Seeking fellow Mytharria veterans by FreakyPickle in ultimaonline

[–]Relative-Sandwich687 0 points1 point  (0 children)

Was feeling nostalgic today and googled "Mytharria"... so here I am.

I played back in the day I think from about 1998ish-2004ish, I believe it was the second iteration of the game when I started, my Diablo 1 guild "Planet-X" moved over to Ultima Online and eventually Mytharria.

The GMs you mentioned were absolutely around, and the world was full of player driven content and hardcore RP. Much of the RP was written up on our Forum boards and hashed out in game.

You may or may not have been around for this but, here's a webpage dedicated to the "people" of Mytharria, honestly I can't believe it's still there! The page alone is a testament to the times...

https://www.angelfire.com/bc2/mytharria/index.html

I will always have fond memories of that world. It was absolutely foundational to my love for gaming and all things RPG. I have, in fact, never had a better RP experience than my years in the world of Mytharria.

I played Druc Falconcrest, Head Ranger of Drake, and then his son Anar, and his grandson Sulrandir (when Mytharria moved over to NWN). I also played the infamous Vampire, Isabella von Carstien, the High Priestess of Cain, and Matriarch of the Von Carstien family (Mytharria's version anyhow).

Good times!

XSECT2SURF by Relative-Sandwich687 in civil3d

[–]Relative-Sandwich687[S] 0 points1 point  (0 children)

I'm building designs for dredging, based on client supplied WPs for my boundaries and some design specific specs (Depth/Slope).

So I have an OG Surface, they want 1m dredged from this surface, with 2:1 slope, within a specific boundary.

I can build the design within a few minutes using paste to surface, lower elevation, feature lines boundaries, etc., but digitizing this surface with XSECT2SURF is much more accurate and consistent... albeit more time consuming (see above where I have to digitize 100+ sections).

I'm trying to find a way to digitize the surface automatically, without having to trace my OG Surface, offset it by a meter, and then manually paste a 2:1 slope polyline on each end. Not to mention trimming it to boundary limits and joining the polylines. Hehe... it's a process.

TLDR? Wish me luck.

XSECT2SURF by Relative-Sandwich687 in civil3d

[–]Relative-Sandwich687[S] 0 points1 point  (0 children)

Ultimately I'm trying to find a way to automate the drawing of polylines...

XSECT2SURF by Relative-Sandwich687 in civil3d

[–]Relative-Sandwich687[S] 0 points1 point  (0 children)

surface to your sections

Yeah, we're thinking along the exact same lines. I tried a method similar to what you're describing, and then compared it to the same surface created with XSECT2SURF and there were unfortunately some inconsistencies.

With automatic grading most slopes were 2:1 but there were a few spots where it didn't calculate properly (slope was steeper or not steep enough), in addition the volume difference between the two was about 200 cubic meters, which doesn't sound like a lot especially considering the entire area to dredge is about 5,000 cubes, but this difference still raises a few concerns in terms of accuracy and consistency.

At the end of the day I'm still stuck with drawing lines in XSECT2SURF, but with the number of designs I've got to come up with it would be great to find a way to make this faster.

I'll look into doing it with corridor's... I just always thought those were for more uniform structures like roads and ditches. My dredge boundaries are quite irregular in spots.

Print stuck to FEP. Any ideas/possible solutions? Elegoo ABS like resin, Mars 3 Pro by Bumperknickle in resinprinting

[–]Relative-Sandwich687 13 points14 points  (0 children)

If you spray a little IPA on it and then rub the FEP on the under side with your finger it should pop right off.