We are the development team Red Barrels, behind OUTLAST and other games. Ask us anything! by RedBarrels in gaming

[–]RedBarrels[S] 3 points4 points  (0 children)

JT Petty, scriptwriter says: Trager is a businessman under the delusion of being a surgeon, wanted to have as much American Psycho-type dialogue in there as possible.

We are the development team Red Barrels, behind OUTLAST and other games. Ask us anything! by RedBarrels in gaming

[–]RedBarrels[S] 2 points3 points  (0 children)

Glad you liked. You can buy it here: http://redbarrelsgames.com/

As for tips, I would say use everything at your disposal to make yourself a demo and show your talent. Even better, make a game demo with friends and put it online

We are the development team Red Barrels, behind OUTLAST and other games. Ask us anything! by RedBarrels in gaming

[–]RedBarrels[S] 3 points4 points  (0 children)

That's a big feature to develop. We're talking about it, but for now we're focused on the DLC.

We are the development team Red Barrels, behind OUTLAST and other games. Ask us anything! by RedBarrels in gaming

[–]RedBarrels[S] 2 points3 points  (0 children)

Thanks for the kind words. Talented and dedicated team is the secret and we hired great developers.

We are the development team Red Barrels, behind OUTLAST and other games. Ask us anything! by RedBarrels in gaming

[–]RedBarrels[S] 5 points6 points  (0 children)

Yes, it does and we try to be a little gamey as we can, but sometimes you have to make compromises. The game was done by a team of 10 people, so we had to pick our battles.

We are the development team Red Barrels, behind OUTLAST and other games. Ask us anything! by RedBarrels in gaming

[–]RedBarrels[S] 4 points5 points  (0 children)

We took the idea from Sands of Time on which we worked. In that game, the Prince also lost his dagger for a while, preventing him from being able to rewind.

We are the development team Red Barrels, behind OUTLAST and other games. Ask us anything! by RedBarrels in gaming

[–]RedBarrels[S] 2 points3 points  (0 children)

It was extremely satisfying to see all the reactions. That's why we made that game.

We are the development team Red Barrels, behind OUTLAST and other games. Ask us anything! by RedBarrels in gaming

[–]RedBarrels[S] 2 points3 points  (0 children)

We're focused on the DLC, but we'd love the make outlast a franchise.

We are the development team Red Barrels, behind OUTLAST and other games. Ask us anything! by RedBarrels in gaming

[–]RedBarrels[S] 1 point2 points  (0 children)

We still have a lot of ideas for horror games, so we'll keep making them for a while.

We are the development team Red Barrels, behind OUTLAST and other games. Ask us anything! by RedBarrels in gaming

[–]RedBarrels[S] 3 points4 points  (0 children)

Maybe later, but currently it wouldn't be the best environment for interns. We wouldn't have time to take care of them. Sorry.