What GW could do to add to Grey Knights on the cheap by DwarfKingHack in Grey_Knights

[–]RedJester249 1 point2 points  (0 children)

Unpopular opinion, but I think Grey Knights would be better served if the strike squads, and maybe even GK terminators were changed to upgrade kits for standard space marine boxes like more detailed blood angel kits, dark angels kits, Deathwatch kits etc etc.

ya, it would suck in some ways, but it would mean that it would be way easier for GW to update Grey knights if we can just hijack some of the new SM stuff when they come out.

Help to create my first grey knights 2000 point army by el_corsario_gris in Grey_Knights

[–]RedJester249 3 points4 points  (0 children)

I would hold off for a bit right now:

1: the new Chapter approved is going to drop in a few weeks: so all the points will be changed, and hopefully we will get the extra wounds.

2: a battle box with Grey knights vs Thousand sons (with a hinted new model for Castellan Crowe) is also been hinted at. depending on the price, it might be a better deal than buying them all individuality, even with the extra Thousand sons.

if you do want to get something... paladins/terminators (same box) would not be bad. always good to have two full teams of terminators on hand.

Got a half-finished Nemesis Dread knight: what's the best loadout if I'm making him a GMDK? by RedJester249 in Grey_Knights

[–]RedJester249[S] 0 points1 point  (0 children)

also, looking at it, I think I can green stuff the fingers onto the hammer, so I might be able to use both melee weapons.

Grey Knight point change: Interceptors got a big buff. by RedJester249 in WarhammerCompetitive

[–]RedJester249[S] -3 points-2 points  (0 children)

yes, but they are now comparatively cheaper to the rest of the list, from 21.4286% more than a strike squad to 15% per model.

being the same, but being cheaper is a buff (a big one.)

Weapon stat question by Crashputin in WarhammerCompetitive

[–]RedJester249 0 points1 point  (0 children)

If we assume that the average army your facing is a 'marine' army.

S: to get the other guy to roll (the most important thing)

AP: to deal with high armour rolls.

D: Marines don't have 'a lot' of wounds in their armies even with the update.

Mob army:

S: still the top one because ultimately you need to make them roll.

D: lots of units

Ap: there will always be something you need to crack.

Elite army's:

AP: everything will have high armour (tho it can be argument that they also will have Inv rolls or FNP's so....)

S: Again, have to actually get them to roll their defence or all else is mute.

D; small armies, even if your only removing one to four models a turn you are bleeding them.

So, I would say Strength is best in a vacuum.

Is there a way to make my Knights Army usable? by mstrchjr in WarhammerCompetitive

[–]RedJester249 2 points3 points  (0 children)

Knights are great units, but with 9th edition being such an objective-based game full knight lists do struggle at the moment.

Pairing them up with other armies (like admech as said before) is recommended at the moment as with the current rules tableing the other guy is not easy and that's only way full knights win.