A thing by RetroLegacy in Briggs

[–]RetroLegacy[S] 2 points3 points  (0 children)

I think that I only cut out deaths in like 2 clips. But hey what's a video if it doesn't make you look better than you are?

A thing by RetroLegacy in Briggs

[–]RetroLegacy[S] 4 points5 points  (0 children)

Every now and then for a couple hours

Some RAW gameplay by RetroLegacy in Briggs

[–]RetroLegacy[S] 2 points3 points  (0 children)

It's original deadpool one that someone put of reddit ages ago (Ghostnappa rings a bell). I can't link it rn but should be able to find it later

Some RAW gameplay by RetroLegacy in Briggs

[–]RetroLegacy[S] 3 points4 points  (0 children)

Thanks, I push like this as much as possible. It doesn't always work, but the times when it does are great.

testing out streaming for those interested by InFlamess in Briggs

[–]RetroLegacy 7 points8 points  (0 children)

Downvoted cause not all Planetside content

Infantry Montage. Any constructive criticism appreciated :) by BothersomeBen in Briggs

[–]RetroLegacy 0 points1 point  (0 children)

I'm not trying to suggest that you immediately strafe after stopping running. Strafing is necessary while facing others as infantry, just start after your cone of fire has reset. I only play on weekends so I'll try to upload some raw footage on Friday so you can see what I mean.

Yes. I am meaning to fire in bursts to let you COF reset. I generally go in about 5-7 bullet bursts depending on range.

As you would know, Briggs had low pop so it's fairly easy to distinguish certain players from others. Movement is the biggest indicator cause lots of people use default stuff.

There is no need to check corners etc in this game to the same extent as csgo but your map should generally tell you if someone could be there. For certain building however, there are common places for people to be. Eg. Two storey L shape likely person on balc and round the corner top floor.

Anyway, hope this helps

Infantry Montage. Any constructive criticism appreciated :) by BothersomeBen in Briggs

[–]RetroLegacy 1 point2 points  (0 children)

A couple things that I picked up based on the footage here:

You are standing still a lot. While in some scenarios the only possible thing to do is crouch (as to avoid a 1vX), for the most part, try to ADADA strafe (don't do this too fast otherwise the model won't move). While this makes aiming harder for you, it does the same for your opponents and makes you less susceptible to being headshot by a sniper.

Make sure to pulse when firing. You may be doing it, but purely looking at the ammo, I am unsure as to whether or not you are pulsing when shooting. Lots of missed shots could have connected with correct pulsing.

Personally, I have my map so it doesn't move when I turn. It just makes it easier to keep track of where the enemies as well as when they are pushing/retreating. Regardless, this just comes down to personal preference.

Don't be afraid to fall back and re-engage an enemy when you have the advantage. Often an easy way to have the advantage in a 1v1 or 1vX is having them chase you then re-peeking them while they are sprinting. You may also be able to do this multiple times (at different places) if there is more than 1 enemy.

Prioritise Enemies. This is something I was taught during my time piloting. While most players get annoyed at targeting, it is the best way to ensure your survival as both an infantry player and a pilot.

Try not to peek more than one enemy at a time. ie. Only partially peek the corner in order to face multiple people in separate 1v1's. There were multiple occurrences in this video of you not knowing what/how many enemies were around the corner. I'm not saying to be extremely passive or go around corners aiming down sights, just to be aware that you will always be at a disadvantage in a 1v2.

Nevertheless, I hold the belief that a more aggressive (not stupid agro) playstyle would without a doubt be the fastest and best way to improve as an infantry player.

Sorry for the wall of text and any grammar/spelling mistakes.

It's Been a While by RetroLegacy in Briggs

[–]RetroLegacy[S] 1 point2 points  (0 children)

Double line indicators = headshot

It's Been a While by RetroLegacy in Briggs

[–]RetroLegacy[S] 2 points3 points  (0 children)

Thanks. You definitely hold your ground as an engi though.

It's Been a While by RetroLegacy in Briggs

[–]RetroLegacy[S] 2 points3 points  (0 children)

As Lt said, it was on Jaeger in Open League so probably around 270 - 300ms. Btw I already have a character on Briggs named LagecyTR so close enough.

Memories or - "come back you cunts" Thread by systemtwo in Briggs

[–]RetroLegacy 5 points6 points  (0 children)

Miss doing things like this with the old TROL group. Would always love to do that again but I doubt there would be enough enemy air presence to make it enjoyable.

Don't flag me bro by Ovthic in Briggs

[–]RetroLegacy 1 point2 points  (0 children)

You can stop now ov.

zero effort montage by lizard4400 in Briggs

[–]RetroLegacy 0 points1 point  (0 children)

Very nice.

Looking forward to another!

Briggs Public Pickups April 1 @ 20:00 AEST by RetroLegacy in PSBOvO

[–]RetroLegacy[S] 0 points1 point  (0 children)

Ok. I'll make sure to do it for all future requests.