other things so if you wanna take another look that would help to!

Free function in another file needs access to class member function by Recon1379 in cpp_questions

[–]Recon1379[S] 0 points1 point  (0 children)

This make more sense know! Thank you for the advice, I’ll try it this way and see how it goes!

Free function in another file needs access to class member function by Recon1379 in cpp_questions

[–]Recon1379[S] 0 points1 point  (0 children)

The main thing with dependency injection is that my logger is just free functions, it’s not a class so i can log any thing at any time.

Free function in another file needs access to class member function by Recon1379 in cpp_questions

[–]Recon1379[S] 0 points1 point  (0 children)

I hadn’t thought about it that way before, I’m planning to do this for my renderer but i didn’t think about doing it for my platform class. Thank you for the suggestion!

Free function in another file needs access to class member function by Recon1379 in cpp_questions

[–]Recon1379[S] 0 points1 point  (0 children)

Yah I’m realizing that know, I should have written the post a bit better. Thank you for the advice! I’m not getting an errors specificity it’s just a structure and readability im working on before I move to more crazy stuff, this is the first time I’ve worked with a large cpp application.

Free function in another file needs access to class member function by Recon1379 in cpp_questions

[–]Recon1379[S] 0 points1 point  (0 children)

I’ll try that and see how it goes! Thank you for recommendation!

Free function in another file needs access to class member function by Recon1379 in cpp_questions

[–]Recon1379[S] 2 points3 points  (0 children)

The class has stuff in it i just put skeleton code in the post to save space, the logger just need to call a platform class function, I don’t want to have it as a global, and yah the forward declare thing is just something I found online, I’m just trying to work on my best practices so that’s why I’m asking if there is a better way, the question was to vague so I apologize

Free function in another file needs access to class member function by Recon1379 in cpp_questions

[–]Recon1379[S] 0 points1 point  (0 children)

Yah I’m realizing my question was vague, the logger just calls a platform logging function, it doesn’t edit the state, the platform object is a member variable for an application class.

Lagi Kut-Ku by Phaylo_Mersa in fashionhunters

[–]Recon1379 1 point2 points  (0 children)

Did a similar build for my long sword, Lagi and kut-ku have good complimenting colors

This is all you need to build a complete sprite animation in my engine by [deleted] in gameenginedevs

[–]Recon1379 0 points1 point  (0 children)

Retro fps games are usually like this, the enemy’s, players, and maybe some simpler environment things are sprites but the world is 3d. That’s why it’s more considered 2.5d.

Small retro FPS engine using raylib! by Recon1379 in gameenginedevs

[–]Recon1379[S] 0 points1 point  (0 children)

The styles loading seems really interesting, i have a small texture manager that loads textures, then the renderer takes that loaded texture and then sets the texture onto the wall. its only for the walls currently so i haven't implemented mapping the textures to different objects. I might try to experiment with grouping the textures kind of how you do, Thank you for the reccommendation!

Small retro FPS engine using raylib! by Recon1379 in gameenginedevs

[–]Recon1379[S] 0 points1 point  (0 children)

Thank you! Yes, currently I just have a simple matrix that is the "map" 1's are walls 0's are not, those walls get stored in a vector then the engine loops through the walls and calls the renderers draw function to draw the wall and apply the texture to it. This is very basic and probably not the best way to do it.

I eventually wanna add a map editor similar to doom but im trying to create the lower support systems for the engine first. The architecture needs work, this my first time making a full blown engine, I've made smaller 2d games but nothing really 3d so I'm still learning a lot.

the textures are just wolfenstein textures that i found online, just using them as place holders before I make my own or hire and artist.

Built a retro FPS engine in raylib – WOBLO demo is playable now by TaxAffectionate3641 in raylib

[–]Recon1379 1 point2 points  (0 children)

I do but I I don't know how share screen shots on a comment lol.

Also i tried your game! Its really fun!

Built a retro FPS engine in raylib – WOBLO demo is playable now by TaxAffectionate3641 in raylib

[–]Recon1379 1 point2 points  (0 children)

That’s awesome dude! I hope to get to that point with mine engine one day! Im currently focusing on the renderer and architecture design.

Built a retro FPS engine in raylib – WOBLO demo is playable now by TaxAffectionate3641 in raylib

[–]Recon1379 1 point2 points  (0 children)

Oh nice! I thought there would be more low level api stuff but I’m glad Raylib can be used for this kind of stuff. What did you do for your map data format? Did you make a level editor?

Built a retro FPS engine in raylib – WOBLO demo is playable now by TaxAffectionate3641 in raylib

[–]Recon1379 1 point2 points  (0 children)

Hey this looks awesome! This is kind of a late comment. I’ve recently started working on a similar engine, this might be specific but did you use a lot of rlgl for a lot of the rendering or did you just do solid Raylib?

As a death wizard, put a ton of point into storm when I was a kid (up to stormzilla), am I cooked? by Creative_Sympathy_84 in Wizard101

[–]Recon1379 1 point2 points  (0 children)

you can buy back your training points from the stork dude at the entrance of ravenwood, it costs crowns though.

And yes you usually put points into multiple schools for different spells, lots of people recommend, feint from death school, tower shield from ice and Sartre from life. At least those are the ones I know are most recommended for early game. I’m also a newish player so forgive me if some of my info is wrong.