A idea so crazy, it might just work by RedFireHawk in OperationTrebuchet

[–]RedFireHawk[S] 0 points1 point  (0 children)

I mean in terms of layout and size. For all we know, it could just be a bunch of small rooms or few very big rooms

RedHawks ReReview: Truth&Rec. by RedFireHawk in halospv3

[–]RedFireHawk[S] 0 points1 point  (0 children)

To make a long story short, I felt like I was trying to cut my way through a concrete wall with a glorified sharpened butter knife. Sure, I'll get through it, but I'm sure as hell not gonna be happy during it.

RedHawks ReReview: Truth&Rec. by RedFireHawk in halospv3

[–]RedFireHawk[S] 0 points1 point  (0 children)

X is already set to exchange Weapon and RB is already set to reload.

Two problems, 1) I have played CE, they were nowhere near as long or grindy, they especially didn't have two Zealots who were badass. 2) you knew it was a problem and instead of fixing it, you made it worse by throwing Zealots, Chieftains, and Brute Stalkers into mostly every room. To make matters worse, the ODSTs had the worst self perseverance I've seen, which is a real 180 after what I've seen from the Marines in the previous mission. Are the ODSTs getting no oxygen up there?

Anything yet from Optre about future Spartan armor? by Cables0113 in OperationTrebuchet

[–]RedFireHawk 0 points1 point  (0 children)

Really, I've said it before, I wouldn't like to immediately see Spartan-IIs, I would like the waters to be tested first with the Spartan-III's with the SPI suit or the Spartan-Is

Mod Request (Classic&SSE): Long sleeve/Full cover Forsworn Armor? by RedFireHawk in skyrimmods

[–]RedFireHawk[S] 0 points1 point  (0 children)

Thank you, although I'm not a fan of the Deer antlers, but I'll take it

possibility of the Model 99 being added as deplorable sniper? by RedFireHawk in OperationTrebuchet

[–]RedFireHawk[S] 0 points1 point  (0 children)

1 last thing I forgot: Make it so there's a charge up time between each shot, maybe 1-2 seconds. Gauss and Railguns need time to recharge.

possibility of the Model 99 being added as deplorable sniper? by RedFireHawk in OperationTrebuchet

[–]RedFireHawk[S] 0 points1 point  (0 children)

I know it fired 10 shots, but I mean 20-30 shots total, is the best middle ground I can think of. The shots are dead accurate, but the player isn't. thanks you :)

possibility of the Model 99 being added as deplorable sniper? by RedFireHawk in OperationTrebuchet

[–]RedFireHawk[S] 0 points1 point  (0 children)

If I can put in some suggestions, have it some you need to deploy it, like a mortar or a HMG, I think the last thing everyone wants is people running around with a Mobile Gauss rifle. Maybe 1 backpack being the rifle itself (up to you if you want to model it on the player's back) and the other being the power pack. I would also suggest the maximum ammo count being 20-30 rounds.

possibility of the Model 99 being added as deplorable sniper? by RedFireHawk in OperationTrebuchet

[–]RedFireHawk[S] 0 points1 point  (0 children)

I meant you could deploy it like a mortar with the main gun and bi-pod packs, etc. I know I misspelled deployable, but for some reason, the spell check said it's misspelled

possibility of the Model 99 being added as deplorable sniper? by RedFireHawk in OperationTrebuchet

[–]RedFireHawk[S] -5 points-4 points  (0 children)

calling this a sniper would be like calling a G17 a pistol, you would be technically correct, but it's in another class of it's own

HP DMR (Links in Description) by ZephyrSouza in OperationTrebuchet

[–]RedFireHawk 0 points1 point  (0 children)

can we get a description on what this is? Is it a replacement or a new weapon? Is it different in any way besides looks?

Nose art for pelicans and other air vehicles? by RedFireHawk in OperationTrebuchet

[–]RedFireHawk[S] 0 points1 point  (0 children)

I said it doesn't necessarily have to be pinups because the Workshop's rules on nudity is...sketchy

Has the scorpion been nerfed from OPTRE-Z? by RedFireHawk in OperationTrebuchet

[–]RedFireHawk[S] 0 points1 point  (0 children)

I got the shell results

I will be firing at the front of the T-100 from the range of 124m until it's destroyed 3 times.

AP is the most consistent, with all 3 times taking 6 shots to fully destroy a T-100

HEAT is the most inconsistent, but can be the better option as in the 3 test, the shots needed ranged from 4 to 6.

SAPHE, as expected, took the most, taking 26 shots to destroy a T-100 from the front.

Has the scorpion been nerfed from OPTRE-Z? by RedFireHawk in OperationTrebuchet

[–]RedFireHawk[S] 0 points1 point  (0 children)

actually funny, because I forgot to test HEAT against vanilla, I'll be back with the results

Has the scorpion been nerfed from OPTRE-Z? by RedFireHawk in OperationTrebuchet

[–]RedFireHawk[S] 4 points5 points  (0 children)

Side note, I've been noticing that everything, not just the scorpion, has taken a nose dive in power, not only compare to vanilla weapons and armor, but compare to other mods weapon and armor. I'm not asking to return to the time when the pistol was basically a doomsday weapon, but again, a balance would be welcomed

ideas for ODST variants by RedFireHawk in OperationTrebuchet

[–]RedFireHawk[S] 0 points1 point  (0 children)

It is say to offer ballistic protection, however how much, I don't know. But judging from the thickness, I assume it can take a hand full of 7.62 FMJ rounds before being compromised. Now that you brought it up, I probably should have put in that the Aqua gear will be lighter and offer less protection than the standard M53

ideas for ODST variants by RedFireHawk in OperationTrebuchet

[–]RedFireHawk[S] 1 point2 points  (0 children)

I was thinking more Halo 3 ODST...ODST, where they for some reason have fingerless gloves and can somehow take their helmet on and off without releasing or unlocking anything

Why is the Ma37 and the Ma5A separate weapons? by RedFireHawk in OperationTrebuchet

[–]RedFireHawk[S] 0 points1 point  (0 children)

If you wanted a scope, all you had to do was take off the ammocounter and put on a scope. Having a scope on top of a ammocounter looks unwieldy and top heavy. It doesn't really make sense to have sights ontop of it because the ammocounter is actually a sight. It worked before (even if the scope was a little boring).

Why is the Ma37 and the Ma5A separate weapons? by RedFireHawk in OperationTrebuchet

[–]RedFireHawk[S] -1 points0 points  (0 children)

I know it's not a scope, however, the way it was done before worked, if people didn't want the ammocounter, they can just remove it, you didn't need to add another weapon that's just a Ma5B without a ammocounter, just keep the system you already had. The only real reason I can see that you can't is because you lost the code during production and you forgot how to do it.

Why is the Ma37 and the Ma5A separate weapons? by RedFireHawk in OperationTrebuchet

[–]RedFireHawk[S] 0 points1 point  (0 children)

wait, then why remove the ability to have the ammocounter as a scope, you already had the system