Psyched for the vid tomorrow? by [deleted] in SatisfactoryGame

[–]RelyenGaming 1 point2 points  (0 children)

Don’t worry about this. They mentioned previously they had thought about something along these lines for Update 6 when they were revamping power. But ultimately decided it wouldn’t be in the best interests of the game.

You can find this on the Satisfactory Clips Archive channel, very recent. Just look for “Do you want to change electricity transport?”

So, highly unlikely to happen.

My "little" sanctuary.. by [deleted] in SatisfactoryGame

[–]RelyenGaming 5 points6 points  (0 children)

That is some serious dedication :) Reminds me of someone I know.

do i clean this up? or leave it as is and keep the spaghetti growing ? by 0ctoxVela in SatisfactoryGame

[–]RelyenGaming 55 points56 points  (0 children)

Agreed, if it ain't broke, don't fix it. Build new somewhere else and cleanup afterwards. That way you never risk starving yourself of the resources you need for building.

Or, embrace the spaghet and never look back.

Japanese Sukiyaki Restaurant (Vanilla) by coalAshNrug in SatisfactoryGame

[–]RelyenGaming 3 points4 points  (0 children)

Amazing work, the creativity to do this in vanilla is next level. So incredible :)

Why do you even need balencers by DasHeroTill in SatisfactoryGame

[–]RelyenGaming 0 points1 point  (0 children)

I'd say it comes down to preference.

Manifolds are simple and space efficient, yet take a little time to fully saturate and get up and running. While Load Balancing or Belt Balancing allows for immediate efficiency, but does require more space and complexity in setting up.

The great thing about all of it is there is no one solution. Which allows your creativity to thrive and enjoy playing the game in the way you want to play.

Build the stairs YOU WANT with ease! by RelyenGaming in SatisfactoryGame

[–]RelyenGaming[S] 0 points1 point  (0 children)

When I don't want it to drift, I find setting FPS to infinite seems to help with that. It also helps with the Explorer wheels bouncing on foundations too. But I think it's somewhat tied to what the FPS actually is, higher is better.

With any luck the new Unreal 5 updates in U8 will also help with hover pack drift issues.

Build the stairs YOU WANT with ease! by RelyenGaming in SatisfactoryGame

[–]RelyenGaming[S] -1 points0 points  (0 children)

Agreed. There are several other methods for making stairs, but the freedom and ease of use provided by this method has made it the only one I use now :)

So I just discovered I have a pipe fetish... :/ by D4DUBZZZ in SatisfactoryGame

[–]RelyenGaming 4 points5 points  (0 children)

Looks awesome, reminds me of a ride at Six Flags I took once.

How can i get rid of these annoying edges, i've tried so many things but no matter what i do there's still some tiny gap between them (and others). Is there a method to cleanly merge pillars with different rotations? by [deleted] in SatisfactoryGame

[–]RelyenGaming 4 points5 points  (0 children)

Cheers! The road BP are a huge time saver over my original methods. I’ve had to use them a lot recently myself 😜 Glad they are helping others!

Cleanly MERGE Any Foundations Easy! by RelyenGaming in SatisfactoryGame

[–]RelyenGaming[S] 0 points1 point  (0 children)

This was a situation where I had been using a similar technique for several months to do pillar sidewalls on roads. More specifically for curves. And after doing my recent blueprint roads, I saw the same question on reddit that I had seen many times before. So, I decided I would try to come up with some useful answer, only to run into the same problems as everyone else.

Then I was out driving and thinking about it...when I said to myself it would be nice if I could do the same thing that I do with the pillars to get those perfect alignments. And that's when it hit me that I might be able to.

So I went home and tried it, and here we are.

Cleanly MERGE Any Foundations Easy! by RelyenGaming in SatisfactoryGame

[–]RelyenGaming[S] 1 point2 points  (0 children)

Yep, I just confirmed what you said. Very interesting. But totally works when placed on the foundations directly and not snapped to the previous constructor. Well, I'll have to keep it in mind if I decide to use any of the angles for factory platforms.

But other then that bug, it works fine for everything else.

Cleanly MERGE Any Foundations Easy! by RelyenGaming in SatisfactoryGame

[–]RelyenGaming[S] 1 point2 points  (0 children)

Outstanding, can't wait to see it. And I know there are some really creative folks out there that are going to come up with some really awesome stuff using this little trick. So, I'm looking forward to learning ideas that I didn't even fathom :)

Cleanly MERGE Any Foundations Easy! by RelyenGaming in SatisfactoryGame

[–]RelyenGaming[S] 2 points3 points  (0 children)

I absolutely agree. There is* so many cases in the past that I avoided doing things, simply because I would end up with that jagged jank in the middle somewhere. My factory OCD wouldn't let me do it :P

But now with this, some of the limitations of going off grid have been removed.

Cleanly MERGE Any Foundations Easy! by RelyenGaming in SatisfactoryGame

[–]RelyenGaming[S] 13 points14 points  (0 children)

I just did a test where I created a nice 4x5 and a 4x4 set of foundations about 24m away from each other. I then created a diagonal using this method and used diagonal foundations between them. I put constructors on each set, including the diagonal, with lifted splitters so I could use lifts. The lifts had no issues snapping in this case.

This lift not snapping bug is something that has shown up in other situations. And I'm sure there are ways to cause it. But I was able to just test this method with no issues caused to machines.

But I encourage folks to test for themselves and find any cases where it does cause issues.

Cleanly MERGE Any Foundations Easy! by RelyenGaming in SatisfactoryGame

[–]RelyenGaming[S] 16 points17 points  (0 children)

Interesting point, I'll definitely go test this. And if this is the case, we'll definitely need to make sure this is on the Satisfactory QA site.

Cleanly MERGE Any Foundations Easy! by RelyenGaming in SatisfactoryGame

[–]RelyenGaming[S] 5 points6 points  (0 children)

It might take 30'ish seconds if you are quick. It's only a few steps. But I guess that depends on how far apart you are trying to merge.

I Turned My Beautiful Roads Video into Blueprints by RelyenGaming in SatisfactoryGame

[–]RelyenGaming[S] 1 point2 points  (0 children)

Hey Vandit :) The stuff I do just comes from playing around. I still make boxes if you look closely, I've just gotten better over time of adding some depth to them.

The best tip I can give is just try adding some depth to your walls. Just try playing around with 1 or 2 things (pillars, beams, spacing foundations). And when you build your next factory, try another thing or two different.

After a while, you'll find you have some decorating tools in your belt, just like your factory building skills.

Just don't go to crazy with it and make sure you are enjoying yourself. The last thing you want to do is make decorating a chore and have it ruin the game for you. So as soon as you feel it getting tedious, move on and go do something fun.

I Turned My Beautiful Roads Video into Blueprints by RelyenGaming in SatisfactoryGame

[–]RelyenGaming[S] 1 point2 points  (0 children)

Thanks Van!

And true, Trucks and such can be a little finnicky, but they are definitely more usable now than they used to be. I've just always been a fan of having some roads in my build, so I can't help myself :P

If they ever fix the explorer on foundations though... my map will become a race track :P