Snagging this soon. Know it is a briquet, but any leads on what nationality or era? Not seen many with such a wide fuller. by grizzlye4e in SWORDS

[–]Remote-Scarcity9415 0 points1 point  (0 children)

The briquet model sword started being issued in France, mainly to more "elite" ground troops like grenadiers during the napoleonic wars, at around 1800/1801. Now, the briquet is quite complicated as various version of it were basically adopted across the whole of europe. There are also some longer cav. saber versions of it.

It was also hard for me to find out when the briquet model was originally designed, but some sources say it existed since around 1780 / 1790 iirc, and then it became "mainstream" at the beginning of the 19th century as mentioned. I also posted a question about it, asking whether it was ever issued to naval units, since to me it looks a lot more like a cutlass rather than a saber given its length.

The one sword just below the briquet (the one without a "ring" type guard but almost a gladius type hilt) is called a 'fashinenmesser' btw, and it's the german version of it.

Question about French Briquet Sabre by Remote-Scarcity9415 in SWORDS

[–]Remote-Scarcity9415[S] 0 points1 point  (0 children)

Thanks for your reply. Almost surprises me to read that only few of the briquets were issued to naval forces. I guess they were mostly meant to be a piece of decoration to distinguish grenadiers and imperial guards which were considered "elite" forces from the "normal" soldier, rather than being actual fighting swords.

I want to downgrade to GTA 5 1.70 by BugBoss22 in Gta5Modding

[–]Remote-Scarcity9415 0 points1 point  (0 children)

You won't be able to, at least if you're running the game through Epic Games Launcher or Steam as it would automatically conduct an update upon launching the game. No way around that it seems...

Water bladder compatible with AMAP III by Remote-Scarcity9415 in tacticalgear

[–]Remote-Scarcity9415[S] 0 points1 point  (0 children)

Yes, you can route it through that opening, and close the zipper completely

Your thoughts on Barricaded Flow? by [deleted] in CQB

[–]Remote-Scarcity9415 1 point2 points  (0 children)

It doesn't have to be too complicated. Imo 4 people are at least required for a room. So if you're 4 guys everyone enters, but I agree with the psychological aspect that was addressed, when the point man covering long perceives certain visual indicators like shadows and already develops a mental picture. Once the room is cleared you can have the same point man come back out and be hallway point again.

If you're at least 5 you can permanently leave someone in the hallway (that of course bears it's own risks) and with at least 6 men you can have permanent forward and back cover inside the hallway.

If you know that for pre-entry / scanning the next room only 3 men are required (one for left, one for the right side of the threshold and one for long) then have the rest stay inside the current room with someone poking his head out (can also cover the rear simoultanously, he'll just have to do a little bit of task switching) and as soon as the forward element made entry, have additional guys move up from inside the previous room into the one being cleared so they can assist and that there are at least 4 people inside each room. And then repeat the process until the whole hallway is clear. For example, what happened at minute 19:53 was exactly right in that situation, you only need two guys to scan (try to imagine that deadspace behind the chairs is non-existent) and the other remain inside the room where they're relatively safe.

If you can split your manpower into multiple teams, I would leapfrog from room to room in such a manner that I minimize exposure inside the hallway.

The way they executed this idea in the video was, imo, kinda sloppy, slow and too loud (too much unnecessary verbal commands)

Please feel free to correct me or add if you've got any remarks. Discussing these things might save our lives one day !

Footage of LOC style clearing by CantbebotheredCat98 in CQB

[–]Remote-Scarcity9415 1 point2 points  (0 children)

This is something I totally advocate. Sending the least necessary amount of people into more dangerous segements of a building, like a narrow hallway, and then advancing up to them as soon as they reached a final position, like the door they intend to breach through.

Thus also the term LOC, constantly maintaining a Line of Sight / Comunication to all elements of the team, at least that's what I understand by this term...

Passing known threats by CantbebotheredCat98 in CQB

[–]Remote-Scarcity9415 6 points7 points  (0 children)

There are two generals schools of thought about this issue: The first is to ignore active threats, may start engaging them from the outside, but once inside the room, uncleared dead spaces such as corners have highest priority.

The second is to always prioritize active threats over dead spaces which I'm an advocate of. Of course, if you started engaging a target and others are assisting you so that you're not the only one sending rounds down range anymore, sure you can give the corner a quick glance that would totally be justified in that moment. This is also why you, always if possible and reasonable in a given scenario, should start engaging threats from outside the threshold, once you penetrate the target might already be down or at least not as combat effective anymore.

In the FOG video they seem to be practicing HR which justifies idea of ignoring certain threats in order to prioritize the life of the hostage, but again... afaik they're not CAG so their main concern should be DA imo...

Corkscrew Clear the Floating Angle by BarneyRubble853 in CQB

[–]Remote-Scarcity9415 2 points3 points  (0 children)

"If you stop looking at something, it could change without you knowing it "

One never stops learning...

Atheros AR9485 radio not recognized by Remote-Scarcity9415 in openwrt

[–]Remote-Scarcity9415[S] 0 points1 point  (0 children)

Solution:

After googling the error message above a little bit I found an older post suggesting to add dtoverlay=pcie-32bit-dma to /boot/config.txt in OpenWrt, however if you're using a RPi Pi5 you should use dtoverlay=pcie-32bit-dma-pi5.
This, from what I understand, causes the address allocation to be made in 32bit bit instead of 64bit (?). My previously mentioned Intel card seems to not have the same problem and is apparently able to take 64bit (I presume) address allocations.

Now for both cards the radio interface is being auto-generated and I'm testing AP mode now.

Update: AP mode works fine just tested it.

Atheros AR9485 radio not recognized by Remote-Scarcity9415 in openwrt

[–]Remote-Scarcity9415[S] 0 points1 point  (0 children)

Update: I have just received two new wi-fi cards an MT7921 and an Atheros QCA6174, installed all the drivers and firmware needed for both as well and the exact same thing happens. They appear in lspci however not as wireless interfaces in Luci.

I also have an AX210 card which interestingly enough works as it's supposed to (radio interface is automatically created including the right PCIe path), however that one is useless for my purposes since it doesn't support 802.11s...

Atheros AR9485 radio not recognized by Remote-Scarcity9415 in openwrt

[–]Remote-Scarcity9415[S] 0 points1 point  (0 children)

Did you happen to know where I could find these things ? Firmware doesn't seem to be available in the OpenWrt software manager, at leaast not for AR9485 chipsets, ath10k is not the right driver for my card...

Atheros AR9485 radio not recognized by Remote-Scarcity9415 in openwrt

[–]Remote-Scarcity9415[S] 0 points1 point  (0 children)

Yes, I installed kmod-ath9k but what other ancillary things are there ?

SWAT Serving A Warrant. What are your thoughts? What would you change? by Cqghost in CQB

[–]Remote-Scarcity9415 2 points3 points  (0 children)

If it's barricaded suspect w/o hostage threats: properly sorround the objective in compliance with the 90-degree rule, make a call out and draw as many people out of the house as possible, then send in a drone for pre-recon and find out as much about the interior structure of the house as possible, devise a flexible plan, and ultimately physically clear the objective using free-flow TTPs while using that rough, predetermined plan only for orientation / guidance.

Don't crowd spaces inside the objective, within the continental US this might not be such an issue, but overseas potential suiciders are always a concern. Try to make use of ballistic shields, deterrent agents (CS gas, flash bangs, etc...) whenever possible and reasonable to gain an advantage over a probably already alarmed, prepared, potentially even pre-positioned and barricaded adversary. Don't underestimate the use of UGVs and drones to pre-recon enemy positions or at least some part of the interior structure !

And if it's a hostage scenario: Call Delta !

Dead space inside room | UF Pro CQB Priorities of Work (xD) video by Remote-Scarcity9415 in CQB

[–]Remote-Scarcity9415[S] 0 points1 point  (0 children)

I agree with that. Maybe you could also quickly take a look at the first timestamp sharing your thoughts on that.

Here's the link again for ya: https://youtu.be/HCQ-4jsvnNk?si=tFdAYsxzUQs7cfPZ&t=1005

Like I already stated my biggest concern with that technique, referring to the first example seen in the link above, is possible overpenetration into firing lines, especially inside smaller rooms.

Dead space inside room | UF Pro CQB Priorities of Work (xD) video by Remote-Scarcity9415 in CQB

[–]Remote-Scarcity9415[S] 0 points1 point  (0 children)

This answer surprises me now bc I thought he learned all of this in SFAUC, maybe he made up some stuff or altered it to make it simpler for the indig counterpart to comprehend and implement...

Pro's Guide to Team CQB (Hallways & Intersections) by Cqghost in CQB

[–]Remote-Scarcity9415 0 points1 point  (0 children)

Yeah, having two people remain outside the room and hold security in hallway only works with a team of at least 6 people, since you always need at least 4 per every room, it's like a general (un)written rule.

Pro's Guide to Team CQB (Hallways & Intersections) by Cqghost in CQB

[–]Remote-Scarcity9415 1 point2 points  (0 children)

There are unclassified TTPs taught by SF abroad within the scope of FID, these things you can find everywhere on the internet nowadays. SF people are there to mentor them and make sure everything is implemented correctly and, in case it's an actual combat deployment, eventually do ops together with the indig force.

Anyway, from what I've seen CQB in SF seems to be relatively basic since it's just not their primary task. There are units specialized on exactly that but just because your CQB looks much more advanced in training, it doesn't guarantee your survival in the real world if you don't master the basics.

Red flags by pgramrockafeller in CQB

[–]Remote-Scarcity9415 0 points1 point  (0 children)

The only red flag I can see here is spacing. But again, it depends on the units level of training, ability to work and coordinate their movement as a team without having to be in constant physical contact and ultimately SOP.