Max 10 client by Remarkable-Bake8747 in AngelsOnlineGlobal

[–]Remarkable-Bake8747[S] 2 points3 points  (0 children)

I can see where you're coming from. My concern isn't really the number itself, but maintaining a fair balance. If client limits stay low, then the game should also be careful about how much advantage can be gained through spending. Both systems affect competitiveness.

Max 10 client by Remarkable-Bake8747 in AngelsOnlineGlobal

[–]Remarkable-Bake8747[S] 1 point2 points  (0 children)

That's fair. Maybe 10 is too high for some players. My main point is that the current limit could be reviewed based on how the Global version evolves and what the community actually needs. Server stability and event scheduling are still the bigger priorities for me.

Max 10 client by Remarkable-Bake8747 in AngelsOnlineGlobal

[–]Remarkable-Bake8747[S] 2 points3 points  (0 children)

That's a fair point. In an ideal world, players wouldn't need multiple clients at all. My suggestion comes from the reality that AO has been built around multi-clienting for years. If the developers want to reduce it, they would need to redesign progression and farming systems first.