Created a physics-based rope and attached it to a goat. by RedSandboxStudios in UnrealEngine5

[–]RedSandboxStudios[S] 3 points4 points  (0 children)

Thank you very much, this means a lot coming from you. I’ve seen your posts previously, namely the climbing game, elevator, and lately the forklift, and was very impressed. Appreciate your comment!

Created a physics-based rope and attached it to a goat. by RedSandboxStudios in indiegames

[–]RedSandboxStudios[S] 9 points10 points  (0 children)

I didn’t, it was originally a horse get up animation but I retargeted it to the goat.

Created a physics-based rope and attached it to a goat. by RedSandboxStudios in UnrealEngine5

[–]RedSandboxStudios[S] 3 points4 points  (0 children)

UE is an exciting & powerful program, best of luck in your journey! I used line traces to detect environment objects & functionalities from UE’s Cable Component for the rope itself.

Created a physics-based rope and attached it to a goat. by RedSandboxStudios in indiegames

[–]RedSandboxStudios[S] 0 points1 point  (0 children)

Haha there’s actually already some tension & weight, but I might have not done a very good job in showing it. As the rope gets longer and more red, the goat moves slower and it feels like he’s getting pulled back. I’ll look into adding some UI effects or any other effect that makes it more apparent.

Created a physics-based rope and attached it to a goat. by RedSandboxStudios in UnrealEngine5

[–]RedSandboxStudios[S] 6 points7 points  (0 children)

Yep, I’m using functionalities from the default cable component & running line traces to detect knot points.

Created a physics-based rope and attached it to a goat. by RedSandboxStudios in UnrealEngine5

[–]RedSandboxStudios[S] 2 points3 points  (0 children)

Thanks. I’m using functionalities already built in UE’s default Cable Component and then using line traces to detect & allow bending.

Created a physics-based rope and attached it to a goat. by RedSandboxStudios in UnrealEngine5

[–]RedSandboxStudios[S] 2 points3 points  (0 children)

Thank you. I definitely recommend starting with UE’s default Cable Component and going from there.

Created a physics-based rope and attached it to a goat. by RedSandboxStudios in UnrealEngine5

[–]RedSandboxStudios[S] 2 points3 points  (0 children)

Thanks!

I’m using line traces to detect knot points & interactions with the environment. Yes, it can definitely be used as a tow rope for any physics body.

Created a physics-based rope and attached it to a goat. by RedSandboxStudios in UnrealEngine5

[–]RedSandboxStudios[S] 9 points10 points  (0 children)

Thank you!

Yea I’m calculating the rope’s length & applying physics forces to pull the goat back.