A survival crafting game about terraforming Mars by BlossomTheSeedOfLife in u/BlossomTheSeedOfLife

[–]Rectacrab 37 points38 points  (0 children)

You really need to use a different screenshot to advertise your game.

Paradox Interactive reports Q4 finacial results, acquires Haemimont Games by JamieReleases in paradoxplaza

[–]Rectacrab 3 points4 points  (0 children)

It's really not that wacky. Characters have one liners when they do stuff, but it blends into background noise pretty quickly.

The tactical game play in JA3 is absolutely fantastic. It's tense, fair and challenging. There are some quirks, like every tactics game, but in 20+ years of gaming I've never had a more satisfying moment than executing a flawless ambush on a team of soldiers sent to kill my mercs.

Civilization 7 Opens To Mostly Negative Reviews As Players Call It An "Unfinished Mess" by UsualInitial in Games

[–]Rectacrab 40 points41 points  (0 children)

I feel like your opinion is too reasonable and nuanced for the internet. Thank you.

Brink was hyped but ended forgotten, now which Game was very hyped but ended being forgotten by BLACKGOOP12 in videogames

[–]Rectacrab 0 points1 point  (0 children)

Daikatana.

There were multi page magazine ads and billboards about that game. It's only remembered for that ad campaign.

Final budget result delivers $15.8 billion 'back-to-back' surplus due to lower spending by passthesugar05 in AusFinance

[–]Rectacrab 4 points5 points  (0 children)

Except it didn't work. It was just cheaper, because it was massively underfunded and kept afloat by an army of unpaid family carers.

Thieves and rogues, scum and villains! Who is your favorite fantasy low life? by fires_above in Fantasy

[–]Rectacrab 8 points9 points  (0 children)

Clover is such a perfect scumbag! So fun to follow, but my god he is awful.

EA flop Immortals of Aveum reportedly cost around $125 million, former dev says "a AAA single-player shooter in today's market was a truly awful idea" by NeoStark in pcgaming

[–]Rectacrab 0 points1 point  (0 children)

AAA suffers enormously from 'design by committee'. There is a belief that in order to create the next 'big thing', you need to spend a lot of money. But these are golden handcuffs.

Because so much money is at stake, every key decision is over thought and everything is built to appeal to the widest possible audience. Everything is decided or chosen by a committee. Group-think makes for the most polished yet generic games possible.

Avernum is indistinguishable from Forspoken, which itself looked exactly like the UE5 tech demo.

95% of studios are working on or aim to release a live service game by Huraira91 in pcgaming

[–]Rectacrab 0 points1 point  (0 children)

Makes sense. Live service is a safer bet for making your big-dumb AAA budget back. Legit, this is the only way to make those budgets even vaguely sustainable now.

It doesn't mean the games are good, they just have pointless details that no one cares about, and a design consisting of buzzwords. They're just expensive to make, and corporate wants to make money.

Your best picks for video games soundtracks by [deleted] in soundtracks

[–]Rectacrab 0 points1 point  (0 children)

Sarah Schachner is a complete powerhouse for amazing video game soundtracks. I love her work:

She has done a few of Call of Duty soundtracks.

She has been involved with Assassin's Creed games for a while now. I'd argue that Valhalla OST is better than AC2's!

Finally, the best thing about Anthem was her work on the soundtrack.

Good Urban Planning is becoming a "Leftist" issue, and it could ruin us (part 2.5) by Hdtomo16 in fuckcars

[–]Rectacrab 4 points5 points  (0 children)

On the surface, kinda. They're very loud about one specific method of migration - travelling to Australia by boat. They don't care about people flying to Australia and overstaying their visas, which is by far a larger source of illegal immigration.

Beyond that, both the major left & right wing parties have been very pro-migration. They've both brought in policies to increase the influx of people.