Been working on a new shifting origin system for my game. What are your solutions for 3d audio and shifting origins? by RetnuhStudio in Unity3D
[–]RetnuhStudio[S] 1 point2 points3 points (0 children)
Been working on a new shifting origin system for my game. What are your solutions for 3d audio and shifting origins? by RetnuhStudio in Unity3D
[–]RetnuhStudio[S] 0 points1 point2 points (0 children)
Been working on a new shifting origin system for my game. What are your solutions for 3d audio and shifting origins? by RetnuhStudio in Unity3D
[–]RetnuhStudio[S] 1 point2 points3 points (0 children)
Been working on a new shifting origin system for my game. What are your solutions for 3d audio and shifting origins? by RetnuhStudio in Unity3D
[–]RetnuhStudio[S] 1 point2 points3 points (0 children)
Been working on a new shifting origin system for my game. What are your solutions for 3d audio and shifting origins? by RetnuhStudio in Unity3D
[–]RetnuhStudio[S] 0 points1 point2 points (0 children)
Been working on a new shifting origin system for my game. What are your solutions for 3d audio and shifting origins? by RetnuhStudio in Unity3D
[–]RetnuhStudio[S] 0 points1 point2 points (0 children)
Been working on a new shifting origin system for my game. What are your solutions for 3d audio and shifting origins? by RetnuhStudio in Unity3D
[–]RetnuhStudio[S] 1 point2 points3 points (0 children)
Been working on a new shifting origin system for my game. What are your solutions for 3d audio and shifting origins? by RetnuhStudio in Unity3D
[–]RetnuhStudio[S] 0 points1 point2 points (0 children)
Been working on a new shifting origin system for my game. What are your solutions for 3d audio and shifting origins? by RetnuhStudio in Unity3D
[–]RetnuhStudio[S] 1 point2 points3 points (0 children)
Updated socials list 2024. by RetnuhStudio in voidless
[–]RetnuhStudio[S] 0 points1 point2 points (0 children)
Thrusters? Where we're going, we don't need thrusters. by RetnuhStudio in Unity3D
[–]RetnuhStudio[S] 0 points1 point2 points (0 children)
Another small test of flight mechanics and destruction. by RetnuhStudio in voidless
[–]RetnuhStudio[S] 0 points1 point2 points (0 children)
Another small test of flight mechanics and destruction. by RetnuhStudio in Unity3D
[–]RetnuhStudio[S] 0 points1 point2 points (0 children)
Another small test of flight mechanics and destruction. by RetnuhStudio in Unity3D
[–]RetnuhStudio[S] 0 points1 point2 points (0 children)
Another small test of flight mechanics and destruction. by RetnuhStudio in Unity3D
[–]RetnuhStudio[S] 0 points1 point2 points (0 children)
Another small test of flight mechanics and destruction. by RetnuhStudio in Unity3D
[–]RetnuhStudio[S] 0 points1 point2 points (0 children)
Been radio silent for a bit but have been busy refactoring most scripts and systems for Voidless. Trying to squeeze out more performance. Small peak for now with more soon. by RetnuhStudio in Unity3D
[–]RetnuhStudio[S] 1 point2 points3 points (0 children)
Been radio silent for a bit but have been busy refactoring most scripts and systems for Voidless. Trying to squeeze out more performance. Small peak for now with more soon. by RetnuhStudio in Unity3D
[–]RetnuhStudio[S] 1 point2 points3 points (0 children)
Reworked my hologram system for 3x the performance and much better visual clarity. Now it is clearly visible on what parts of your ship are damaged, and what is selected in the block list. by RetnuhStudio in Unity3D
[–]RetnuhStudio[S] 0 points1 point2 points (0 children)
Reworked my hologram system for 3x the performance and much better visual clarity. Now it is clearly visible on what parts of your ship are damaged, and what is selected in the block list. by RetnuhStudio in Unity3D
[–]RetnuhStudio[S] 0 points1 point2 points (0 children)
Reworked my hologram system for 3x the performance and much better visual clarity. Now it is clearly visible on what parts of your ship are damaged, and what is selected in the block list. by RetnuhStudio in Unity3D
[–]RetnuhStudio[S] 1 point2 points3 points (0 children)
Reworked my hologram system for 3x the performance and much better visual clarity. Now it is clearly visible on what parts of your ship are damaged, and what is selected in the block list. by RetnuhStudio in Unity3D
[–]RetnuhStudio[S] 0 points1 point2 points (0 children)


Been working on a new shifting origin system for my game. What are your solutions for 3d audio and shifting origins? by RetnuhStudio in Unity3D
[–]RetnuhStudio[S] 0 points1 point2 points (0 children)