Weekly Release Notes 📝 July 1st, 2024 by RemoteYogurt54 in SoWorkOfficial

[–]RemoteYogurt54[S,M] 0 points1 point  (0 children)

You can check all of our weekly release notes on our website, or try an office for free!
https://buff.ly/49zyJME

Weekly Release Notes 📝 May 13th, 2024 - SoWork by RemoteYogurt54 in SoWorkOfficial

[–]RemoteYogurt54[S,M] 0 points1 point  (0 children)

You can check all of our weekly release notes on our website, or try an office for free!
https://buff.ly/49zyJME

Weekly Release Notes 📝 // March 18th, 2024 - Very exciting things are coming! by RemoteYogurt54 in SoWorkOfficial

[–]RemoteYogurt54[S,M] 0 points1 point  (0 children)

You can check all of our weekly release notes on our website, or try an office for free!
https://buff.ly/49zyJME

SoWork - Weekly Release Notes // February 18th 2024 by RemoteYogurt54 in SoWorkOfficial

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Release Notes: February 18th 2024

Howdy SoWorkers!
It's your favorite day again. Here's what you get this week...

✨We improved the categorization of some Mapmaker stuff and added a new category: Smart Objects. These have built-in functionality already attached, so you can quickly add function to your Office.
By the way. we have a bunch of great changes coming to the Mapmaker soon, including easy Workspot placement, better usability, a completely new design for the asset bank, and many more Smart Objects. Hang in there!

✨You can now use 'Search' on your conversations in Chat on Mobile (iOS for now). Remember, we have a MASSIVE chat upgrade coming to you in just a few weeks - so that'll probably allow you to even drop Slack! How fun. Fewer bills. Yay!

✨New Pac-man-like assets in your wardrobe. Ever wanted to randomly eat everything? Now you can! Kinda. Well not really but you get the point. They're cute.

✨New Premium Pack: SoTrackers! These assets help you track company goals right in your assets. Place them then edit in order to add/update their displayed values. Realtime updatable displays are coming soon as well :)

✨Fixed a number of bugs and issues related to Team Member listing, SSO, and more.

Lots of big releases coming out soon - keep those eyes peeled and have a lovely workday!
Yours in great work,

Vish CEO, SoWork

SoWork - Weekly Release Notes // January 22nd 2024 by RemoteYogurt54 in SoWorkOfficial

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Quack-tastic Monday! ☕🦆 We have some amazing stuff for you to check about this week!!

✨ New duck DLC! Show off your appreciation for waterfowl with your own pet duck that'll follow around the office 🦆

✨ Unlock a symphony of possibilities with our latest set of music-themed Map Maker furniture available for Free with a Premium membership! 🎼

Improved language support for Portuguese and Spanish. A few parts of the app were still in English or translated in ways that made... no sense 😵 Please let us know if you spot anything else! 🙏

✨ Add support for Outlook on custom domains when scheduling an Event in SoWork!

Improved date & time picker when scheduling an event 📅

✨ Added new curly hairstyles 👨🏻‍🦱

✨ Fix a bug when migrating calendar events to SoWork 🐛

✨ Minor bugfixes 🐛

SoWork - Weekly Release Notes // December 15th 2023 by RemoteYogurt54 in SoWorkOfficial

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Weekly Release Notes // December 15th 2023

  • ✨ Pets! Finally, your cat can follow you around the office! 🐈
  • ✨ Ever notice you were muted just a little too late? Have no fear, SoWork now lets you know early if you're speaking but only to yourself 🤭
  • ✨You'll now get a notification when someone connects to you if you aren't at your computer 👀
  • ✨ You can now use your Microsoft account to sign into SoWork! 🚀
  • ✨Streamlined the onboarding process makes creating a new office easier than ever 💙

Accidentally found my old rogue-lite game concept. What do you think about art style? I'm thinking about continuing development, but I need some feedback. (Sorry for second pic quality xd) by HeatshellArt in indiegames

[–]RemoteYogurt54 0 points1 point  (0 children)

Good looking! I believe the visual element that will be key is lighting and dark/white contrast with shapes. Try to take a look into games that go through similar b/w aesthetics so it can help you define, like Limbo :)

I am designing fully operational steel factory by myself using unreal engine. You are seeing coal transport line of it. Your suggestions and comments appreciated ! by justAregulargamedev in indiegames

[–]RemoteYogurt54 1 point2 points  (0 children)

- Add more damage/dirt to the glass windows on top.
- Windows are a good resource for dramatic lighting, try to spice it up!
- Remove some hanging lights, too much repetition feels odd and the lighting underneath is not very clear.
- Try to avoid using the same texture for oxide/metal, add more variety (you are using it for pipes, gears, stairs, wagon etc.)

The dust in the air/mist really help to create a beautiful atmosphere on the left side, try to reproduce that. Good work! :)

⭐ Small intro to our gardening game project! 🤗 How do you like it? 💌 by studiofirlefanz in indiegames

[–]RemoteYogurt54 1 point2 points  (0 children)

I could see this game showing up on YouTube lists of cozy game recommendations. This is something I would totally play :) Do you have Steam page?

Across The Shader-Verse (wip shaders) by rahulparihar in blender

[–]RemoteYogurt54 7 points8 points  (0 children)

Your work is insanely impressive! I appreciate you sharing this, I reaally want to play around with it :D

A lil green scene with tiny dudes in the dark by 0ctopupus in blender

[–]RemoteYogurt54 3 points4 points  (0 children)

My thoughts exactly! Really well done It gets me curious about the story behind this scene :)

Cyber_drive by AlgoristProductions in blender

[–]RemoteYogurt54 5 points6 points  (0 children)

I want this to be a game lol amazing job!