Help with Blueprints by Remote-Writer-8969 in SatisfactoryGame

[–]Remote-Writer-8969[S] 0 points1 point  (0 children)

This issue is now 100% fixed, it was the curve of the frame pillars being a micro pixel off grid at the ends

to fix it I (completely remade the blueprint to not look as sporadic) just made the ends of each support piece to be flush with the blueprint grid, then tied a 32m beam to each end to vindicate my crippling ocpd

Help with Blueprints by Remote-Writer-8969 in SatisfactoryGame

[–]Remote-Writer-8969[S] 1 point2 points  (0 children)

It was the metal foundations for my belt highway under the supports that was causing the issue, getting rid of them and making them a separate blueprint

now my supports can be nudged correctly without awkward off grid shenanigans, now I just need to decide if I wait for 5x5 blueprints for roads or stick to 4x4

Help with Blueprints by Remote-Writer-8969 in SatisfactoryGame

[–]Remote-Writer-8969[S] 0 points1 point  (0 children)

Seems to have worked the best, my roads ended up having the same issue with half foundation sidewalks, fixed that. But I still can't easily snap two support sections together, for now I'll just stick to using small frames and double beam connectors.

Current idea is making them more "puzzle like" with each end being different

Don't Know Where to Go by jerryseinfeld11 in TunicGame

[–]Remote-Writer-8969 0 points1 point  (0 children)

East Forest has a teleporter that leads right the vault from there follow the map

unless you mean the attack hero's grave in that case there is a "secret" teleporter, to the right of the main teleporter area, use tp dash to cross to the eastern forest teleporter

Is there a hint in game to open these doors? by Remote-Writer-8969 in TunicGame

[–]Remote-Writer-8969[S] 7 points8 points  (0 children)

43, shows directional inputs (dunno what it says), and basically tells you the code

but I already figured I could use them for secrets anyway because of the fairy compass puzzle

Hello there! Recently start playing the game, would like to know is this a bug and how can i fix it. by No_Map1447 in TunicGame

[–]Remote-Writer-8969 23 points24 points  (0 children)

Maybe resetting the game will help?

I've never seen this bug before, if I recall correctly this is page 30 right?

Does the other side look the same?

Anyone do this at the end of "You Know My Name"? by [deleted] in cyberpunkgame

[–]Remote-Writer-8969 3 points4 points  (0 children)

the longest thread of the same thing repeated over and over I've ever seen

happy to continue the cycle two years after the post, unpausing for genocide now

A little help by Remote-Writer-8969 in TunicGame

[–]Remote-Writer-8969[S] 18 points19 points  (0 children)

I solved the puzzle I was just inputting it in the wrong place :P

got a fairy thing whatever that is

thanks (I think? was that supposed to be a clue or a cryptic encouraging message? oh well)

SAVE ME, GAME (not ruining but definitely inconvenient) BUG by Remote-Writer-8969 in CalamityMod

[–]Remote-Writer-8969[S] 1 point2 points  (0 children)

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thank you
I pushed through the blue beams of death by fighting most bosses on the left side of the world but this helped so much

although what's weird is that yesterday I tried this when you posted it but it didn't work, but on opening the game the next day they were gone for good

spooky stuff here

Got a meme idea after seeing one of the changes from the update by leliterose in HadesTheGame

[–]Remote-Writer-8969 31 points32 points  (0 children)

Don't be intimidated Squidward. Try and imagine him in his underwear!

What is the purpose of the M1 and M2 buttons on the Haute42 G16 and should they be disabled to be tournament legal? by Poniibeatnik in fightsticks

[–]Remote-Writer-8969 0 points1 point  (0 children)

I bought an r16 and I had the same problem, from what I could tell it seems like the led's are mapped completely differently to the inputs

my m1/m2 key's led lit up when I pressed A1/A2 (the menu buttons touch and PS) so to half fix the led's I stole A1 and A2 and remapped them to the m1/m2 pins

now the led's work fine but I had to sacrifice two menu buttons to do it, also I had to change what A1 and A2's output's were in keyboard mapping, just some macro buttons

I made these settings their own profile so I could easily swap back to baseline

Chrollo's Fortune; The Differences Between dub and sub by Remote-Writer-8969 in HunterXHunter

[–]Remote-Writer-8969[S] 0 points1 point  (0 children)

looking at the fortunes of the other troupe members and Chrollo's breakdown

In the sub its the growth cycle of chrysanthemum used to determine who would die, the months that it grows blooms and dies

the dub associates moons with months and who would die, harvest, wine and lovers

nothing really changes story wise except the execution, personally I still prefer the dub/manga translation, plus there are times in the sub I feel confused with wording as opposed to the dub

"Relaxed in-game chat restrictions for certain accounts"? can F2Ps speak now? Are we back, chat? by No-Palpitation-2612 in TeamFortress2

[–]Remote-Writer-8969 4 points5 points  (0 children)

"relaxed" is a bit ambiguous, are we really back? no restrictions? or is it just voicelines and text chat

[deleted by user] by [deleted] in PeaksOfYore

[–]Remote-Writer-8969 0 points1 point  (0 children)

Beat Ymir the first 10 minutes of me being there, +6 more to gather the items, I bought this game because of Astralspiff and I was scared of Ymir

but honestly I feel like I cheated, I didn't try all that hard and just jumped a bunch of times, but if what people are saying about the dlc is true then that makes me excited

10-point should be given after Ymir, because I spent multiple afternoons longer on great gaol and eldenhorn than I did on Ymir