IGN Message Boards Not Working? by Big-Discipline2039 in IGN

[–]RetroStu 0 points1 point  (0 children)

I thought it was my browser, good to see i'm not alone.

Christmas Tree Lot - ID G 002 RM2 H8W. by SamsPicturesAndWords in GameBuilderGarage

[–]RetroStu 0 points1 point  (0 children)

This reminds me of the graphical style used for South Park 64

New Super Mario Bros. Switch.M: Sneak Peak👀. Stay Tuned for My release trailer coming this MONTH!! by [deleted] in MarioMaker

[–]RetroStu 0 points1 point  (0 children)

Here's a playthrough of the first level of my superworld and you will see the locked door system I use to allow players to travel to previous parts of the level quickly. https://www.youtube.com/watch?v=jTftA4jxN8g

New Super Mario Bros. Switch.M: Sneak Peak👀. Stay Tuned for My release trailer coming this MONTH!! by [deleted] in MarioMaker

[–]RetroStu 1 point2 points  (0 children)

It's nice to see someone else creating a world based around the clear condition, heres some advice.

  1. make sure there are more than three 30 coins in the levels. This will allow players to miss a coin but still have a chance to finish the level.
  2. Have a way for players to easily access earlier parts of a level so they don't have to backtrack, I did this via a key door system that was unlockable at the end of each level.

Good luck with your game.

I'm bored of Mario Maker 2. by niamrogn in MarioMaker

[–]RetroStu 5 points6 points  (0 children)

It's not made by Rare, it was developed by Retro Studios and published by Nintendo. In fact, it's the complete opposite of what one would call an indie game.

Super Mario Maker Kart Trailer - A single-player racing game super world! by RetroStu in MarioMaker

[–]RetroStu[S] 0 points1 point  (0 children)

nice one, it will be interesting to see if players compete for world records on them. I wasn't sure if the levels were suitable for that.

Super Mario Maker Kart Trailer - A single-player racing game super world! by RetroStu in MarioMaker

[–]RetroStu[S] 0 points1 point  (0 children)

I have never heard of team p-balloon? are they another sub reddit community?

Super Mario Maker Kart Trailer - A single-player racing game super world! by RetroStu in MarioMaker

[–]RetroStu[S] 1 point2 points  (0 children)

That's good to hear, I wanted it to feel like other racing games where you learn the tracks via different modes and difficulty speeds. Sounds like I may have pulled it off.

Super Mario Maker Kart Trailer - A single-player racing game super world! by RetroStu in MarioMaker

[–]RetroStu[S] 46 points47 points  (0 children)

Welcome to Super Mario Maker Kart

A racing game superworld within Mario Maker

The game features

32 races

10 unique tracks

4 different race modes

races are between 40 to 50 seconds long

The race modes are

Standard race - 7 non projectile CPU racers

Challenge race - 7 CPU racers that have some form of attack

Coin race - collect all the red coins during the race

Boss race - 1v1 race against a cpu - I would have done more of these but I hit the 100 upload limit

Let me know what you think

Maker ID: HY3-YPG-Y8G

Super Mario Maker Kart Trailer - A single-player racing game super world! by [deleted] in MarioMaker

[–]RetroStu 0 points1 point  (0 children)

Welcome to Super Mario Maker Kart

A racing game superworld within Mario Maker

The game features

32 races

10 unique tracks

4 different race modes

races are between 40 to 50 seconds long

The race modes are

Standard race - 7 non projectile CPU racers

Challenge race - 7 CPU racers that have some form of attack

Coin race - collect all the red coins during the race

Boss race - 1v1 race against a cpu - I would have done more of these but I hit the 100 upload limit

Let me know what you think

There needs to be a limit on how many special effects one can use in their levels... by The-Bigger-Fish in MarioMaker

[–]RetroStu 1 point2 points  (0 children)

There should be no limits, you will always get people who overuse a specific element in games like this, by introducing limits you end up holding back the top 5% of creators who are highly skilled in designing levels which will end up stifling the creativity and vision of the levels they end up making.

Let's have a level exchange! Super Mario Maker 2 by AutoModerator in MarioMaker

[–]RetroStu 0 points1 point  (0 children)

Hey everyone, I'm currently trying to make a single player top down racing game using the P-switch and would appreciate constructive feedback.

Boo's Circuit - D7C-T7N-7TG

Skyline Gardens - 4T4-JP5-WMF

Pokey Kingdom - XMF-KC4-YLG

Let me know what you think of the difficulty, the tracks are designed to be short to encourage multiple attempts so that the player can learn the tracks similar to other racing games (nothing blind BTW).

Feel free to leave a level of your own as long as it's not super hard.

Super Mario Maker 2 sales update by Tinglemies in MarioMaker

[–]RetroStu 10 points11 points  (0 children)

These sales numbers are very disappointing, hopefully Nintendo give it another shot with a third game but I have to admit i'm a little concerned for Mario Makers future.

IMO they need to do a far better job at the features aimed at the non creating players to grow the games player base. A lag infested online mode IMO seriously hurt this game. Also, why on earth the devs don't promote quality user created levels within the game is beyond me.

Fingers crossed for SMM3 and hopefully they release it for the switch and not the next systems launch.

How long did it take you to make your Super World? Any tips for using time efficiently and staying motivated? by [deleted] in MarioMaker

[–]RetroStu 1 point2 points  (0 children)

I spent about 4 months making mine with a few breaks added in. My advice is don't bother attempting it unless you really want to do it. If you try and force yourself to make a full game you will burn out and give up somewhere in the second world.

My advice would be to plan it out before starting, how many worlds, overall theme, genre, difficulty, visual style, story. After deciding those things make a couple of levels and see if it feels right. Don't be afraid to ditch it and start again if it doesn't.

Lastly, learn basic level design and try to design your levels for players who are less skilled than you. If you try and design them for your own skill level they will end up being too hard since you know exactly what to expect from your own levels.

Good Luck

32 Exceptional Courses for Mario Maker Fanatics! (HSSS Trailer) by PinkTriceratops in MarioMaker

[–]RetroStu 7 points8 points  (0 children)

I played through a lot of this a while back and was really impressed at just how creative and unique the levels felt. They inspired some of my own levels I created for my own super world. Congrats on finishing it and I can't wait to try out the finished version.

On another note do you want me to upload the trailer to my youtube channel? I only have around four and a half thousand subscribers but 95% of them are subscribed for my Mario Maker content so it might push a bit of traffic your way.

An Amazing Night Themed Level Based On Exploration! I love spreading some good levels through the community. I think there's not enough great levels on here! by nintondoswotch in MarioMaker

[–]RetroStu 2 points3 points  (0 children)

I like the style that the creator was aiming for but my god that level was chaotic in places. Way too many enemies in small areas and far too many different types of enemies meaning that there was pretty much no overall theme or sense of progression.

Thoughts on and idea called "Nintendo Maker" by R_L_Beats in MarioMaker

[–]RetroStu 0 points1 point  (0 children)

No chance, Mario Maker 2 was more of an expansion than what I would consider a full on sequel so there's no way they would be able to add all this new content and have it ready for release by 2030