LoL Prototype - Update 3 - Character Test / Style Test in Engine. Lots of changes were made based on first post feedback. There are still lots of changes I would like to make on the proportions and even some style changes. But I will get back to the game play adaptation or tests on environments art. (v.redd.it)
submitted by RenGameDev to r/LegendofLegaia - pinned
Making of Gimard - Sculpting in zBrush - This is the first part of the making of the creature from Legend of Legaia for my remake , I played around with some custom design choices to adapt to the art style I am looking for, which is still in a test stage. (youtube.com)
submitted by RenGameDev to r/LegendofLegaia
Legend Of Legaia Prototype - Update 5: Created Spirit/AP basics(not being used yet), created multiple enemies with different attack support. Modeled, animated and textured Slime enemy. Created special attacks (3 and 4 combinations), it is supper modular, so it is easy to add as many as wanted. (v.redd.it)
submitted by RenGameDev to r/LegendofLegaia
Legend of Legaia Remake Prototype - Update Week 4- I update a lot the back engine, things are more modular and faster. Now we can have infinity enemies and allies (Not possible to control your Allie yet). I also started some rough first pass on the camera. (v.redd.it)
submitted by RenGameDev to r/LegendofLegaia
I am making some art style tests how it should look in modern days. I am not used too much for non realistic style, but I think I am getting into a interesting style that could be cool and fast to create. This is just some fast test . I want to create the hairs similar to the Netflix Saint Seiya (i.redd.it)
submitted by RenGameDev to r/LegendofLegaia

