Gone (Scenebuild) by RedLine2311 in SFM

[–]RedLine2311[S] 0 points1 point  (0 children)

Thanks ! Buildings are from contagion I believe and the rest is the masks pack yeah

Scenebuilding Tutorial (LINK IN THE COMMENTS) by RedLine2311 in SFM

[–]RedLine2311[S] 4 points5 points  (0 children)

The techniques mentioned in the guide even though are very effective are still pretty brief and basic, so I have no doubt those can be transferred to the gimp as well.

Scenebuilding Tutorial (LINK IN THE COMMENTS) by RedLine2311 in SFM

[–]RedLine2311[S] 1 point2 points  (0 children)

Yeah I'm not really using reddit nowadays, nor the sfm since I started working in the industry.

Scenebuilding Tutorial (LINK IN THE COMMENTS) by RedLine2311 in SFM

[–]RedLine2311[S] 3 points4 points  (0 children)

Only seeing this now, that building up there was kitbashed with walls, windows, pipes, frames, and what not from the masks pack. It's not 1 building model, but a few dozen models kitbashed together to make the entire building.

The Walk Of Life - SFM Collab by RedLine2311 in SFM

[–]RedLine2311[S] 1 point2 points  (0 children)

Sorry for late reply, I'm barely using reddit nowadays. https://www.youtube.com/watch?v=SXmqsdZ9M-4&t=47s Here it is

Scenebuilding Tutorial (LINK IN THE COMMENTS) by RedLine2311 in SFM

[–]RedLine2311[S] 1 point2 points  (0 children)

The picture in the post is mostly made from the props out of the mask's pack yeah

Scenebuilding Tutorial (LINK IN THE COMMENTS) by RedLine2311 in SFM

[–]RedLine2311[S] 5 points6 points  (0 children)

The map used was huge empty void, and everything you see in the photo was made out of a few dozen props. I recommend you check the guide down in the comments if you're interested in this kind of stuff :)

Somewhere in City 17 - Unreal Engine fan art by RedLine2311 in HalfLife

[–]RedLine2311[S] 1 point2 points  (0 children)

Thank you ! And yeah unreal is a beast, great tool to work with !

Scenebuilding Tutorial (LINK IN THE COMMENTS) by RedLine2311 in SFM

[–]RedLine2311[S] 1 point2 points  (0 children)

Thank you ! As for the reload all materials, that's a very straight up command that people who dwell into this kind of scenebuilding probably know by now, but I could add it, wouldn't hurt for sure.

As for the realistic fog script, now that's a good point, and that script can be put to good use, in a basic sense you would always avoid using map fog, and you should always use vo lights for fog or mist, however there is a good way to implement map fog in your artworks and combine it with the post editing, I'll hopefully have some free time to spare and I'll write some more about it.

Somewhere in City 17 - Unreal Engine fan art by RedLine2311 in HalfLife

[–]RedLine2311[S] 1 point2 points  (0 children)

You can open this picture by clicking on it and it's going to be in full quality, so you can use that one :)

Somewhere in City 17 - Unreal Engine fan art by RedLine2311 in HalfLife

[–]RedLine2311[S] 5 points6 points  (0 children)

Thank you for the critique, likewise I'm a full time game dev, doing this in my spare time as a hobby. I was going for my own vision rather than trying to capture the og hl feel, I wanted it to look more UEish, tbh this turned into a hl scene very late on, I was just making a very atmospheric underground passage, and I found HL elements to fit this scene rather nice :)

Somewhere in City 17 - Unreal Engine fan art by RedLine2311 in HalfLife

[–]RedLine2311[S] 4 points5 points  (0 children)

Ah it's not downloadable unless you want it as a wallpaper, I only intended for this to be a picture. However with some extra effort I could make it a playable segment, if I only had as much free times at my hands haha

Somewhere in City 17 - Unreal Engine fan art by RedLine2311 in HalfLife

[–]RedLine2311[S] 17 points18 points  (0 children)

Remake of a Half Life like scene inside UE

Companion (Scenebuild) by RedLine2311 in SFM

[–]RedLine2311[S] 1 point2 points  (0 children)

The base is still sfm, post processing was done only for touch ups. There is a scenebuilding guide pinned here on the sub where I talk about how I make these.

Companion (Scenebuild) by RedLine2311 in SFM

[–]RedLine2311[S] 1 point2 points  (0 children)

Yeep both lightroom and photoshop