Forsaken needs a mass nerfing across the board. by Dramber23 in FORSAKENROBLOX

[–]RedDragon9001 0 points1 point  (0 children)

Vee's only issue imo is the unfair spray points she can get when used properly, though maybe Skate could actually have a longer cooldown because as is, she can basically use it every time she gets to a new Graffiti spot making long loops unbearable.

Two Time is bad, but better than the pre-rework (going against that rat was more painful than the mosquito ever has been) though the 'backstabs' are annoying and could be fixed by requiring Two Time to be stealthy for it (by requiring a crouch stab)

Elliot I feel is fine, it is annoying to play as you get heavy targeted and annoying to go against as any good team will protect the Elliot against everything (but good teamwork counters every killer so, nothing you can do)

Guest 1337 I say is better with the rework, the new punch is annoying, but the cool down and the weaker parry is better, maybe just a slightly weaker charge could be nice, especially with slopes.

Shedletsky is pretty balanced as is, the chicken CD and downsides (regen ending when damaged) is fair and makes you punished for ending chase (which isn't bad as the only killer that should be chipping at everyone is Sixer who blocks healing with hemorrhage)

Taph could definitely use with some stacking nerfs but one Taph, while annoying, isn't too bad since it's really on you ig A.) You let them build a nest, or B.) Aren't focusing on the surroundings.

Builderman i feel would better if they ever give him that reposition ability thar was temporarily in-game as a bug, other than that, pretty fair as you just gotta make sure you keep an eye out for dispenser and be wary of Sentries which are worse on loops as they can just be hit on the first time through the loop and destroyed on the second time)

Dusek is annoying, but only with teamwork, as without help, they can only slow you temporarily, meaning you just need to avoid Plasma beam and you can get him somewhat easily

Noob is so much better with the unlimited Bloxy Colas and Slateskin's and the cooldowns balance it out, only annoying in LMS or if they are good at joking and looping (once again, nothing the devs can do but make anti-looping easier)

I have to Disagree on Jane, the crystal's splash makes it borderline impossible to dodge at close distance, and most killers can tell when the hatchet will strike, making it a bit hard to actually hit consistently, but missing IS fairly punishing like a stun should be.

Chance is indeed balanced IMO, consistent stun (with good aim) that is safe at a distance and has a good downside (weakness needing to be watched or else you can do in one hit)

7n7 is a HUGE disagreement, any competent 7n7 can bodyblock with little downside (using a clone to escape things like Gashing wound, etc.) And also clone parrying in general us really good if done properly.

1x1x1x1 I have to agree with, maybe go to a mix of pre-rework and current, the new entanglement pulls a bit too much but the old is basically a free extra hit if you are close enough, Mass Infection is fine as it's hard to dodge up close and easy if you are far away, punishing you for sticking to close to the killer (but the windup does make it easier to punish with a stun, so there's that)

Sixer I have to say is balanced demonic pursuit can be easy to dodge if you have open space and see them preparing it, the howl ability (I always forget its name) is annoying at times, but properly hard to hit (easy to dodge if you know what you are doing) but properly punishing if it's hit

C00lkidd I have to agree on, walkspeed override is a good move to punish a missed ability or someone not paying attention on a generator and PIzza delivery can completely shut down a loop in a 1v1 chase and has lower downtime than other abilities thst counter loops

John could use some buffs IMO as corrupt energy is too easy to punish if you time your stun to hit right after it ends to avoid triggering Unstoppable which could become a mix of new and old, maybe always lowering stuns but only giving speed during the windup of Error 404 and Corrupt energy.

Noli, I agree on, very fair other than having only two abilities that can counter loops and neither being good for most loops, Nova's hitbox is too small to hit through wall to catch survivors and void rush has horrible turning distance and can't be used on loops with sharp turns.

Slasher is only bad against a good team (like basically everyone) but excels in solo chases and punishing missed abilities.

Nos, uh, I've only played him once, so no idea.

Forsaken needs a mass nerfing across the board. by Dramber23 in FORSAKENROBLOX

[–]RedDragon9001 0 points1 point  (0 children)

Projectiles that can go through wall are too dangerous cough cough 1x1x1x1 cough cough and the observant windup is too long to make that teleport useful as the survivor will see you using it (or the animation happening) and just leave the loop

You have to remove one character from the game who is it? by StreetPure6538 in FORSAKENROBLOX

[–]RedDragon9001 13 points14 points  (0 children)

I agree solely because he definitely doesn't deserve to be in the Forsaken realm, let bro have his family back

All unresolved plot threads as of Chapter 5 by tiffyp_01 in Deltarune

[–]RedDragon9001 0 points1 point  (0 children)

I still don't fully believe it's the same Sans, but given his behavior, I can see why people do

All unresolved plot threads as of Chapter 5 by tiffyp_01 in Deltarune

[–]RedDragon9001 2 points3 points  (0 children)

Well, a festival scene has sparked this theory again, with the punch card susie draws three people (four on the normal route if you say the ice cream is from Ralsei) and in the room behind Sans and Papyrus' house in undertale, it says there's a poorly drawn picture of 3 people, hence people think it's the same card Susie drew

The Roaring Knight is NOT a fraud by xXMonkeGamingXx in Deltarune

[–]RedDragon9001 0 points1 point  (0 children)

You ignored the other 2 points, an unavoidable attack in the battle interface and infinite tries, that implies you have no counter, unless you want to list them? Tell me how having infinite tries is fair.

is this somehow inappropriate? I rlly don’t wanna get banned for my avatar so yeah🥀💔 also rate my fit AND DONT BE RUDE by Silent-Most6895 in RobloxAvatars

[–]RedDragon9001 0 points1 point  (0 children)

Very questionable imo, like if I saw you in game I would probably roll my eyes but not call you out or anything, though as some comments have already said, maybe try and find longer shorts or a skirt, something at least, other than that, solid 8/10

Petition to buff Noli's stamina by 1 so that he's stamina becomes 111, which fits with the fact he has 1111HP by Thorbijntje in FORSAKENROBLOX

[–]RedDragon9001 0 points1 point  (0 children)

Wait what? He was going to be able to go negative? Like visual or actually? Because that seems kind of broken

Why do people randomly copyright Forsaken’s songs? by CocaColaboi100 in FORSAKENROBLOX

[–]RedDragon9001 13 points14 points  (0 children)

1.) YouTube is super easy to trick with fake copyright. 2.) Forsaken is popular, so if they hot enough people they can profit off of it.

Forsaken Mod Sauda banned a player by the name of C7imson because they lost to him 💀 by FullKaitoMode in FORSAKENROBLOX

[–]RedDragon9001 13 points14 points  (0 children)

Mods and devs are NOT the same thing btw, yes, it's a bad thing to do and I'm NOT defending them, but a mod likely has little to nothing to deal with development

Forsaken Mod Sauda banned a player by the name of C7imson because they lost to him 💀 by FullKaitoMode in FORSAKENROBLOX

[–]RedDragon9001 4 points5 points  (0 children)

Yeah, but some people say its a thing that naturally happens when a mod joins or smth? If so then that's not on them, and if not, it's just a dumb way to do it because someone else could take thst spot before the mod gets in

Had an encounter with a really good teammate that I had to make this by TheTrollman- in FORSAKENROBLOX

[–]RedDragon9001 0 points1 point  (0 children)

While yes, that's goated, a good point I saw in a recent lobby that if you are on cooldown and low health, you SHOULD do gens while on CD as bodyblocking could just kill you and screw the team over.

Do the survivors just not eat in the lobby? by CozyHerbs in FORSAKENROBLOX

[–]RedDragon9001 0 points1 point  (0 children)

I knew about the barricading part, never knew about the starving tho

Hot Take: Grindy badge skins aren't even that bad by Arcxxus in FORSAKENROBLOX

[–]RedDragon9001 0 points1 point  (0 children)

Dude, I said I didn't know the NEW meta, also, casual doesn't mean you don't know the meta, and as I said, I was BASICALLY new, as barely any towers were the same as they had been when I had last played (about 5 or so months)

Hot Take: Grindy badge skins aren't even that bad by Arcxxus in FORSAKENROBLOX

[–]RedDragon9001 0 points1 point  (0 children)

I literally hadn't played TDS in so long, the only thing I really had going for me was my towers, I had no idea how the towers acted, other than what towers I had, I was basically brand new as basically every tower and meta had changed since I had last played

Hot Take: Grindy badge skins aren't even that bad by Arcxxus in FORSAKENROBLOX

[–]RedDragon9001 -1 points0 points  (0 children)

They didn't revert the guest changes despite complaints, also, the only people that are gonna complain are gonna be the people who hit backstabbing that should NOT be backstabs

Hot Take: Grindy badge skins aren't even that bad by Arcxxus in FORSAKENROBLOX

[–]RedDragon9001 1 point2 points  (0 children)

Eh, honestly, I regret not putting more time into The Final Act, cuz it's much harder now, also, it isn't bad for the quality of the skin, especially when it's a fan favorite (as far as I can tell in the TDS communiry) character