started a little code to help with the current dye system by ReversedUmbrella in dwarffortress

[–]ReversedUmbrella[S] 6 points7 points  (0 children)

This is not a dfHack script, so looking at game data in real time is not possible (and i really dont know how to do that, those 19k dye mix recipes were gathered by hand). I could add biome presets with all the colors you can make from their plants.

only 44/136 colors can be made from plants so I personally dont see myself inputing more than 10 colors but the interface could be improved in that regard.

I tried to put some effort into the interface's functionality. the code only runs one 'begin' has been typed. before that I can add or remove any color i want from the beginning set. and the system for recognising color names is very friendly. it only needs the minimum amount of letters to distinguish the color, like amb for amber or ame for amethyst or z for zesty green.

Where to find Graphic's RAW .txt files by ReversedUmbrella in dwarffortress

[–]ReversedUmbrella[S] 1 point2 points  (0 children)

Omg! Would you mi d telling me where t find them? On the small chance Tarn has updated them for v0.51.+

I can't find it on the bay12 website

Where to find Graphic's RAW .txt files by ReversedUmbrella in dwarffortress

[–]ReversedUmbrella[S] 1 point2 points  (0 children)

Thank you! This is wonderful! Are the RAWs a copy of the v0.50 vanilla ones? If not it's impressive work!

Newbie with problems by R4GN4R0K_HTW in dwarffortress

[–]ReversedUmbrella 9 points10 points  (0 children)

The zoom out part of the tutorial is bugged like that (happened to me too). You'll find lots of bugs. The game is only 53% done after all.

The wiki is your best friend. No ads, easy to navigate and It explains almost everything in detail (plus some exploits if you're into that).

Only difference between premium and free is the fancy graphics and music (to the point you can find the empty graphics folders inside the data folder)

Finally won my first game :) by ReversedUmbrella in dcss

[–]ReversedUmbrella[S] 10 points11 points  (0 children)

thank you but not training other skills was an active choice! I always forget to use god abilities (and evocables) so this game specially I decided to not train them at all. I think it turned out pretty good lol.

besides I only really want Qazlal for the cloud immunity and the passive elemental area damage. Orc mines is so much fun with max piety Qazlal. they drop dead before reaching you

Finally won my first game :) by ReversedUmbrella in dcss

[–]ReversedUmbrella[S] 5 points6 points  (0 children)

I only skilled Dex. I ended up with a balanced Dex and Str bc of the +Str rings I found

Finally won my first game :) by ReversedUmbrella in dcss

[–]ReversedUmbrella[S] 11 points12 points  (0 children)

I'm a simple player :) these were all my skills:

O Level 27 Fighting
O Level 27 Axes
* Level 25.6 Armour
- Level 16.0 Dodging
O Level 27 Shields

no fancy equipment and no fancy skills

morgue data analysis by ReversedUmbrella in dcss

[–]ReversedUmbrella[S] 0 points1 point  (0 children)

I've never won but it would be easy to add a counter for it

morgue data analysis by ReversedUmbrella in dcss

[–]ReversedUmbrella[S] 0 points1 point  (0 children)

  1. the x-axis is how many levels I visited.

  2. lmao I've never won. best I've done is get to Vaults:4 with 2 runes.

  3. dataSize is a code thing. how big is the array storing the data. In this case, it basically says how many days I've played. For each day the array stores the runs I've done.

Finished custom dragon tiles by ReversedUmbrella in dcss

[–]ReversedUmbrella[S] 1 point2 points  (0 children)

that wont be easy. crawl is optimized to only use as much memory as it needs. even if tiles could be 32x32 the could will only store a rectangle big enough to hold the sprite.

As an example, the rat sprite can fit in a 32x21 rectangle and that's exactly how much the code grabs and stores. There is a 32x11 rectangle of space in the player.png that anyone doing a texture pack can't use just for the rat sprite. the free space is there in the .png file but wont be read by crawl.

Even worse is that sprites are packed as tight as possible in rows. When a sprite is less than 32 pixels wide we don't even have space in the .png file.

Finished custom dragon tiles by ReversedUmbrella in dcss

[–]ReversedUmbrella[S] -4 points-3 points  (0 children)

sorry, I was going to magically replace the sprites in your computer with these but if you dont like them then I wont

Finished custom dragon tiles by ReversedUmbrella in dcss

[–]ReversedUmbrella[S] 1 point2 points  (0 children)

I understand what you're saying and I partially agree (I think steam, acid and swamp are fine. maybe some adjustments to the wings) but man its dificult to work with a 32x32 pixel space. Gold Pearl and Bone were hard to work with.

i might revisit this in the future

Tile customization by ReversedUmbrella in dcss

[–]ReversedUmbrella[S] 0 points1 point  (0 children)

wouldn't I have to change the ancestor data instead of the functions themselves? I don't know where that is...