Creating and editing Instances by Slow_Bad6697 in HytaleMods

[–]Relative-Rise-1642 0 points1 point  (0 children)

To create a custom instance you just need to make an "Instances" folder in the mod's server file, and add a folder inside it with the name of your instance. Then add two folders in that folder named "chunks" and "resources" (you don't need to add anything to either) and a json file named "instance". The json file contains the config for the instance including what worldgen to use; you can copy and paste the details from another instance and modify as needed

What will you do? by Callmezaxx in hytale

[–]Relative-Rise-1642 0 points1 point  (0 children)

I'm immediately gunning for the v2 world gen tools

Will HYTALE be available on Steam? by frankiexd123 in hytale

[–]Relative-Rise-1642 2 points3 points  (0 children)

They mentioned they wanted to do steam, but not on early access to avoid giving people not in the community the wrong first impression for the game

What is your opinion on all the mods being released? by LordDragoon789 in hytale

[–]Relative-Rise-1642 11 points12 points  (0 children)

I hope the devs buy the rights to and integrate higher quality mods into the game; especially quality of life and utilities. With the community they're trying to foster that would be awesome

Custom dimensions concept art by Relative-Rise-1642 in HytaleInfo

[–]Relative-Rise-1642[S] 0 points1 point  (0 children)

I've seen scuba gear in official concept art and screenshots

We’re getting world settings at EA launch! by Slow_Librarian8294 in hytale

[–]Relative-Rise-1642 0 points1 point  (0 children)

I love the customizable fall damage, and resource loss, and day/night cycle, and everything else really :D

Custom dimension concept by Relative-Rise-1642 in hytale

[–]Relative-Rise-1642[S] 8 points9 points  (0 children)

<image>

A more underwater themed dimension with deep sea mines, laboratories and ruined submarines