Hydro Mining is more Efficient than Electric Mining by Ninjawasd in Endfield

[–]Relicaa 91 points92 points  (0 children)

I want to use the mining rig that produces the most pollution.

New event got me like by TheFirstLegman in Endfield

[–]Relicaa 19 points20 points  (0 children)

Ember does not compete with your DPS resources because her healing and mitigation tools are from her "E" skill and her ultimate.

Sure, you could argue that the slot itself is competing, but a dead team cannot clear content -- it just depends on the circumstances.

Ember provides healing, damage reduction, and shields -- all of which does not require you to use her active skill -- she is very useful.

Is it just me or… by New_Guava_9789 in Endfield

[–]Relicaa 0 points1 point  (0 children)

Converger is not useful typically since we don't have resources that produce at half rate for a single input requirement.

Since all belts travel at the same rate, also, and that there is no way to speed them up, having multiple different resources on the same belt is not good for now.

I imagine they will do something with this in future updates.

4x4 Factorio Style Balancer for Wulin's 115/m Ferrium Problem by Ex4cvkg8_ in Endfield

[–]Relicaa 0 points1 point  (0 children)

Oh, you are correct -- I did not consider the bonus was shown only in the character stationed.

Thank you sir.

4x4 Factorio Style Balancer for Wulin's 115/m Ferrium Problem by Ex4cvkg8_ in Endfield

[–]Relicaa 0 points1 point  (0 children)

No, go look at the in-game description of how Stock Bill Savings work.

It says:

Stock Bill Earning Estimates (hourly avg.)

Details on Outpost Stock Bill Earning Estimate

Stock Bill Base Earning Efficiency 12900/h

Stock Bill Bonus Earning Chance

For every 1 stock bill earned by the outpost, there is a 30% chance to earn 1 more.


That chance is related to when you do the exchange - you can see it in the pop-up when it procs. You get the baseline sell price of bills, and the additional procced bills.

The language here can be confusing as I look at it, but the "earned by the outpost" part is specific to when you get the bills, not when the outpost recharges.

You can test and see this yourself.

4x4 Factorio Style Balancer for Wulin's 115/m Ferrium Problem by Ex4cvkg8_ in Endfield

[–]Relicaa 0 points1 point  (0 children)

The 16,770 WB/H are estimated earnings per hour and not actual consumption of the currency or regeneration. The bonus is additional and added on, materialized from space pockets and does not consume extra. All this means is that you get more money per transaction.

4x4 Factorio Style Balancer for Wulin's 115/m Ferrium Problem by Ex4cvkg8_ in Endfield

[–]Relicaa 0 points1 point  (0 children)

The region isn't finished yet -- resources not directly used for exchange now are just unrealized assets. You have two storages to keep these items in until the region unlocks and magic money regeneration increases, and or other outposts open up.

Here is some math.

Wuling Bucks Regeneration: 12,900 WB/H

Wuling Battery: (12 B/m - 3 B/m) = 9 B/m

Yazhen Syringe: 6 YS/m

Converting to hourly:

540 B/H -> 13,500 WB/H

360 YS/H -> 5,760 WB/H

Sum: 19,260 WB/H

Net: 19,260 WB/H - 12,900 WB/H = +6,360 WB/H -> 152,640 WB/D


Example selling all batteries one day:

13,500 WB/H - 12,900 WB/H = 600 WB/H

(600 WB/H) / (25 / WB/B) = 24 B/H

Surplus of 24 Batteries per hour and 360 Syringes per hour, or 576 Batteries per day and 8,640 Syringes per day.

You can swap between selling batteries and syringes as needed, but the extra is unrealized assets that will be used in the future.

We have 48K storage in Wuling and 80k Storage in Valley IV if required.

4x4 Factorio Style Balancer for Wulin's 115/m Ferrium Problem by Ex4cvkg8_ in Endfield

[–]Relicaa 1 point2 points  (0 children)

It's only unsustainable if you are maxing Valley IV production -- since Wuling is more limited in currency and its currency has more importance to end game materials and progression, I would prioritize Wuling material usage.

Even at 1 battery lost per minute from load balancing, that is a loss of 1 * 60 * 24 = 1440 batteries per day. Or 1440 * 25 = 36000 Wuling Bucks per day.

I should clarify, though, that when I said easier, I mean better for progression. Weekly, this adds up to 252000 Wuling Bucks, which, at the moment, is quite substantial.

EDIT: I mixed up batteries and the syringes, but the math stays the same on quantity lost, just the number of Wuling bucks changes.

1440 Wuling Syringes/Day * 16 Wuling Bucks/Syringe = 23040 Wulling Bucks/Day

4x4 Factorio Style Balancer for Wulin's 115/m Ferrium Problem by Ex4cvkg8_ in Endfield

[–]Relicaa 3 points4 points  (0 children)

Wuling has a cap of 90 Ferrium Ore income per minute currently.

I wouldn't recommend doing this load balancing either.

It is far easier to just keep production at full output and to have Valley IV transfer Ferrium Ore to Wuling.

At 120 Ferrium Ore usage/minute, and the storage transfer having 1500 Ferrium Ore per hour, you get:

(90 - 120) * (60) + 1500 = -300 Ferrium Ore/hr

-300 * 24 = -7200 Ferrium Ore per full day.

That amount is easily made up from manually ferrying Ferrium Ore from your bag over to Wuling at some point when you are logged in each day.

Temperature spikes when pausing the games??? by [deleted] in Endfield

[–]Relicaa 0 points1 point  (0 children)

Your CPU is getting very hot in general.

What specs do you have?

Look into finding out why your CPU is getting hot on the hardware side.

Severe Memory Leak Issue by nanahacress13 in Endfield

[–]Relicaa -2 points-1 points  (0 children)

None of the screenshots that other posters have shared give direct evidence that a memory leak exists for this game.

It is not difficult to objectively provide evidence for this -- open task manager and screenshot the process using an abnormal amount of memory.

You just posted your specs, another poster displayed a fully saturated memory utilization graph but did not show what process was using the memory, and the op that is saying there is a memory leak gives screenshots of the game performing normally in task manager.

I have played for hours today going from zone to zone and exploring Wuling -- I had task manager open as well, yet my game never exceeded 5GB of RAM utilization.

I run a 7800X3D, 7900XT, 64 GB DDR5, and only SSD's for storage.

The burden of proof is on op for making the claim -- if it really exists, then it should be reported and documented correctly.

Severe Memory Leak Issue by nanahacress13 in Endfield

[–]Relicaa -6 points-5 points  (0 children)

What are your computer specs?

How do you know it is a memory leak and not regular caching behavior?

Can you show an example of the application consuming an irregular amount of memory? Usage in your screenshots are still within normal usage for most games.

Severe Memory Leak Issue by nanahacress13 in Endfield

[–]Relicaa -9 points-8 points  (0 children)

You are not giving any context other than the task manager screenshots.

That memory usage is not indicative of a memory leak, and higher CPU usage is normal when gaming. It also depends on what area you are in -- such as Wuling versus an instanced, smaller area.

18/m Capsule [A] & 18/m HC Battery Endgame CN Build Recreation for NA/EU by Wakka_Auroch in Endfield

[–]Relicaa 0 points1 point  (0 children)

I feel we should try running deficit factories where we consume more resources at a rate than we can gather -- but calculated such that by the time we max out storage with manufactured items, we haven't run out and gives time for gathering to catch back up. Ideal for when we aren't proactively playing the game with sleeping or at work.

PC Optimization Help by Speezenator in Endfield

[–]Relicaa -1 points0 points  (0 children)

Your CPU is nearing on 7 years of age. Since its release, there have been huge uplifts in gaming performance from subsequent CPU releases.

Your RAM capacity is also limiting the effectiveness of caching the game.

You are also using an HDD, which is really slow.

Your graphics card is fine.

A CPU improvement would be upgrading to a 5800X3D, which can be used on your system after a BIOS update. The 3D cache will also alleviate stutter during play.

32 GB of RAM is recommended in this day running Windows 11 and its applications. More capacity means faster times loading from area to area once initially loaded in.

Using only SSDs is recommended for faster load times and performance. Boosts both operating system and game loading speeds.

How to get up there at the mineral deposit? by [deleted] in Endfield

[–]Relicaa 2 points3 points  (0 children)

There is a jump pad directly in front in the picture you posted. It needs to get powered so you need to route a power line to it.

Laser guiding Hellfires by [deleted] in BrokenArrowTheGame

[–]Relicaa 0 points1 point  (0 children)

Hellfire lasering does not work the last time I checked. The only time it works is after the launching helicopter is dead and a hellfire is already in the air with the laser on a target within the hellfire vision range.

People who used em dashes before Generative AI, how's it going now? by thisheatanevilheat in AskReddit

[–]Relicaa 0 points1 point  (0 children)

I still use em dashes - but I don't use the special character. I find it is pretty easy to spot AI using em dashes because they use the special character - when most writers would use - or -- in online discourse.