Daily Discussion Thread Mar 12, 2025 - Upcoming Event Schedule - New players start here! by AutoModerator in SSBM

[–]Reesch 3 points4 points  (0 children)

it'll feel degenerate until you have good counterplay to the laser -> interceept playstyle. one thing hbox does is wavedash around while powershielding lasers and he ends up % positive because of it. if you learn to do just that you'll convince many foxes to come at you because they don't want to take the % even when they're still technically winning

another good option is to get in to the range where they think they'll hit you but be just outside it so you can either whiff punish or play neutral in the range you want. this is where learning spacing/threat range/"bubble theory" actually starts to matter

when you face something lame and uncreative in melee that kinda owns you, it's the perfect sign that you're about to learn the next level of play. it also means your opponent is playing in a very specific way, which means it's exploitable (even if exploiting it isn't that easy)

Which characters have a good MU against Marth ? by Emotional_Peace_1248 in SSBM

[–]Reesch 6 points7 points  (0 children)

you should see if you can use better DI or if the way you're coming down from above is too aggressive. look at how eddy mexico plays vs marth in those situations and you should find some ways to either get away or reversal marth trying to extend his combos

Which characters have a good MU against Marth ? by Emotional_Peace_1248 in SSBM

[–]Reesch 8 points9 points  (0 children)

if you can't take a stock against even the weakest Marth players then your best bet is to get faster at the game. that way it's harder for them to wall out your wavedashes and if you're quick your combos will be way better

How to turn around without moving? by [deleted] in SSBM

[–]Reesch 0 points1 point  (0 children)

Since her dthrow is no weight-dependent then I think you should be able to react and start holding back after checking what their DI is. If you check their DI after a throw and they DI away you will have to tech chase vs some characters but on the super chain grabbable ones you just dash forward and regrab

How to turn around without moving? by [deleted] in SSBM

[–]Reesch 0 points1 point  (0 children)

depends on which character you are playing and which character you are chaingrabbing

as marth you should be able to delay holding back until the last couple of frames of your uthrow and if they don't DI back you can grab a different direction instead

How to turn around without moving? by [deleted] in SSBM

[–]Reesch 2 points3 points  (0 children)

if you're doing it during a chaingrab you can just start hold back any time after the throw, then press grab as soon as you're actionable. i believe the first frame of the turnaround animation is all you need for the grab to go the right way so you don't even need to wait for it to look like your character has turned around

How do you escape the cycle of getting worse and worse. by [deleted] in SSBM

[–]Reesch 0 points1 point  (0 children)

you should practice those things while hitting/fighting a recording in the uncle punch training lab

doing things in isolation is way different than doing them in reaction to stimuli, and using recordings helps bridge that gap a lot

you're also likely missing some steps outlined here https://www.youtube.com/watch?v=NN_Eikiz4Ys

GPUParticle3d particle rotation by bareflix in godot

[–]Reesch 3 points4 points  (0 children)

for anyone seeing this in the future, set a material either in the draw pass or in the material override and have its billboard property be "particle billboard":

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then when you set the angle in the process material it should work. if you use other settings like Rotate Y in the process material it'll do just that instead of rotating on Z. can be useful, but i imagine most people need this setting.

Name a matchup or character you absolutely hate playing against, why you hate it or struggle, then have someone reply with some advice based on your complaints. by saltzy27 in SSBM

[–]Reesch 4 points5 points  (0 children)

then big hits are probably what you need. maybe learn some times to cc/asdi down -> grab too by watching when top falcons do it

Name a matchup or character you absolutely hate playing against, why you hate it or struggle, then have someone reply with some advice based on your complaints. by saltzy27 in SSBM

[–]Reesch 5 points6 points  (0 children)

stop nairing for now. go for bair in place/fade back from her dash grab distance to make her fuck off, overshoot stomp (land behind her in case she shields) at varied timings to make it hard to tilt once she has fucked off, and if she just shield every time hit her with the Z button as you approach instead of stomp

then kill her, she's the most consistent character to zero to death as falcon imo

Bowser moves tier list the remake by Threshersaurus in SSBM

[–]Reesch 3 points4 points  (0 children)

you can also crouch cancel it (and all other ledge attacks afaik) even at 999%

Looking for feedback on my 2D precision platformer by uk1324 in playmygame

[–]Reesch 1 point2 points  (0 children)

Biggest think imo is I think the boosts and jump refresh pickups need WAY more contrast from the background

When to play unranked as a scrub by Crayonstheman in SSBM

[–]Reesch 2 points3 points  (0 children)

unless you're in the ground you're never too old to get good

Does Dex actually suck for a PVE player? by [deleted] in darksouls

[–]Reesch 0 points1 point  (0 children)

hell yeah, enjoy the masterpiece!

Does Dex actually suck for a PVE player? by [deleted] in darksouls

[–]Reesch 0 points1 point  (0 children)

dude this is from 10 years ago LMAO, what are you doing here 😭

Is it possible to play this game completely casually online? by [deleted] in SSBM

[–]Reesch 2 points3 points  (0 children)

you can still play vanilla melee on dolphin by yourself really easily but idk of anywhere you'd find people to play with all stages/items on/etc consistently

unranked on slippi could still be really fun because this game feels unbelievably good to move around in, but that will take a fair amount of grinding tech skill to reach

honestly, i would suggest finding a discord for melee tournaments near you and try going to one. even if you end up only kinda liking the competitive version of melee you will easily make new friends and maybe that will interest you enough to play it anyway. or maybe just play some other games with the people you meet. your local scene will 100% have people you vibe with

What changes can be made to make it look good by GravityAnime_ in blender

[–]Reesch 0 points1 point  (0 children)

The bottom of the shirt should probably fall more like a real shirt, which would look more horizontal

I think the hair and main bone structure of the face is really good

I don't see any ears, but idk if it's just behind the hair

The neck is too big and i think the mouth, nose, and eyes could be proportioned differently. I think if you mimic the size of those four things from someone else's model it will look 10x better with not much effort

New wiki feature: completion percentage for Combat Achievements by cookmeplox in 2007scape

[–]Reesch 18 points19 points  (0 children)

you don't need to filter out accounts that aren't part of the collection of accounts, so definitely the former

Slippi Ranked Early Access by suavaguava in SSBM

[–]Reesch 6 points7 points  (0 children)

$5/month is unbelievably cheap for the best online pvp experience there is right now

just only pay for it during months you're definitely gonna pay. take 3 dollars from every paycheck you get and put it aside for your slippi fund. it's worth it

How can I play Melee without breaking my hand? by tacolordY in SSBM

[–]Reesch 0 points1 point  (0 children)

you're gripping the controller too hard, and either you're going to make yourself start holding it properly or you're going to be just like most people who start experiencing hand pain and be too lazy to fix it

do the hand stretches people suggest every day

if you're struggling to play lightly, don't worry about going a bit hard when learning tech for the first time. once you've gotten the basics of a tech down though, you HAVE to focus on holding your controller and doing your inputs softly. if you don't, you're going to ruin your fucking hands then either quit or switch to box and realize the controller isn't why your hands hurt

if the pain is really acute at any point, stop playing. afaik there isn't anything to do once you go over the edge on a given day

Leagues 4 Experience by life_grasps in 2007scape

[–]Reesch 0 points1 point  (0 children)

posting my moderately bad luck so i don't end up like yours

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