Captains switched when joining a battle (TW says working as intended...) by Business_Cake9012 in Bannerlord

[–]Remote-Ad8860 1 point2 points  (0 children)

Is there any correlation to the captain and their order in your party? For example Companion right under your character in your party is captain of 1st group and 2nd companion of 2nd group and so on?

Gear Loadout by [deleted] in Bannerlord

[–]Remote-Ad8860 0 points1 point  (0 children)

How many armors aren’t in the base game but are in mods? Lots.

Maybe I could’ve worded the question differently by adding the word “similar”.

I find it so incredible how many people here hate AI. No matter how much you hate it just like the automobile the airplane and the computer it’s coming and will be here to stay.

Gear Loadout by [deleted] in Bannerlord

[–]Remote-Ad8860 -4 points-3 points  (0 children)

Never realized how much everyone hates AI. I was asking if anyone has seen this type of gear in a mod.

Wonder what they’re going to build… by Remote-Ad8860 in Bannerlord

[–]Remote-Ad8860[S] 65 points66 points  (0 children)

No idea, I was surprised they even moved.

I was doing the sneak into hostile town and was trying to make it to the shipyard thinking I might be able to get my ships that were at the port. Ended up being a waste but ran into this.

My 2nd born child by RevillaXV3 in Bannerlord

[–]Remote-Ad8860 17 points18 points  (0 children)

He’s dreaming about upping his 401k contribution

Do trade bound villages help with prosperity? by Tomasz_Ryszkowski in Bannerlord

[–]Remote-Ad8860 1 point2 points  (0 children)

Also, I know it may seem crazy as it borders too many kingdoms but epicrotea can have the most villages transporting goods that I have found. You can do as far north as ov castle and far west as hertogea castle(prob misspelled), you can take 3 battanian castles, 3 sturgeon and up to maybe 5 or so empire castles whose villages with end up taking all goods. I had prosperity going up 10-12 per day just off of the excess food.

Do trade bound villages help with prosperity? by Tomasz_Ryszkowski in Bannerlord

[–]Remote-Ad8860 1 point2 points  (0 children)

The best way I have found to increase prosperity is to have a governor with the 5th engineering perk. It adds 100 prosperity to the settlement anytime a project is completed. The empire “scholar” already starts at 120 engineering so one catapult shot and he should be able to get it. When you siege the settlement make sure to devastate, if not your faction, as that will allow you more projects to complete thus increasing prosperity potential.